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The Fortress of Shadows

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 21 Apr 2015 at 00:25
5 Did asassins from that town already succesfully kill one or more enemy commanders?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 21:42
4 Did the city from which the assassins were sent have an Assassin's Abode?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 21:41
1 What race were the 50 assassins?
2 What level were the 50 assassins?
3 Did the city from which they were sent have all diplomatic research complete?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 19:23
If you guys run more experiments, I would politely request that you record the results on the forums for posterity.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote IbnSenna Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 09:46
Season/Moon/Day phases should be considered when sending diplo/trade missions to these places, if I read correctly the hints in Seelie/UnSeelie faction stories…
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sirius Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 08:52
Originally posted by Count Rupert Count Rupert wrote:

Originally posted by Brandmeister Brandmeister wrote:

The Fortress of Shadows is in the desert? It appears to be in an area of mountains and hills.
The three unusual hubs are Khafkar, Nessim, and one in the far west whose name escapes me at the moment. I wrote a very detailed post in the map experiment graveyard thread.

Jarru?


It is interesting that those three hubs, Khafkar, Nessim and Jarru, are some of the few hubs players are offered to send diplomatic, harvest and army missions to. They're not the only ones though, I think, there are others that offer harvesting (not all). And anyway you can always send missions by manually entering the URL: http://elgea.illyriad.co.uk/#/Diplomatic/Orders/XXX/YYY

I'm not sure there's a lot to find in all that though. A lot of experiments have already been conducted and their results lay under layers of dust in various sections of the forum, and we still don't know how many mysteries there actually are. But it's always worth trying of course.

From what I got it seems to me that when you manage to send military/harvesting/diplomatic units to a trade hub, the hub is treated like an empty square and nothing happens. It could just be a game mistake and perhaps those units should not be able to get there at all. Or perhaps there's something to be found. I don't know if there have been systematic research on that.

Anyway here is a scout report I got some time ago of a trade hub (the only interesting report I got from such an experiment):



From: System
Subject: FW: Scout Mission to Square [-146|241] in Norweld Completely Successful!
Received: 19 Nov 2014 09:21
Original Message:
Operation From: Ground station Sirius [StA]
Operation Against: Square [-146|241] in Norweld  
Operation Type: Scout
Operation Outcome: Completely Successful!

Mission Report:
Your diplomatic mission was undetected and completed the objective! Your units are on their way home, safe and sound.

Information Gathered:

Troop levels present, foreign reinforcements:

Type: Unit: Quantity:
NPC's forces from NPC Location
Army: Seelie Court    
NPC's forces from NPC Location
Army: Seelie Court    
NPC's forces from NPC Location
Army: Seelie Court    
Division: Barrier Unforcement from the Seelie Court    
Division: Barrier Unforcement from the Seelie Court    
Division: Barrier Unforcement from the Seelie Court    
Troops: Moonclad Archers Moonclad Archers 1
Troops: Moonclad Archers Moonclad Archers 49
Troops: Moonclad Archers Moonclad Archers 37


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragon Disciple Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 01:21
While the fortress of shadows itself is in the terrain you described, the Hashinshin live in the desert, as it is clearly stated in the description of the Forbidden Kingdom you linked me too:

"He banished Ten Kulch to perform his bloody rites in his desert fastness of Kajadum, far to the South and named his followers the Hashashin."

I do not have the prestige to zoom out enough to be able to encompass both the Fortress of Shadows and the central hub of the Hashinshin. If somebody currently has the potential to do this, could they take a screenshot and post a link, also of the area surrounding the fortress, or of Kajadum?
It's a small gift for one who has already bought the map upgrade...

Thank you for naming the hubs. If someone knows a forum where it states the answers to diplomatic envoys in each hub, could you link it? This mystery is getting more interesting by the minute.
If not, is someone willing to aid me by doing so and sending me the results? I've seen almost every type of help be provided by the Illyriad community, but not help in mysteries. Who's willing to change that?

We will solve this!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Count Rupert Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2015 at 00:05
Originally posted by Brandmeister Brandmeister wrote:

The Fortress of Shadows is in the desert? It appears to be in an area of mountains and hills.

The three unusual hubs are Khafkar, Nessim, and one in the far west whose name escapes me at the moment. I wrote a very detailed post in the map experiment graveyard thread.

Jarru?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 19 Apr 2015 at 19:39
The Fortress of Shadows is in the desert? It appears to be in an area of mountains and hills.

The three unusual hubs are Khafkar, Nessim, and one in the far west whose name escapes me at the moment. I wrote a very detailed post in the map experiment graveyard thread.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragon Disciple Quote  Post ReplyReply Direct Link To This Post Posted: 19 Apr 2015 at 15:44
Whilst it is true that the word torture strongly evokes pain, and in many cases death, assassins are not known for long, drawn out tasks. They are trained to appear, strike, and evade, disappearing. At least, it is the case in the large majority of works of fiction, so it could be assumed it is the case in Illyria (the references to real events, beliefs, or myths is quite prominent), and the lore is usually accurate.

When I said it clearly referred to thieves, I was discussing the answer of the gypsy fortune teller when they were sent to her:

"The gypsy fortune-teller tells your Thieves: "Beware what lurks beneath the desert sands, for though there is treasure there it is also well guarded.""

We know the treasure is well guarded. Let us think on the different locations:
-The Fortress of Shadows: We know this is in the desert. We do not know which treasure there is (I read a rumor the gypsy works for the fortress.. Maybe the "treasure" is unlocking the mind and body to the god? A bit far fetched...) but I believe there is one, as there is "much to learn", like she said to the assassins.
We also know that, as mentioned in the faction description, "only the Hashishin can take my mind. Only the followers of Ten Kulch can steal my soul." While we don't know if the process is torturous, we do know they are somehow persuaded or controlled, to an extent that it utterly wipes out their discipline. It must be a painful process, at least while the person in question resists.

-The Undying Flame: I don't have much information on the Undying Flame, only that the old, "mad", king (as depicted in the story on the front page of the herald at the present time) and his troops are harbored there. It could be assumed there are quite a few treasures following him, though I do not know if they torture.
If anyone could post a comment clearing my doubts on that point, it would be welcome.

However, I am pushing for the fact that they are all related: it is mentioned the Undying Flame is a growing threat to the players and the king, as is the heart Audrey, whilst the Hashinshin is more of a threat in lore.

Now, all three have a manner of controlling minds, persuading them somehow. Audrey steals your heart, The Hashinshin steal your soul, the Undying Flame steals your people, one at a time. (Not 100% true, just sounded cool)
Maybe all these evil forces are operating as pawns from an outer, bigger force?

I still haven't found a "villain" in the top right, but I will keep looking.

P.S. Please, I am a low level player, so I do not have much to work with. Contact me if you want to help, or join the guild I'm in (Night Shadows) - they're great!

P.P.S. What, I had to do a little propaganda, no?

I tend to rabble on, don't I?

We will solve this!!
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