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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 10 Jun 2012 at 15:10 |
Actually the newbie in question can get the help all from another player in terms of gold and items to produce units.
I've been meaning to try that personally, send a newb shipments of gold for upkeep so he can house more soldiers then usual, wanted to see if that would work.
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Berylla
Wordsmith
Joined: 31 May 2011
Location: Sweden
Status: Offline
Points: 121
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Posted: 10 Jun 2012 at 20:57 |
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Then, why don't you. Then let us know how it worked out.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 10 Jun 2012 at 21:26 |
I just spent two mil on something else ill have to rebuild my finances then try it. i suppose then ti would open up a new converstaion of "if this player is funding this player isnt the first player the one really attacking" etc etc
in the end though i suggest we accept newbie warfare.
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BellusRex
Wordsmith
Joined: 09 Jul 2011
Location: Mountains
Status: Offline
Points: 156
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Posted: 11 Jun 2012 at 20:38 |
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On a factual note, you can provide a newb all they need to build an army they other wise couldn't have, as long as they have a barracks and research to allow at least some types of units to be built. I know, because I did this as a newb. I was supplied so I could make troops. It was great fun to be able to jump right in to things, but it is a killer down the road. Your population will be far below where it could be if you grew in your own time, and you are totally dependent on incoming gold and T2 resources from another player or players. Far better to grow in this game the way you are meant to, and give the game the time and attention it deserves...
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"War is the father of all things..."
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 11 Jun 2012 at 20:42 |
I'm just saying,
imo it would be *kind of* funny to see another newb post a battle report on the forums of him getting assaulted by another newb with 4k militia men.
would be very taxing on the supplier but worth a laugh here or there.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 11 Jun 2012 at 21:35 |
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runes! he has RUNES!
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 11 Jun 2012 at 21:43 |
BellusRex wrote:
On a factual note, you can provide a newb all they need to build an army they other wise couldn't have, as long as they have a barracks and research to allow at least some types of units to be built. I know, because I did this as a newb. I was supplied so I could make troops. It was great fun to be able to jump right in to things, but it is a killer down the road. Your population will be far below where it could be if you grew in your own time, and you are totally dependent on incoming gold and T2 resources from another player or players. Far better to grow in this game the way you are meant to, and give the game the time and attention it deserves... |
Wish more people understood this concept.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 11 Jun 2012 at 21:57 |
Subatoi wrote:
I'm just saying,
imo it would be *kind of* funny to see another newb post a battle report on the forums of him getting assaulted by another newb with 4k militia men.
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A level 1 barracks produces 3.6 militiamen per hour with no sovereignty. Assuming some barracks upgrades, perhaps the "newb" might average production of 4 militiamen per hour; it would then take 1000 hours to produce 4k militiamen. This is about six weeks. Most Illyrians have 2-3 cities by the time they have been in the game for 6 weeks.
If said newb attacked another newb with an equal amount of time in game, the defending newb would also have 2-3 cities, and likely enough experience not to be panicked by such an attack.
I think Subatoi overestimates the potential for this situation to be interesting, much less amusing.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 11 Jun 2012 at 22:59 |
I keep getting an access denied message.
Nope I definitely would find it amusing.
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Prometheuz
Forum Warrior
Joined: 23 Nov 2011
Status: Offline
Points: 230
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Posted: 12 Jun 2012 at 12:17 |
Jarko wrote:
Hello everyone,
I want to tell you a couple words on my newbie experience in this game.
I started to play this game a couple weeks ago, and I come from a
pvp-intensive background on browser games (stuff like Travian and such).
At first when I saw Illy, I had a blast. What an awesome complexity! So
many options other than just upgrading buildings and producing units:
diplomacy, thievery, magic, sovereignty... And above all, so many of these
options are related to PvP! You can also conquest other people's towns if I'm
not wrong, and did is an option a few browser games have.
I was so excited... I was expecting a lot of fun at the end of the 7-days
protection period. But day by day, delusion grew larger. No one of the newbies
spawning next to me was attacking me. I could attack no one, since I soon
realized that if I did, a load of players would have attacked me back and wiped
me out of the game.
Now, I'd have been ready to bear it all, to find people who think like me,
set up an alliance and fight... But wait: those players attacking me would have
been vets with 200.000 pop vs my 200 pop. No reason to even think about
fighting them.
So in the end... I don't want to bash this community. It's peaceful. It's
unique. Thumbs up.
However, this game has SO much potential to be an awesome war game. I feel
like this potential is all being wasted right now.
So I'm wondering... Have the devs ever thought about opening a new server,
with a smaller map and objectives implemented over the months who stimulate
conflict between alliances/factions? A server that ends after, say, 1 year,
when *something* the alliances have to fight for is implemented, and after a
couple months the alliance that *controls something? managed to upgrade a
certain building to level 100? scored more points?* is declared the winner of
the server, and the server itself is wiped and restarted again.
Just a very raw idea, but I hope you got my point. I'm not willing to
change the mind of this community. I'd just like to see a server with a
different community with a different mindset. After all, since players like me
are likely to last (yes, I'm going to delete soon unless I find some action
which is not about silly tournaments) very little in this game - slain by boredom,
if not by other players :D - a server like the one I'm proposing would enlarge
the playerbase a lot.
Thank you for reading this and sorry if this has been discussed already (I
guess it was, I don't think I'm the first saying this).
Jarko
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I see Jarko came in for a lot of flak for simply stating his own impression of the game as a newcomer. The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away. He is not the first to suggest a seperate server with victory conditions it has been raised before. I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games. So I don't think other players should rush to call him names like "rectal sphincter" because his suggestion was an honest one. One more thing - if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different
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