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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 21 Jun 2012 at 23:00 |
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/me does not want a throne but will pay for a recliner with yummy cupcakes
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 21 Jun 2012 at 22:14 |
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This is why I play Illyriad. I will pay the Iron price for my throne!
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belargyle
Forum Warrior
Joined: 17 Jun 2010 Location: USA Status: Offline Points: 401 |
Posted: 21 Jun 2012 at 20:11 |
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One thing you miss COMPLETELY, is that this is a perpetual game with no
end and therefore the only true goals are your own. This what what makes
Illy unique as well as complex.
Many people want a McDonlds type game where you can build quick, kill quicker, and have the game end in quick measure so you can hold your reign just long enough to make it, but not establish anything. Thus the McD's mentality - get it fast, eat it quick, and it's over before you really enjoyed it. This doesn't mean you wont enjoy it, but you wont get to enjoy the full benefits of what you accomplished, nor see the end results of your accomplishments - for good or ill. This game is much akin (in my mind) to the book/TV series - Game of Thrones. This is as much if not more about subtleties and diplomatic strategies (long term) than mass armies and brute force. There is MUCH more to this game than the surface armies and diplomatic units as the tides of battle, leading to wars can turn on dime or a traitors leaked information. The Dwarven Lords is much like the Dwarves in books, they are quiet and no one really knows what they are doing or what they are capable of. But one thing is certain, like the ancient wars of legend, the Dwarves were a part of every War and deadly when they entered the battle frey. However like the fantasy books, they did war on their own but most often came into battle with their allies. They knew, as the Dwarven Lords do, that while the mass armies of your enemies are fearsome to behold, it matter little when they are surrounded by friends. It is easy to sign a pact, but more difficult to keep it when you don't know if you can trust the ones you align yourself with. It is an easy thing to have 15 confederations.. it is more difficult to keep them together once the heat of war burns their homes to the ground (and months of work are laid waste). Many might be willing fight, but few are willing to give such large scale sacrifices. Thus there are many battlefields here with armies, politics, diplomacy, secrets/spies, and the like. To win on the battlefield will not depend whole on your ability to fight but to keep others from joining in - THAT takes a great deal of diplomatic negotiating, a high degree of trust, and proof, your cause is a 'right' one OR.. that aligning with you has enough benefits to negate any fear that might take hold. If you are looking for a bloody game.. learn the full depth of this one for it is not the blood on ground you need worry about, but that which is spilled in the silence of word or shadows of your own room. Welcome to the - Game of Thrones Edited by belargyle - 21 Jun 2012 at 20:16 |
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Avion
Wordsmith
Joined: 09 May 2012 Location: Meilla Status: Offline Points: 111 |
Posted: 20 Jun 2012 at 15:42 |
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Well, Jarko, I guess you've got the impression by now that Illyriad isn't going to change to the style of play you prefer. I was just thinking that the things you like about this game wouldn't work well in a short term server - look how long it takes to build up a city and a military. Research takes ages. By the time the server closed, you likely wouldn't even have researched all your T2 units yet! And the winner(s) would probably be the people who used Prestige to build themselves up more quickly.
Anyway, I am always on the lookout for new games to play and saw one called Lords that reminded me of you. Here's their description of themselves: "In this game you are a medieval lord who attacks others to grab their gold and earn glory. To do it effectively you need to build an army, invest in economy and make trade agreements and alliances with other lords. Unlike other games, everything here is fast, you don't spend days hiding in fear behind walls to build economy before launching an attack. Due to the score/rank systems you will be able to invade others the very first day."I am almost intrigued enough to try this one myself - "score/rank" systems that let you fight right away? If you do try it before me, please let me know what you think of it. Maybe other PVP players might be interested. Edited by Avion - 20 Jun 2012 at 15:43 |
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Suppose they gave a war and nobody came?
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 17 Jun 2012 at 14:00 |
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Warmongers have a place too - It's battle unto destruction, isnt that what Jarko want? Mind you, the 7 players who have already signed up are awesome strategists, so he gets to play with the best of them on a level ground. (Also he might get to build up in between, since bigger players are likely to target others who they see as bigger threats) |
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Southern Dwarf
Forum Warrior
Joined: 28 Sep 2011 Status: Offline Points: 281 |
Posted: 17 Jun 2012 at 11:36 |
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This thread needs an end. Illy does need less warmongers and more worldbuilding.
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Also known as Afaslizo ingame.
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Beecks
Wordsmith
Joined: 03 Apr 2012 Location: United States Status: Offline Points: 194 |
Posted: 17 Jun 2012 at 07:32 |
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I think there's a disconnect regarding the definition of 'bullying'. I don't consider threatening to send troops at player who is being obnoxious in chat to be bullying. That's just the community self-policing itself in order to maintain a civil level of conduct. Bullying would be if a player threatened/sent troops at a smaller player just for the thrill of being able to do so without consequences.
(Granted I don't know the specifics of this particular case. Generally though when a large-ish payer ends up sending armies at a small one for something like this, they do so after several warnings re: chat decorum) Furthermore I don't see how one can be upset about 'bullying' or larger players 'meddling' in conflicts and then turn around and say that there ought to be more conflict in the game. To me that reads as "I'm cool with PvP as long as I'm the one attacking and there's no chance I'll lose" Also: This thread needs more Pirate King! :D
Edited by Beecks - 17 Jun 2012 at 08:00 |
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Subatoi
Forum Warrior
Joined: 01 Mar 2012 Status: Offline Points: 380 |
Posted: 17 Jun 2012 at 04:36 |
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Cities can be leveled in a day. and bullying does occur here, if people want I can produce a chat log from this evening in regards to a more developed player remaking on how sieges may be sent if capslock useage for a lower pop'ed player continued. |
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Desi
New Poster
Joined: 09 Oct 2011 Location: New York, USA Status: Offline Points: 11 |
Posted: 16 Jun 2012 at 23:28 |
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Jarko,
Coming from Evony myself, I TOTALLY understand what you're saying. With that said...Illyriad is a bit different. It's slower going and takes a lot more effort to simply grow not including wars. For that reason many beginners have some protection from 'bullies' or bigger players so they have a chance to grow...from my understanding this was the medium that was set when the game itself started to fail (but don't quote me I wasn't here when the game started). So an example...without prestige and an alliance to pump you full of resources to cities fast, it takes roughly 6 months (ish) to create a fully grown city. During war, it takes roughly 1-20 days to destroy said city. (probably less if you're significantly bigger than the one you're destroying). Even less time if your alliance is helping. So after putting all of that time into a city to have it destroyed, my understanding is that many people would quit the game for that reason alone. Again don't quote me because I was not here to see it. I will admit, at times I miss the fast pace, extreme wars and conquering done in Evony, but if it were that way in Illyriad with the same game modes and time frames for builds, I would not enjoy Illyriad at all. Six months is a long time for one city to build, just so I can lose it in 1-20 days. Does this help you at all? I'm sorry I don't have all of the facts of how Illyriad changed. I only know brief moments from secondary sources and not my own eyes to elaborate more on it, but perhaps someone else will.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 16 Jun 2012 at 22:21 |
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The developers specifically set out to create a persistent world, in which some people by definition would enter later than others. This may not be the approach that you would prefer. It may not be the most profitable approach. It is the approach they have chosen. Certainly it's perfectly appropriate for you to say that you don't like the approach and think they should do it another way. In so saying, it's good to be aware that their actions are deliberate -- starting new servers more frequently is not simply an idea that has never occurred to them. It's an idea they have specifically chosen not to embrace. Perhaps they will change their minds tomorrow. Does no harm to ask for it.
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