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The 10-Square Myth

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Hora View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2014 at 21:40
To my understanding, it simply would be polite to ask, before settling within another players vicinity. Often this players has plans for one certain tile 7 squares away, but wouldn't mind settling another tile only 3 away....

This said, you can do whatever you want, especially when you can back it up with armies. But don't expect good neighbourship when popping up on a square in the middle of another players soon to be city agglomeration =)

Thus said, my "Rule" always was: ask first, get a hearty OK from me, and all's nice and friendly Hug


Edited by Hora - 20 Apr 2014 at 21:42
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2014 at 15:41
I think that another way to say this is: To just state that you (or your alliance) "follow the 10 Square Rule" is enough only up to the point where someone challenges it. Beyond that is where the "friction" comes in. Enjoy!
Bonfyr Verboo
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Post Options Post Options   Thanks (1) Thanks(1)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2014 at 04:47
You can settle within 10 squares.
You can harvest wherever you see fit.
You can send diplomatic attacks against players cities.
You can send armies against troops in the field or against cities themselves.

The question is not whether you believe it to be a 'rule' or an 'alliance policy' - the question is whether you are prepared to deal with whatever response your actions cause....
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2014 at 04:22
This has been discussed ad nauseam in other threads.  Nevertheless it is good education for folks who are new to the game to be aware of this topic.

I'll try to find some links to one or more of the past threads where this was discussed.

http://forum.illyriad.co.uk/examining-the-10-square-rule-as-a-cause-of-war_topic5467.html

That's the most recent discussion.  I recall posts on this topic by Harmless? and DLords, among others, but can't locate them in the Politics and Diplomacy section of the forum.  Perhaps the original posters can recall their location?  I might just have missed them.


Edited by Rill - 20 Apr 2014 at 04:31
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Myll Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2014 at 02:45
Outside of recruiting, this will be my first foray into gameplay dynamics and politics/policies of Illyriad here in the forums.  Know up front that I am challenging the norms of many other long-time players in this game, but remember that I have been here as long as any of you with my main character (anonymous here) and see/know/understand this issue as well as any of you.

First, my primary argument: there is no 10-Square "Rule" in this game - that is a myth that needs to be broken apart and shoved down the throat of Audrey in her awakened state.

There is only a 10-Square "restriction" in this game, coded in by the developers to restrict settlement specifically by the Exodus or Tenaril movement processes, and that restriction is overcome by Sov 5 on the desired tile.  We can ask GM Stormcrow all day long as to "why" this was coded into the game, but the history will only be partly beneficial.

You can Settle a town within 10 squares!!  A Settler can be sent within the 10-square distance and settle a town, so what does this say about the intent of the dev's?  Again, none of these game coding dynamics results in a town "owning" squares around it - so why do we insist in speaking of and labeling a "10-Square Rule" that does not exist?

Okay, so you say your alliance upholds the "10-Square 'Rule'" for your alliance's sake.  Let's be clear on the terminology, and the semantics matters - what your alliance publishes is not a rule, it is an alliance policy.  None of us alliance leaders set rules in the game, we can only try to publish and enforce alliance policy.  So before you flame this post, recognize that.

More terminology: "tradition" - or even "Dogma."  Please look those up in your dictionary of choice.  That's a bit of what we have here in game with the 10-Square "Rule."

Land Sovereignty (not ownership).  We need to first be reminded that Sovereignty as defined means that the area is controlled and free from external influence.  However, a "Sovereign" tile can most certainly be influenced in this game!  If you do not have an army actively camped on a sovereign tile, the "locals" are not chasing off a neutral/enemy harvester, cotter, miner, herbalist, and especially not an enemy army.  Sovereignty, while the game continues to disallow counter-sov claims, is a (for now) permanent label but there is only one thing that sovereignty prevents: Settlement!!  So why do you think this gives you further ownership, when ownership in itself is different than sovereignty?  Sovereignty is the only coded-in labeling system to show a player's claims outside a town.  But - there's no 10-Square restriction to claiming sovereignty!  Think about that - the game coded in a system to claim land anywhere on the map, so long as your army can hold the land for the claim, and so long as you can afford to pay the gold.   

Land Control.  Now this is different, and regardless whether sovereignty does or does not exist on the tile - an Occupying Army can control land in this game.  That control by the army(s) will not last past 14 days, 23 hours and 59 minutes, unless the army is back-filled with another army before that time to continue the process of controlling the land.  Neutral or enemy harvesters are killed on site if they attempt to harvest from the same square an Army is occupying. 

While I am stating the obvious in terms of game dynamics, code, gameplay for many of you, I am putting all this in one thread because the primary argument is that we have a "norm" that is over-stated and misused in this game, to try and tell alliance members, newbs, and the whole community that there is a 10-Square "Rule" - but the rule is a myth.  Each alliance can try to make this a policy, and then fight to uphold their policy, but for the love of pete stop saying there is a 10-Square "Rule" that does not exist!!!

Myll
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