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Topic ClosedThe disappointment of a warring newbie.

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Cerex Flikex View Drop Down
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Direct Link To This Post Posted: 09 Jun 2012 at 08:56
So who else is ignoring LTH?

Anyway, Illyriad is different. You can try to pursue staying in this game, or find another to your liking. 
Good luck with your endeavours.
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Direct Link To This Post Posted: 09 Jun 2012 at 12:22
hopefully the devs make changes to encourage different game play styles, take back control of their game, it does seem a certain way of play is enforced by a few but u got to remember, some people have been playing here over two years, they are very comfortable controlling the non pvp play that is illy, the game just has so much potential to be an awesome MMO chess  type game, lets hope as time goes on that there is more balance in different play style, i suggest an end to gang bang attacks, random death of oversize armies attacking smaller people and the end of broadcasting siege to all game players, they also need to end babysitting so one  player cant control 6 accounts when doing attacks, totally unfair!!!!
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Direct Link To This Post Posted: 09 Jun 2012 at 13:32
So you admit you are a player looking to crush people completely out of the game? Then you are a colossal rectal sphincter. Sorry, but this is not the game you are looking for.

You say you are awed by the complexity of Illyriad:

Originally posted by Jarko Jarko wrote:

 At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.


The complexity of this games make the people who are really into this game invest a lot of time, thinking, and possibly even real money into making their cities and accounts grow strong toward the path that they want to take. Illyriad closely emulates RL in that your actions carry heavy consequences. If you want competition, then you need some ground rules that any "cheap consensual PvP" wants.

Originally posted by Jarko Jarko wrote:

That's some sort of cheap consensual PvP. The equivalent of a tournament, just player-run. Thanks for the tip but it's not really what I'm looking for.

However, is it true that no alliance engaged in war with another alliance exists on Illy? With "engaged in a war" I don't mean fighting a silly tournament, I mean two alliances attacking each other, raiding each other, casting spells against each other, sieging each other with the aim to wipe each other out of the game. I mean, a WAR, as I find every day in the browser games I like.*

And again, is it true that if an alliance tried to attack another alliance, the whole server would coalize against the offending alliance to wipe them out?

If the answer is yes, then this is a dead game when it comes to warfare and related politics.

*If it exists just PM me, I'm ready to join the fray, better if on the side that is losing.


You want war but how can you go to war if you cannot develop or grow? If the culture or setup or community of Illy that protects newbies is not around, then you my dear sir would not be able to wage your beloved and lusted-after war in the first place.

There is nothing wrong with consensual PVP. One of my friends even waged a PVP competition with a TLR member over a disputed area of land, and though he lost, it was quite an experience for him fighting a player more than twice his size and military ability. When the competition ended, the winner got the land. It was fun, emotions ran high, units and commanders and diplos were killed, magic was cast, deception was applied, but nobody was forced to leave the game. You can have fun without totally crushing anyone, as you said you like.

If you still want your own style of quick-draw war, go find and play another game. If you may want to reconsider, stay and learn. Illy rewards patience, perseverance, intelligent thinking, and diplomacy. If you truly appreciate this complexity, then you will learn that war in Illy is just as complex.
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Direct Link To This Post Posted: 09 Jun 2012 at 14:54
@Juswin, +1
Bonfyr Verboo
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Direct Link To This Post Posted: 09 Jun 2012 at 15:36
I said it befor and Ill say it again, small accounts should fight more. they have less to lose and they cant do much actual damage.
I am shocked when I see an account with 100k pop and the owner has no idea how to fight a war. Not even the first idea about what kinds of troops to send into battle, or how to determine the best place to attack from. They were sooooo protected from any kind of aggression that they are noobs still to this day.
When the new AI goes live these noob-vets will have to suck up to the AI because not even H? will be able to keep them in check
I picture a mass exodus to the center (safer areas) of the map
Hopefully these new and dangerous factions will create enough of a problem for all the do gooders that the warriors amoungst us can have at it without the interference that usually crops up.
 
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Direct Link To This Post Posted: 09 Jun 2012 at 18:44
I'm not an old player here and I love the fact that I can grow and build without being trounced on. Every browser game is not for everyone. And while some people thrive in PvP, others would rather conquer the mobs (read AI) and grow and learn and be social. If every game was PvP strong, there would be no place for me and others like me.

I have played another online game for nearly 5 years. It is a game where alliance wars are commonplace, and many of them become global world wars, probably 1-2x a year. I am proud that I have never once fought in a war. And I am one of the top ranked players of that game.

In the best browser games, the ones that will last, there is a place for war and a place for diplomacy and peace. It is a fine line and it is up to not just the developers, but the players to draw the line. When new players cannot come in and grow and find a home that fits their need because the PvP types immediately smash them to the ground, they leave, and the game starts to fade and die. And it is not like the phoenix, it will not rise from the ashes but instead will be scattered to the winds to be forgotten in time.

May Illyriad never suffer this fate


Cerridwyn ~-~ Cerdwyn

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Direct Link To This Post Posted: 09 Jun 2012 at 19:51
Originally posted by Cerex Flikex Cerex Flikex wrote:

So who else is ignoring LTH?

Anyway, Illyriad is different. You can try to pursue staying in this game, or find another to your liking. 
Good luck with your endeavours.

Might as well have the developers include in the rules then *no attempts to making this game more orchestrated on pvp. 
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Direct Link To This Post Posted: 09 Jun 2012 at 19:57

you misunderstand how things are here. Its not the ones that want PvP but the "pacifists" that do all the smashing, and they wont let anyone but them do it. Anyone who tries to fight a "fair" war will be bombarded by a hundred zealots that spout peace.

When I say small accts should fight more, I mean amongst themselves, where thier attacks are mostly benign and any damage done can be fixed in a relatively small amount of time. Usually by a care package sent from a larger player which most (even me) are happy to do
 
 
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Direct Link To This Post Posted: 09 Jun 2012 at 19:59
heh i supply newbies with weapons.  newbie conflict!
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Direct Link To This Post Posted: 10 Jun 2012 at 11:53
In order to fight, you need gold. You get gold from trading or taxes.... mostly taxes. For taxes you need people... and those you get from building buildings that consume food, lots of food. You need to research troops so you need a library. Then you need the proper advanced resources for the troops and the commander you can make. Then you need to train your commander... and he will die over and over again, so you need gold to resurrect him.

As you see... you can get some from people who help you, but some you, and only you, can do.

PvP can be done. Wars are faught. I prefer to be friendly.
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