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Topic ClosedThe 100,000 population club

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Makanalani View Drop Down
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Direct Link To This Post Posted: 04 May 2011 at 22:30
Blue just got a tenth city... *Claps* for this achievement

-Mak
"Life is a beautiful struggle"

-New IGN: Mak (Dark Blight)
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 09 Apr 2011 at 13:43
Exactly, and that's why I'm not destroying what are actually well-designed cities just to rebuild them for achieving 230k pop, then be unable to rebuild them as effective cities without losing one anyway.  This is a problem I'm confident will solve itself eventually.

Erm, the "exactly" refers to Brids17's post, not Llyorn's ever-effluent praise.  (This sucker's always trying to butter me up...I watch my back. Wink)


Edited by HonoredMule - 09 Apr 2011 at 13:44
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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 09 Apr 2011 at 13:15
HM's city shortcomings are more than made up for by his colossal intellect. The boy be smart. 
 
Its his cross to bear.
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Direct Link To This Post Posted: 09 Apr 2011 at 06:10
Originally posted by HonoredMule HonoredMule wrote:

My 7/3 split cities are woefully under-capable in the sovereignty department.  Istan gains 63 wood per hour with a maxed out carpentry, leaving no income for even keeping equipment queues up, let alone extending population.  Were it not for the limits imposed by research income, I would run Istan into the ground for population and troops alone in my quest for city # 10.

...that is, of course with sovereignty used for something besides food and wood.  It was never my intent, after all, to be some kind of immortal Illyriad retiree, relegated to Sim City-like existence.  One thing I'm very tired of is trading resources with myself.


63 wood? That's just...well, terrible. You must have some maxed out sov spots though? Either that or like 50 sov spots.

I'm willing to bet eventually obtaining 10 cities will be easier. It seems impractical for the GMs to have a feature that is nearly unobtainable. Plus there's been mention of possibly fishing for food with the introduction of boats so perhaps that will make it easier to achieve.


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Direct Link To This Post Posted: 09 Apr 2011 at 03:24
Ah...I think this is part of the design of Illy, tho.  Choices.  Trade-offs.
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Direct Link To This Post Posted: 09 Apr 2011 at 03:01
Indeed I do. Dead  If I were going that route, I'd have to siege most of my cities, which--aside from the struggle of achieving city #10--are well-designed for economic and military output.  And while I can't plan around speculative updates, it would be a colossal waste if something like naval features rendered my sacrifice moot.

So for me, it's staid and steady to finish the course.
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Direct Link To This Post Posted: 08 Apr 2011 at 22:12

HM, you can have the city sieged so you can resettle on a better tile.  That's a tough call, though.  But you know all this.

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Direct Link To This Post Posted: 08 Apr 2011 at 21:16
My 7/3 split cities are woefully under-capable in the sovereignty department.  Istan gains 63 wood per hour with a maxed out carpentry, leaving no income for even keeping equipment queues up, let alone extending population.  Were it not for the limits imposed by research income, I would run Istan into the ground for population and troops alone in my quest for city # 10.

...that is, of course with sovereignty used for something besides food and wood.  It was never my intent, after all, to be some kind of immortal Illyriad retiree, relegated to Sim City-like existence.  One thing I'm very tired of is trading resources with myself.


Edited by HonoredMule - 08 Apr 2011 at 21:17
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Brids17 View Drop Down
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Direct Link To This Post Posted: 08 Apr 2011 at 17:47
Originally posted by HonoredMule HonoredMule wrote:

and in my opinion, 7/3 is too imbalanced a spread.  (6/4 still allows max pop and a productive city without constant resource shipping).


As a dwarf, my capital only gets 3 iron spots. 3 maxed out iron spots is currently bringing in 9212 resources per hour. Now sure, iron might eventually run a little low in my capital but over all, that's enough. Now the 7/3 food spots (or at least the one I'm sitting on) is 3 clay. Who seriously needs more than 9212 clay per hour? Oh, you'd have more actually, since you'd have kiln maxed out as well.
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Direct Link To This Post Posted: 08 Apr 2011 at 15:22
But, there will be a trade off, larger towns have smaller armies!
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