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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Topic: Territorial claims Posted: 05 Oct 2010 at 14:16 |
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An ally today can be an enemy tomorrow.
Why share when you can have it all to yourself? Either way, I bet they would not mind mermaids sharing the same island, I heard mermaid 'parts' are worth a lot. 'Parts' of other races tend not to be as exotic.
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 05 Oct 2010 at 11:49 |
@Norasha Those cities, that might go in your way before relocating can only be New settlements, and those might be all that's lost in those possible teritorial wars, if allies stop after their real cities are relocated.... Well their might be some unfriendly alliances intelligent enough landing their clusters those 10 squares from each other on the map...might be interesting. If you have someone building a settlement right where you wanted, perhaps there're ways to share a part of map with another ally peacefully (probably by letting them in your ally while resettling, and then letting them out again).  Else, such a little settlement doesn't take much time to be removed....
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some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
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Posted: 05 Oct 2010 at 03:47 |
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no, he's from Canada...
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Jargas
New Poster
Joined: 28 Aug 2010
Location: N.E. America
Status: Offline
Points: 33
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Posted: 05 Oct 2010 at 01:01 |
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Obama??? Is that you???
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Jargas Bargnothaltros
Officer of Dark Blight
Resident of The Underdark
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 05 Oct 2010 at 00:00 |
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Indeed, military might is only one form of might. There's more skill to be exercised in meta-game than within the game mechanics, and trying to excise it only speaks of naivety and an incomplete skill-set.
It's every man vs "the universe," and no one gets to cry foul because their world-view voluntarily stopped short of encompassing the universe.
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CranK
Forum Warrior
Joined: 27 Apr 2010
Location: Holland
Status: Offline
Points: 286
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Posted: 04 Oct 2010 at 22:08 |
Jargas wrote:
the land that is fought for, should go to the better alliance. Not the alliance with the most friends.
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The alliance with the most friends usually is the better alliance :)
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Jargas
New Poster
Joined: 28 Aug 2010
Location: N.E. America
Status: Offline
Points: 33
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Posted: 04 Oct 2010 at 22:00 |
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Jargas is very pleased to have a translator. Grunk is painful to listen to in person.
As for his points listed above, I agree wholeheartedly. Though I would go so far as saying war is always legitimate to at least one party. Deciding the legitimacy of a war will be no less arguable as it has always been. Alliances are going to claim land, and some will have to fight for it. There will be bickering, and angry forum posts, to be sure. I say let the alliances in question deal with it their way. Outside influences bother me greatly and in this case, the land that is fought for, should go to the better alliance. Not the alliance with the most friends.
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Jargas Bargnothaltros
Officer of Dark Blight
Resident of The Underdark
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Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
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Posted: 04 Oct 2010 at 19:38 |
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As translated by a guy without as much of an accent:
"With the upcoming change to the way the fundamentals of the game works (in regards to moving cities), I expect many alliances will begin to claim chunks of the map. I was wondering if we couldn't discuss the sort of norms that will likely govern once this occurs, in regards to wars being fought and whatnot.
I, for example, see wars fought over border territory as "legitimate" wars that could be enjoyable for all sides... assuming its doesn't conflict with the entangling alliances we have right now that insures most wars end up as something far larger in scale.
For example, my alliance has plans on claiming a certain chunk of territory shortly before we are able to move, and we plan on defending this claim quite vigorously. Obviously, we don't want to drive players from the game, but we aren't averse to dealing with the situation diplomatically before conquering a couple large cities and then forcing the other cities to relocate. In large part, I'm wondering if others are planning on doing the same - declaring a certain region "theirs" and theirs alone.
I for one look forward to seeing several alliances claim some island in the middle of some river somewhere to be theres and having them fight over it.
As an initial 'general rule of proper conduct' I feel wars over territory should limit themselves to attacks against cities within the disputed territory, and conquering or razing cities outside of the territory isn't acceptable unless one side clearly conquers the region and the other side is insistant on continuing the war.
Anyways, just looking for what other people think, and if anyone else sees things this way."
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