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Topic ClosedThe Dude and Amroth

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Daufer View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 08:35
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


now say what you want, but this is damn amazing

let me guess... heroism commanders?

Really there is nothing surprising here, and heroism wouldn't even be necessary.  This is just a basic tactical exercise.
 

163 cavalry defending in trees, where their defense ability is cut by 50%.  Cavalry is weak against spearmen anyway, so their total defense power probably amounted to about 1550.

Attacked by 80 orcish spearmen and some infantry, whose attack ability is increased 50% by the forest.  Total attack power something close to 3050.

Heroism may have helped, but in this fight I would have expected Jill to win with about 50% casualties without commander bonuses.  Actual casualties were 43%.  Cavalry should never be left in a forest square because killing them there is about as hard as killing a pack of NPC wolves.
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Direct Link To This Post Posted: 05 Oct 2011 at 05:25
Originally posted by StJude StJude wrote:




Victorious battle against ZackHammer's forces at Square 712|-114 by StJill's forces from The Meganips Emporium

Sent By:System
Received By:You
Date:10/5/2011 1:52:33 AM
Two opposing forces clash against each other.

Bowmen hate it - and even cavalry units have difficulty moving purposefully to attack forested terrain. This is, however, the natural provenance of the footsoldier who excels.

Suffering the same problems as attackers, defending cavalry and ranged units intensely dislike fighting in forested lands. Like the attackers, however, the extra cover and confined spaces is favourite amongst defending swordsmen.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Captain PlanetFangs Fang1Damaged for 43, 57 health remains.
Troops:Clan Guardsmen Clan Guardsmen401723
Commander: Lt GerbilsFangs Fang1Damaged for 43, 57 health remains.
Troops:Clan Guardsmen Clan Guardsmen20812
Commander: Captain WallyworldWolfriders Wolfrider1Damaged for 43, 57 health remains.
Troops:Clan Guardsmen Clan Guardsmen20812
Commander: OpethDeath Dealers Death Dealer1Damaged for 43, 57 health remains.
Troops:Fists Fists1468


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: DavidCharioteers Charioteer1Damaged for 100, 0 health remains.
Troops:Charioteers Charioteers38380
Troops:Knights Knights1251250



now say what you want, but this is damn amazing

let me guess... heroism commanders?


Edited by Kilotov of DokGthung - 05 Oct 2011 at 05:31
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Direct Link To This Post Posted: 05 Oct 2011 at 05:24
Originally posted by Zork2012 Zork2012 wrote:

300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio.


Actually, it's almost a 9 to 1 ratio.
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Direct Link To This Post Posted: 05 Oct 2011 at 05:01
300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio.
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Direct Link To This Post Posted: 05 Oct 2011 at 04:24
Finally!

The Resistance is able to remove the sieges of the Champs! Well done Zork!

1 siege removed :) Several more to go!

FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches

Sent By:Zork2012 [ICON]
Received By:You
Date:10/5/2011 4:21:48 AM


> FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches
> Received: 05 Oct 2011 04:20
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Zork2010Knights Knight1Damaged for 64, -41 health remains.
Commander: Vykk DraygoKnights Knight1Damaged for 64, -41 health remains.
Troops:Knights Knights563620
Commander: MajonoCharioteers Charioteer1Damaged for 64, 36 health remains.


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: SomeDudeKnights Knight1Damaged for -65, 0 health remains.
Troops:Pikemen Pikemen110
Troops:Men-at-Arms Men-at-Arms330
Troops:Archers Archers110
Troops:Longbowmen Longbowmen550
Troops:Catapults Catapults110
Troops:Knights Knights15150
Troops:Battering rams Battering rams110
Commander: Gen Bran MorndrikMarshals Marshal1Damaged for 7, 0 health remains.
Troops:Marshals Marshals24240
Commander: templarPacksmen Packsman1Damaged for -15, 0 health remains.
Troops:Halbardiers Halbardiers20200
Troops:Stalwarts Stalwarts16160
Troops:Crossbowmen Crossbowmen24240
Troops:Runeriders Runeriders13130
Commander: storm cloudElven Trueshots Elven Trueshot1Damaged for 257, 0 health remains.
Troops:Phalanxes Phalanxes28280
Troops:Elven Trueshots Elven Trueshots62620
Troops:Marshals Marshals62620

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Direct Link To This Post Posted: 05 Oct 2011 at 04:17
More battle reports for the math nerds to analyze! Folks, information is being put at your fingertips! Use it!

MAN! I was SOOOO close on this one.

For more great justice http://uk1.illyriad.co.uk/External/CombatReport/AQAAADHPrcApd_iIuYVH45NO4OAyhb2ruGCuOOskE4S7nB6b

FW: Failed attack against Valencia Trueshaft's forces at Square 429|-52 by StJude's forces from Burning Hate

Sent By:You
Received By:You
Date:10/5/2011 4:03:44 AM


> FW: Failed attack against Valencia Trueshaft's forces at Square 429|-52 by StJude's forces from Burning Hate
> Received: 05 Oct 2011 04:02
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: BishopRuneriders Runerider1Damaged for 100, 0 health remains.
Troops:Runeriders Runeriders6906900
Commander: MalcolmRuneriders Runerider1Damaged for 100, 0 health remains.
Troops:Runeriders Runeriders7597590


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.
 

Defenders:Unit:Quantity:Casualties:Survivors:
Commander: SomeDudeKnights Knight1Damaged for 93, -65 health remains.
Troops:Pikemen Pikemen871
Troops:Men-at-Arms Men-at-Arms41383
Troops:Archers Archers211
Troops:Longbowmen Longbowmen60555
Troops:Catapults Catapults211
Troops:Knights Knights20519015
Troops:Battering rams Battering rams101
Commander: Gen Bran MorndrikMarshals Marshal1Damaged for 93, 7 health remains.
Troops:Marshals Marshals33531124
Commander: templarPacksmen Packsman1Damaged for 93, -15 health remains.
Troops:Halbardiers Halbardiers27725720
Troops:Stalwarts Stalwarts23121516
Troops:Crossbowmen Crossbowmen34732324
Troops:Runeriders Runeriders18517213
Commander: storm cloudElven Trueshots Elven Trueshot1Damaged for 93, 257 health remains.
Troops:Phalanxes Phalanxes40037228
Troops:Elven Trueshots Elven Trueshots90083862
Troops:Marshals Marshals90083862
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StJude View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 03:55
Originally posted by Manannan Manannan wrote:

Jude nobody gives a damn about every single minor skirmish you win regardless of how dubious some of the tactics may or may not be!

Clearly you are correct. Smile
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Direct Link To This Post Posted: 05 Oct 2011 at 03:50
Jude nobody gives a damn about every single minor skirmish you win regardless of how dubious some of the tactics may or may not be!
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Direct Link To This Post Posted: 05 Oct 2011 at 03:35
This one is awesome!

Bowmen in trees by the legendary "The_Dude"

I can only assume then that Amroth went to the same school as The_Dude for military tactics.

More victories on a silver platter please!



FW: Victorious battle against The_Dude's forces at Square 49|-118 by Venita's forces from JBH Biatch

Sent By:Venita [ICON]
Received By:You
Date:10/5/2011 3:31:52 AM


> FW: Victorious battle against The_Dude's forces at Square 49|-118 by Venita's forces from JBH Biatch
> Received: 05 Oct 2011 03:31
> Original Message:
Two opposing forces clash against each other.

Heavily wooded terrain spells difficulty for ranged units and cavalry. Infantry units find they have a large advantage here.

Like the attackers, these thick forests do not provide much assistance for anyone except your footsoldiers, who take great pleasure in the extra cover afforded to them.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: NutKrusherCharioteers Charioteer1Damaged for 12, 88 health remains.
Troops:Charioteers Charioteers36345318


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: LongbowLongbowmen Longbowman1Damaged for 100, 0 health remains.
Troops:Longbowmen Longbowmen1001000

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Direct Link To This Post Posted: 05 Oct 2011 at 03:01
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