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Topic ClosedThe disappointment of a warring newbie.

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Gemley View Drop Down
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Direct Link To This Post Posted: 14 Jun 2012 at 20:01
TLH-I think you would like this song
http://www.youtube.com/watch?v=v1PBptSDIh8
�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Jarko View Drop Down
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Direct Link To This Post Posted: 16 Jun 2012 at 11:43
Originally posted by abstractdream abstractdream wrote:

the majority of players are happy with the status quo.
This is the very classic poorly thought statement of the defenders of the status quo in any settled community. Of course the majority of the players are happy with the status quo - if one isn't happy with the game, he is likely to quit it (leave the "players" group). If you don't know, in statistics this is called "self-selection bias":


That's why it is important to look not only at the requests/suggestions/complaints of the playerbase, but also at the reasons that have pushed the players who quit to do so. And the playerbase of this game is VERY low compared to the usual browser game - even trash ones have way more players than Illy. 

Well, I think (it's a personal opinion!) that part of the reason is that the devs are not launching a new server every n months, which drives off several newbies who are forced to find themselves in a world populated by players which has been playing for years. And about the "take your time to grow up, you'll catch up with the biggest folks and it will be fun" suggestion: yeah, I agree, it will be fun I'm sure... But how many people are willing to spend 2 years to get to the level of the established players? How many would rather start with hundreds/thousands other players at their own level or slightly above it, and quit because they couldn't?

That's the whole point of my thread really.
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Direct Link To This Post Posted: 16 Jun 2012 at 22:06
You usually start somewhere in the newbie ring... the part where most new players spawn. You can easily find people of your own size to fight. Just send a message to someone of the same size and suggest a battle or two over a particular spot.
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Direct Link To This Post Posted: 16 Jun 2012 at 22:21
Originally posted by Jarko Jarko wrote:

Originally posted by abstractdream abstractdream wrote:

the majority of players are happy with the status quo.
This is the very classic poorly thought statement of the defenders of the status quo in any settled community. Of course the majority of the players are happy with the status quo - if one isn't happy with the game, he is likely to quit it (leave the "players" group). If you don't know, in statistics this is called "self-selection bias":


That's why it is important to look not only at the requests/suggestions/complaints of the playerbase, but also at the reasons that have pushed the players who quit to do so. And the playerbase of this game is VERY low compared to the usual browser game - even trash ones have way more players than Illy. 

Well, I think (it's a personal opinion!) that part of the reason is that the devs are not launching a new server every n months, which drives off several newbies who are forced to find themselves in a world populated by players which has been playing for years. And about the "take your time to grow up, you'll catch up with the biggest folks and it will be fun" suggestion: yeah, I agree, it will be fun I'm sure... But how many people are willing to spend 2 years to get to the level of the established players? How many would rather start with hundreds/thousands other players at their own level or slightly above it, and quit because they couldn't?

That's the whole point of my thread really.

The developers specifically set out to create a persistent world, in which some people by definition would enter later than others.  This may not be the approach that you would prefer.  It may not be the most profitable approach.  It is the approach they have chosen.  Certainly it's perfectly appropriate for you to say that you don't like the approach and think they should do it another way.  In so saying, it's good to be aware that their actions are deliberate -- starting new servers more frequently is not simply an idea that has never occurred to them.  It's an idea they have specifically chosen not to embrace.

Perhaps they will change their minds tomorrow.  Does no harm to ask for it.
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Direct Link To This Post Posted: 16 Jun 2012 at 23:28
Jarko,

Coming from Evony myself, I TOTALLY understand what you're saying.  With that said...Illyriad is a bit different.  It's slower going and takes a lot more effort to simply grow not including wars.

For that reason many beginners have some protection from 'bullies' or bigger players so they have a chance to grow...from my understanding this was the medium that was set when the game itself started to fail (but don't quote me I wasn't here when the game started).

So an example...without prestige and an alliance to pump you full of resources to cities fast, it takes roughly 6 months (ish) to create a fully grown city.  During war, it takes roughly 1-20 days to destroy said city. (probably less if you're significantly bigger than the one you're destroying).  Even less time if your alliance is helping.

So after putting all of that time into a city to have it destroyed, my understanding is that many people would quit the game for that reason alone.  Again don't quote me because I was not here to see it.

I will admit, at times I miss the fast pace, extreme wars and conquering done in Evony, but if it were that way in Illyriad with the same game modes and time frames for builds, I would not enjoy Illyriad at all.  Six months is a long time for one city to build, just so I can lose it in 1-20 days.  Does this help you at all?  

I'm sorry I don't have all of the facts of how Illyriad changed.  I only know brief moments from secondary sources and not my own eyes to elaborate more on it, but perhaps someone else will.
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Direct Link To This Post Posted: 17 Jun 2012 at 04:36
Originally posted by Desi Desi wrote:

Jarko,



I will admit, at times I miss the fast pace, extreme wars and conquering done in Evony, but if it were that way in Illyriad with the same game modes and time frames for builds, I would not enjoy Illyriad at all.  Six months is a long time for one city to build, just so I can lose it in 1-20 days.  Does this help you at all?  

I'm sorry I don't have all of the facts of how Illyriad changed.  I only know brief moments from secondary sources and not my own eyes to elaborate more on it, but perhaps someone else will.

Cities can be leveled in a day.

and bullying does occur here, if people want I can produce a chat log from this evening in regards to a more developed player remaking on how sieges may be sent if capslock useage for a lower pop'ed player continued. 


 




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Direct Link To This Post Posted: 17 Jun 2012 at 07:32
I think there's a disconnect regarding the definition of 'bullying'. I don't consider threatening to send troops at player who is being obnoxious in chat to be bullying. That's just the community self-policing itself in order to maintain a civil level of conduct. Bullying would be if a player threatened/sent troops at a smaller player just for the thrill of being able to do so without consequences.

(Granted I don't know the specifics of this particular case. Generally though when a large-ish payer ends up sending armies at a small one for something like this, they do so after several warnings re: chat decorum)

Furthermore I don't see how one can be upset about 'bullying' or larger players 'meddling' in conflicts and then turn around and say that there ought to be more conflict in the game. To me that reads as "I'm cool with PvP as long as I'm the one attacking and there's no chance I'll lose"

Also: This thread needs more Pirate King! :D


Edited by Beecks - 17 Jun 2012 at 08:00
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Direct Link To This Post Posted: 17 Jun 2012 at 11:36
This thread needs an end. Illy does need less warmongers and more worldbuilding.
Also known as Afaslizo ingame.
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Direct Link To This Post Posted: 17 Jun 2012 at 14:00
Warmongers have a place too -


It's battle unto destruction, isnt that what Jarko want? 

Mind you, the 7 players who have already signed up are awesome strategists, so he gets to play with the best of them on a level ground. (Also he might get to build up in between, since bigger players are likely to target others who they see as bigger threats)


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Direct Link To This Post Posted: 20 Jun 2012 at 15:42
Well, Jarko, I guess you've got the impression by now that Illyriad isn't going to change to the style of play you prefer.  I was just thinking that the things you like about this game wouldn't work well in a short term server - look how long it takes to build up a city and a military.  Research takes ages.  By the time the server closed, you likely wouldn't even have researched all your T2 units yet!  And the winner(s) would probably be the people who used Prestige to build themselves up more quickly.

Anyway, I am always on the lookout for new games to play and saw one called Lords that reminded me of you.  Here's their description of themselves:

"In this game you are a medieval lord who attacks others to grab their gold and earn glory. To do it effectively you need to build an army, invest in economy and make trade agreements and alliances with other lords. Unlike other games, everything here is fast, you don't spend days hiding in fear behind walls to build economy before launching an attack. Due to the score/rank systems you will be able to invade others the very first day."

I am almost intrigued enough to try this one myself -  "score/rank" systems that let you fight right away?  If you do try it before me, please let me know what you think of it.  Maybe other PVP players might be interested.


Edited by Avion - 20 Jun 2012 at 15:43
Suppose they gave a war and nobody came?
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