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Nesse
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Joined: 03 Oct 2010
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Topic: Terrain testing results Posted: 21 Jul 2011 at 09:25 |
March (yes, march counts as large hills...) Large hills such as this are difficult for attacking mounted
units, but provide opportunities for ranged to unit to show their worth.
Arms-bearing footsoldiers take it all in their stride, of course.
Manueverability and lines of sight are the keys to defending very
hilly terrain. Lightly armoured units such as spearmen and ranged units
find it easy going here.
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Nesse
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Posted: 19 Jul 2011 at 11:03 |
Small hill:
Attacking up a small hill offers little advantage, or penalty, to the attacking force.
Defences with a height advantage, however small, are better than nothing.
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Nesse
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Posted: 19 Jul 2011 at 10:47 |
Very mountainous terrain:
Swordsmen, and especially cavalry, find attacking into very mountainous terrain difficult - although ranged units can excel.
Narrow passes and gulleys hinder any mounted units' ability to defend
adequately. Nimble spear units have no such worries here, and defending
bowmen are able to use their height advantage to maximum effect.
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Nesse
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Posted: 16 Jul 2011 at 21:51 |
Open plains: (And here it is light spear that has special treatment)
Cavalry comes into its own when able to strike hostile forces
at will, and from unexpected directions - and nowhere is this more
feasible than on open plains. Lightly armoured spear units, however,
prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the
ability to form and reform their lines of engagement depending on the
direction of battle, and it is here where cavalry excels.
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Mandarins31
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Posted: 16 Jul 2011 at 21:26 |
HonoredMule wrote:
And unfortunately, there is some random factor, which means there's a variable dependent that cannot be eliminated
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Well, we can admit this random factor is not that important. if this change something like a maximum of 5% this is not that much and we have anyway a precise idea of the difference of terrain bonus for a batle. Also we could apreciate the amplitude of this random factor by doing the same battle few times.
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HonoredMule
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Posted: 16 Jul 2011 at 19:43 |
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I wouldn't read too much into that. I believe the phrase is just describing swordsmen in general, contrasted against cavalry.
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Nesse
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Posted: 16 Jul 2011 at 19:25 |
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For attacking units in mountainous area "Even the smaller crags in this mountainous area will hinder attacking cavalry, as well as more heavily armoured swordsmen." This seems to imply that heavy infantry is different from light infantry - in mountainous area. Probably no difference in most places...
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HonoredMule
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Posted: 16 Jul 2011 at 17:40 |
Faldrin wrote:
I have found indications for that t1/t2 do not have the same bonuses. I will test a bit more.
Units do NOT have the same attack and defence bonus on a terrain type.
I don't think the they have implemented race different bonuses (yet).
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Early in the game, at least, there was definitely no difference between T1 and T2 for terrain bonuses. However, the bonuses have always been unique per combination of unit type, terrain, and position (attacking or defending). So you would have to be very careful to eliminate all of these dependent variables before accurately identifying a new one. And unfortunately, there is some random factor, which means there's a variable dependent that cannot be eliminated and just be measured statistically over multiple trials before it can be separated from any other unknown factors.
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Nesse
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Posted: 16 Jul 2011 at 17:37 |
Heavily wooded terrai: Heavily wooded terrain spells difficulty for ranged units and cavalry. Infantry units find they have a large advantage here.
Like the attackers, these thick forests do not provide much
assistance for anyone except your footsoldiers, who take great pleasure
in the extra cover afforded to them.
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Nesse
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Joined: 03 Oct 2010
Location: England
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Posted: 16 Jul 2011 at 17:36 |
Mountainous area:
Even the smaller crags in this mountainous area will hinder attacking cavalry, as well as more heavily armoured swordsmen.
Unlike cavalry - who suffer from the difficulties in mustering a
coherent defence in mountainous terrain - defending ranged units find
every advantage in the high lookouts and rocky ground.
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