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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011
Location: Swamp of Fyrgis
Status: Offline
Points: 481
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Posted: 14 Jun 2012 at 10:10 |
Llyorn Of Jaensch wrote:
Its been discussed and is really very simple.
Warfare over non critical assets. IE Not your cities.
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That would make me very, very happy.
Not sure it helps small players who want a fight, tho.
"Dear small player - today we introduce a new feature for you - the ability to put the 100 spearmen that you have worked so hard to build onto a square on the map where they will be promptly obliterated by the 15k Cavalry Armies of Doom which the biggest players wield without a second thought." I'm not sold.
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Jarko
New Poster
Joined: 08 Jun 2012
Location: Italy
Status: Offline
Points: 9
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Posted: 14 Jun 2012 at 12:38 |
Wow I managed to stir the pot so well that it required a mod intervention... Without even doing it on purpose! :D
Anyway, I think this post perfectly summarizes my position:
Prometheuz wrote:
The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away. He is not the first to suggest a seperate server with victory conditions it has been raised before. I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games. One more thing - if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different
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Someone deemed Travian & Co as "oversimplistic". Yes it's true, they are, compared to Illy. This game is far superior, particularly on the military side... Which is wasted by the fact there are no wars.
Also, someone is suggesting that bigger players should let newbies fight without intervening. However:
1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games.
2. You are all forgetting the most important issue here: the server itself. I was keeping an eye on a couple new players next to me, with about my same population... I was preparing an army to start raiding them... And poof, one day I wake up and find them in an alliance. I look at the alliance roster, and find players with like 50000 pop. Ooooook. Bye bye raids.
Now you could say "if they found an ally to get behind them, find one yourself!". Aye. That would work in any other browser game: I start attacking the other noob (whose alliance has no relation with mine), his alliance starts helping him and my alliance starts helping me. On Illy: I start attacking the other noob, my alliance (which is a pacifist alliance, because only those exist here) asks me to stop and if I don't, just let me get destroyed by myself ("You looked for it!") or even kick me out. Aye! So much fun! 
Seriously, I've never seen a decent browser game where the devs force new players to join a world started years before, populated by players with 200.000 pop. Seriously, I've played simplistic ones and complex ones, peaceful ones and war-based ones, ones with endless servers and one with timed servers - and I was always able to join a recently launched server to start (almost) at the same level of the other players, or wait for a new server to be launched. Here is simply ridiculous.
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 14 Jun 2012 at 14:10 |
Jarko wrote:
Here is simply ridiculous. | Really? It's ridiculous? Yet you continue playing and posting on the Forum. Are you here to convince the Devs they are wrong? Do you think they will listen to you over all the other complaints from the fringes? They do listen to the players, but the majority of players are happy with the status quo.
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Bonfyr Verboo
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 14 Jun 2012 at 14:42 |
Jarko, you are forgetting the third option. Hang around and grow. There is a limit on the number of cities per player (10). There is a limit on the number of players in an alliance (100). So if you're willing to put in the time, you can eventually BE the big alliance you are complaining about.
You can have what you want. You just can't have it immediately. But that's a big part of the fun, at least for many of us.
Us relative newbs are the lucky ones. Not just because the vets are generous and welcoming (which is true), but also because we have the additional challenge of trying to reach their standard, starting from behind.
I'm taking the super-slow route by not using prestige in any significant amount. It's been a year and I don't have 8 cities yet. But I have 6 more cities than I did a year ago. And it's been a heck of a ride so far.
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lorre
Forum Warrior
Joined: 29 Jun 2010
Location: Groot Kortrijk
Status: Offline
Points: 446
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Posted: 14 Jun 2012 at 14:46 |
1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games.
the vault protects hardly anything. offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units.runes yes they kill but you need a decent mage tower to get the bigger runes to do some actual damage. those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.
you apparently want to be free to attack other players but be free of consequences. you want to force your way of playing on your neighbours who might just be looking to be playing a happy farmer. dont like it? change it. every action has consequences be it good ones or bad ones.
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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 14 Jun 2012 at 15:27 |
Jarko wrote:
*** Here is simply ridiculous. |
Are you in the habit of staying with ridiculous games?
There is no need to ridicule this game and community because it fails to meet your gaming desires.
Good luck finding a game you enjoy.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 14 Jun 2012 at 15:28 |
lorre wrote:
1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games.
the vault protects hardly anything. offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units.runes yes they kill but you need a decent mage tower to get the bigger runes to do some actual damage. those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.
Well actually if you are under fire from theft attacks building a vault to protect the books so you can cast a few runes to ward off the thieves works wonders, it just doesn't protect the 40k books like you want it to, but i'm rather happy personally that it protects a minuscule amount.
those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.
One off the top of my head is Desert Operations, that was fun with very minimal newbie bullying as I played through it and there was warfare, pretty much all pvp minimal bullying. though there's a level system so you could claim that is why there is no newbie bullying but you could claim there is a level system protection of sorts set up here, so it's an ok comparison.
you apparently want to be free to attack other players but be free of consequences.
Let who has not wanted to attack without consequences attack first..
you want to force your way of playing on your neighbours who might just be looking to be playing a happy farmer.
It's already a sim city, or farmville with different races
dont like it? change it. every action has consequences be it good ones or bad ones. Some people have been working on that, though see a lost cause in trying to change it.
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Me thoughts in red again
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Avion
Wordsmith
Joined: 09 May 2012
Location: Meilla
Status: Offline
Points: 111
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Posted: 14 Jun 2012 at 16:00 |
Jarko wrote:
Now you could say "if they found an ally to get behind them, find one yourself!". Aye. That would work in any other browser game: I start attacking the other noob (whose alliance has no relation with mine), his alliance starts helping him and my alliance starts helping me. On Illy: I start attacking the other noob, my alliance (which is a pacifist alliance, because only those exist here) asks me to stop and if I don't, just let me get destroyed by myself ("You looked for it!") or even kick me out. Aye! So much fun!  |
Answer is simple: start your own alliance or join one with the same values as yourself. Grow your alliance to max. Start more alliances or confederate with other like-minded alliances, etc., until you can start a large enough war to change the way this game is played. This will take a long time and you won't be able to satisfy your blood-lust in the meantime so I can't see you being patient enough to accomplish this.  But, please, no more whining about resets and alt servers because the GMs have made it clear a reset isn't going to happen and if you want an alt server I suggest posting that in the Suggestions sub-forum.
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Suppose they gave a war and nobody came?
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 14 Jun 2012 at 16:35 |
lorre wrote:
offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units. |
Yes, it is far simpler to get the 10+10 (T1) or 10+15 (T2) "attack of given unit type against any defender" commander skill levels than the 40+45 (T1) or 40+40 (T2) "defence against any attacking unit type" skill levels.
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Berylla
Wordsmith
Joined: 31 May 2011
Location: Sweden
Status: Offline
Points: 121
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Posted: 14 Jun 2012 at 19:59 |
If the majority don't want to fight each other, then they don't want to fight.
If YOU want to fight, then find someone who ALSO wants to fight, and set it up.
All new players have the same advantage and disadvantige. Plenty of new players never last past the few handful of pop in their first little settlement. Those who stay until they have 10 cities, truly enjoy the game.
When a player becomes large, he finds that hitting on new players is as uninteresting as hitting on a few rats... or am I wrong?
BTW... I found and joined an alliance who's believes mirrored my own. I would never join an alliance that didn't think and feel what I do.
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