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The Greatest Quest on Illyriad!

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Hopper View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hopper Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2018 at 00:21
To Wartow:

You should resend!
The message allowing you to visit successfully Duraz Karag is random...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2018 at 22:52
My belief is that the message that says to keep the tentacles safe and to enlist your friends indicates that surrounding you town with 8 occupying armies may be sufficient to stop the tentacles escaping.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2018 at 22:25
Sometimes you don't get the message on the first try. No idea why. People have said that for years.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2018 at 22:10
Another question... What happens if you send spies to the Fortune Teller but only get the lame message back about "bigger things in the future" or whatever?  I don't get the Master Crafted Chainmail response.  All research is done.  A chainmail armorer is present.  What else is missing?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jamie Quote  Post ReplyReply Direct Link To This Post Posted: 25 Sep 2017 at 18:07
The greatest quest ? ok
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 25 Sep 2017 at 15:40
Originally posted by Alcie Alcie wrote:


That's actually a good question. My city certainly didn't have a vault. Vaults were very unpopular back then.. not sure if anyone thought to put one in their crafting city or not--most of us were more thinking about defense against monstrous armies at the time rather than the tentacles escaping.

My thought on "swift and ruinous" are the corrupted that are immediately returned once Audrey begins beating.  We've picked up on the fact that you only need to send one harvester/diplo/van/army man to get your 5% chance of winning the tentacle lottery so no one has sent a large number which would generate a large return.  The single corrupted attacks, for the most part, just bounce off of our city walls and the good sanitation folks carry the carcass off to the incinerator.  I'm leaning against the encampment or blockade idea as being necessary to retain the tentacles from escaping.

I'm trying to organize potential factors to help identify the one(s) that we are missing to progress in this quest.  I'll release the data to participants who complete my survey heading into the next Audrey awakening.  
Here are the factors I've got so far, please feel free to add any thoughts and I'll try to incorporate them in my survey:
  • Is a level 20 vault present in the city?
  • Is there a level 20 specialty crafting building (Orc - Swordsmith, Elf - Bowyer,  Human - Chain Armorer, Dwarf - Plate Armourer) in the city?
  • Is the city built to completion (all structures and wall at level 20)?
  • Is the city surrounded by encampments?
  • Is the city surrounded by a military blockade?
  • Is there direct reinforcement of the city?
    • If using encampments, blockades, reinforcement, what races are present?
  • Is the city surrounded by sov claims?
  • What did you send to help awaken Audrey?
  • What did you send to participate in the tentacle lottery while Audrey was awake?
How about the moon?  Is there anything else related to the moon that we should try?  Does the Duraz or Fortune Teller visit depend on the phase of the moon? 

Do we know who is at this stage so we can try to reach out and encourage participation?

Thanks!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alcie Quote  Post ReplyReply Direct Link To This Post Posted: 25 Sep 2017 at 04:31

[/QUOTE]

Kicking some dust here...  Did any of these "spored" cities have a level 20 vault?  Any chance the vault capacity change (now some time back) was a hint to help us poor saps finish the quest?
[/QUOTE]


That's actually a good question. My city certainly didn't have a vault. Vaults were very unpopular back then.. not sure if anyone thought to put one in their crafting city or not--most of us were more thinking about defense against monstrous armies at the time rather than the tentacles escaping.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 25 Sep 2017 at 00:52
Originally posted by IbnSenna IbnSenna wrote:

From the previous events (and whatever info I got):
  • noxious spores appear on cities geared with the 20 tentacles, on a full moon, during Audrey beating phase;
  • none of the cities sucessfully kept all the tentacles in store, so we don't know if storing them is indeed the last challenge;
  • none of the escaped tentacles was successfully destroyed.
So, I'd say let's prepare to surround the cities as soon as Audrey wakens — which could occur soon, as more  and more surrounding squares are corrupted.

Kicking some dust here...  Did any of these "spored" cities have a level 20 vault?  Any chance the vault capacity change (now some time back) was a hint to help us poor saps finish the quest?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hucbold Quote  Post ReplyReply Direct Link To This Post Posted: 09 Aug 2017 at 11:16
Keep feeding Audrey
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Hopper View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hopper Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2017 at 18:27
You should check with the city owners: I found sporadic sites of Toadscap, about a fortnight ago; I noticed the growth on sov'd squares around cities around new Moon...

Edited by Hopper - 09 Aug 2017 at 14:37
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