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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 01 Sep 2010 at 23:25 |
hehe ok so that's a piece of evidence  to know if there is a difference between atk and def bonus for an unit, u just need to do a battle on a square with the same power for attackers and defenders of a same type. then this is a so close battle: no modifier difference. if not u can just say if this unit have more def or more atk on this square. if i had a question to ask to a GM that would be this one for exemple: what is the defense modifer of archers on the "lesser" and the "greater" version of each type of square? if only we had those 8 numbers, we could find the modifier on atk and def for each unit on each square. But that may be a too big ask
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 01 Sep 2010 at 23:25 |
Part of the fun is to discover that ourselves.
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Bartimeus, your very best friend.
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xilla
New Poster
Joined: 24 Apr 2010
Status: Offline
Points: 36
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Posted: 01 Sep 2010 at 21:34 |
Mandarins31 wrote:
There are only 4 terrain type. Mountains, Hills, Forests and Plains.
I don(t think that Lonely peaks, for exemple, gives more Def bonus to Archers than Treacherous Mountains.
But yes finally we dont know, and we may be careful of that.
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GM Stormcrow wrote:
...
...all squares in Illyriad pretty much fall into one of 4 categories:
- Plains
- Mountains
- Hills
- Forests
Within
those 4 types, there are subcategories (Light Forest and Dense Forest,
Small Hills and Large Hills etc). Whatever the "general" bonus or
penalty to combat for each terrain type is generally smaller on the
'lesser' version of the square, and larger on the 'greater' version of
the square.
...
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If only we could get a GM to tell us whether or not the modifier is the same in att and def, and if a troop isn't mentioned in the description then do they have a modifier or not.
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 01 Sep 2010 at 20:17 |
ok so, as Xilla said that does many tests  and i dont know if someone has already found a way to find the bonus of each unit, on each square... actually, for me, the only bonuses we can find are the bonuses of of each units on plains (if we suppose that swordmen receive no bonus on plains).
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Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
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Posted: 01 Sep 2010 at 20:10 |
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I think I heard Stormcrow say that there is difference between hills, small hills and so on also with forest and mountains you can read from descriptions that there is already differences. And don't forget city squares under ruined towers ;)
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 01 Sep 2010 at 17:31 |
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There are only 4 terrain type. Mountains, Hills, Forests and Plains.
I don(t think that Lonely peaks, for exemple, gives more Def bonus to Archers than Treacherous Mountains.
But yes finally we dont know, and we may be careful of that.
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xilla
New Poster
Joined: 24 Apr 2010
Status: Offline
Points: 36
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Posted: 01 Sep 2010 at 09:23 |
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As others have stated, I don't think its wise to rule out the attack vs same unit type, but in the same manner as above, calculating att and def values for an even battle. It may very well be the case that troops have the same bonus/penalty in both attack and defence roles, but it's best to rule out all assumptions, especially if you're testing a system that doesn't create that definition.
Assuming different att and def bonuses for same troop type, there are 8 variables per tile type, giving 16 ratios that are the only
thing calculable from this research. Would still give you the end
result, what's better where. How would you narrow down the actual figure
though?
16 ratios, 3 battles per ratio per tile for a good test, *currently* 35 different terrain types = 1680 test battles. Good luck :P
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KarL Aegis
Forum Warrior
Joined: 20 Aug 2010
Location: New York
Status: Offline
Points: 287
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Posted: 01 Sep 2010 at 01:41 |
Mandarins31 wrote:
To fluffy:
we cant find the %age of bonus by sending 2 armies of the same type because they will be affected by the same bonus. and much, if the 2 armies have different powers (like in 100 spears vs 100 spears), there is the problem that the bigger the army is, the les casualties it suffers (if an army have a power of 100 and the other a power of 200, to make it simple, the army with 200 power wont lose 100 but less than 100 power).
But if we do a battle with the same type of units and the same strenght, we could know if a same unit has the same bonus to its attack and to its defence on this square...
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Maybe they don't have the same bonuses at all. It does say on hills the height advantage of the defender's archers gives them an advantage. We could attempt to find the bonus vs. specific unit types in attack and defense, and compare results .
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I am not amused.
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 31 Aug 2010 at 01:56 |
Zangi and I repeated the same experiment to see if there was a random element. We did it exactly the same way and got exactly the same results. This leads me to believe the spearmen did get a minor penalty and that the results are not random. | Sent By: | System | | Received By: | Grog | | Sent: | 31AUG10 00:15 | | Subject: | Failed defense by Grog's forces at Square -41|-199 under attack by Zangi's forces from New Nydus |
| | Two opposing forces clash against each other. Cavalry
comes into its own when able to strike hostile forces at will, and from
unexpected directions - and nowhere is this more feasible than on open
plains. Lightly armoured spear units, however, prefer terrain where
there's some cover available. Fighting defensively on open plains,
cavalry draws strength from the ability to form and reform their lines
of engagement depending on the direction of battle, and it is here where
cavalry excels. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
|---|
| Commander: Axing | Axman | 1 | Damaged for 84, 16 health remains. | | Troops: | Axmen | 39 | 32 | 7 |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
|---|
| Commander: Lamb2 | Kobold Cohort | 1 | Damaged for 100, 0 health remains. | | Troops: | Kobold Cohorts | 89 | 89 | 0 |
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Akita
New Poster
Chief Economist
Joined: 23 Jun 2010
Location: Romania
Status: Offline
Points: 133
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Posted: 29 Aug 2010 at 10:18 |
KillerPoodle wrote:
There was a change a few months back such that high leveled commanders only had as much attack strength as the sum of the attack strength of the troops in the army regardless of their heroism level |
Ah, nevermind then, that fully explains it.
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