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Topic ClosedThe Mutual defence and trade agreement

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Createure View Drop Down
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Direct Link To This Post Posted: 02 Dec 2011 at 22:14
I'll be sure to read that monster when i'm less inebriated and I have my lawyer present.
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(EOM) Harry View Drop Down
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Direct Link To This Post Posted: 02 Dec 2011 at 18:23
Well you now what they say, when the big evil guys do it, y'know its worth doing  ;)
Fool's watch the land when the problem is in the heart.
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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 02 Dec 2011 at 17:57
Harmless (?) vehemently disagrees with any alliance policy that restricts people from landing within 10 squares of a player as outrageous arrogance and we are mobilizing to...

*whispers* 'Whats that Poodle? We have a similar policy?! Why didn't anyone tell m... You did!? I even commentated in its forum thread?! But I wanna pick a fight with 'arry!....I don't care if he's a friend of ours! But!.....But!.....'*End whispers*

This transmission has being interrupted as Lawn as been sent to his room to think about his actions.

Harmless (?)..... Trendsetters ;)
"ouch...best of luck."
HonoredMule
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(EOM) Harry View Drop Down
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Direct Link To This Post Posted: 02 Dec 2011 at 17:40
Seeing as Illyriad is becoming rather clustered and "tight" to avoid possible conflict with our neighboring alliances, we have come to a decision to bring about the Act represented below!

For clarity we have decided to share this with those who are not in the agreement but wish to have clarity as to why the alliances involved our in confederacy or wish to join the agreement at a later date.

Thanks
Harry


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The Mutual defence and trade agreement

2011

(The Lancetia treaty)

 

 

 

(1) The introduction of this agreement between the respective aliances of nCrow and Minions of Crom, with the further possibility for other alliances to join the agreement, is to ensure the consolidation of each respective alliances borders*, the further strengthening of ties between the four alliances and then mutual defense and trade that it will bring.

*Borders as outlined in (1A) is the right to grow and maintain a city of that members respective alliance as well as the growth of the alliance "hub" and its maintaining.

(1A) Each respective Member alliance will have the right to settle, grow and maintain a city in the area of the other respective members hubs if it is 10 squares away from another repsective member of any other member alliance. However this can be nullified if said member has given permission to move within the 10 square territory that the moving or settling player wishes to occupy.

(1Ai) If a member of an alliance has enacted this claus and then leaves the repsective alliance later, then that player will be allowed to stay within the area but is still bound to an additional claus- (1Aii)

(1Aii) As mentioned in (1Ai) the player who has left ,ust keep to 2 sovereign spots in each direction and not without the knowledge of the respective alliances still left within the treaty.

(1B) In the event of a war with another alliance outside this agreement were to take place that has in the eyes of the other respective members of this agreement as not of the doing of the alliance in question, then the members of this agreement will see fit to provide support and arms where neccesary to aid in the defense of the respective alliances "hub"

(2) Trade (This clause will only come into effect if pathfinding is brought in)

(2A) The trade between the respective member alliances will be for the sole purpose to better the alliances standings in wealth. This then means that if a member alliance wishes to set up a contract either permanent or non-permanent for large amounts of trade, then they must first contact the other member alliances and lay terms there first. If this is then passed without acknowledgememt from any said alliance within 3 Illyriad days from the time it was proposed. The alliance who wishes to deal with trade can then forward this to another alliance outside the agreement.

(3) Diplomacy

To consolidate said agreement, each alliance will enter into confederation to acknowledge the agreement and its terms.

The terms and agreement will also be posted on the forum to provide clarity to all outside the proposed agreement.

In the event of a war, the confederates of nCrow will not have to abide by any agreement made by nCrow and thus will not be expected to participate in the defense of any other alliance in this agreement*

*However the crow confederates will still protect the wing of nCrow and may be contacted for support outside of this agreement in the event of hostilities, this does not mean that nCrow will ensure the support of the crow confederates but rather that they can be contacted outside of the agreement and outside the initial knowledge and being of nCrow respectively.

(4)  All past agreements by respective member alliances become nullified and void within the new agreement and therefore have no bearing on this current agreement and its sanctions and directives.

(4A) If a member alliance continues to break the sanctions and directives of the agreement then the other member states will take action and come to a conclusion on the fine or punishement.

(4AI) If there is a willing persistance to break the sanctions and directives of this agreement, then the other member alliances will take a vote to decide the being of that respective alliance and it's place within the agreement.

 

 

IN SHORT:

1.  The alliances are entering into a confederation and agree to defend each other against aggression by other alliances or players.  Mutual defense will include supply of arms, resources and reinforcing troops as well as breaking siege camps on cities of players who are members of confederated alliances.  Member alliances may if requested participate in retaliatory strike against players or alliances that have committed acts of aggression, however, this agreement does not imply an absolute commitment to do so.

2.  Members of the alliances can settle within the area defined as alliance hubs, but must request permission before settling within 10 squares of a player in a confederated alliance.

3.  When pathfinding is implemented, the alliances pledge to provide access to trade contracts, roads and other trade facilities.


Fool's watch the land when the problem is in the heart.
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