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Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
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Posted: 16 Jul 2011 at 16:37 |
Building: The close quarter hand-to-hand combat required when fighting in
a building is a blessing to the well trained spear or swordsman.
Cavalry, however, find it extremely hard to fight here.
Spear and swordsmen find that building fighting is their place to
shine. An intimate knowledge of the choke points in a building also
somehwat benefits defending bowmen despite their limited arcs of fire.
Cavalry detest fighting in and around buildings.
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 08 Feb 2011 at 17:20 |
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I have found indications for that t1/t2 do not have the same bonuses. I will test a bit more.
Units do NOT have the same attack and defence bonus on a terrain type.
I don't think the they have implemented race different bonuses (yet).
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 08 Feb 2011 at 08:46 |
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to reduce the number of tests needed per square, this is important to do pre-tests.
pre-tests to know:
- if attack and defence bonus on a terrain is the same for 1 unit (if i remember, i tested this, and like u i found that the bonus is not the same)
- if simple and advanced units have the same atk/def bonuses on a terrain (didnt test that but i guess they have the same bonus)
- if each race has different bonuses for the same type of unit on a terrain type (i didnt test, but i hope there is no racial bonus, ifnot you need to test all the units for each race)
pre-tests are very important, because depending on what we could learn by these pre-tests, we could need 1024 battles per terrain, or only 6 battles/terrain.
exemple1 : if different bonus for def/atk, different bonus for simple/advanced unit, different bonus for each race: 2 bonus/unit--> *2=4 bonus/ unit type (spearmen, archers..) --> *4=16 bonus/race (without siegeengines) --> *4= 64 total bonus to find --> 64/2=32=number of units to test--> 32*32= 1024 tests/ terrain
exemple2 (the one i right now think is the good one): if different bonus for def/atk, same bonus for simple/advanced unit, same bonus for each race: 2 bonus/unit--> *4=8 total bonus to find (no matter which race)-->8/2=4 units to test--> 4*4 = 16 battles/terrain
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 07 Feb 2011 at 19:03 |
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The solution is to use level 0 commanders and pure armies. Also make the assumption that troops not mentioned in the "summery" is not influenced by that kind of terrain.
Yes it is many tests that is why I'm asking if anyone else is doing any testing.
The tests are really easy to do. You should know either the attacking or defending bonus or lack of the same. Then you compare the result with the "expected" and add the "bonus" to the equation so the actual result equals the "expected".
I have found that the bonus is different for attacking with a unit type and defending with a unit type.
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 07 Feb 2011 at 14:56 |
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oh, OK, n is a bit smaller (or vanishes), as we know exact numbers there... so only those 128*128, when someone is smart enough to calculate back all those commander stats... (might be some work...)
Edited by Hora - 07 Feb 2011 at 14:57
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 07 Feb 2011 at 14:53 |
hmm... that would be many variables, as for each terrain you would have influence on units, commanders, commander stats, etc. And you need at least to have one battle report for each variable (damn math  ) to solve that equitation system, perhaps 128 (4 terains*32 unittypes) without siegeweapons and without commander influence, so many, many battles for exact battle equitation (hmm ... if I'm not totally wrong 128*(128^n) , where n is the number of commander stats influencing battle).  Oh, I even forgot to add those NPC and special units...  I would help running some armies into another for getting at least that 128 with same commander (not lvled up!), but in the end we can only hope for the GM's telling us
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 07 Feb 2011 at 14:33 |
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i did some pre-tests with a friend, but i stopped after the city move.
we found some bonus on plains, supposing that infantry had 0 bonus.
i dont know how did you find -10% bonus attack for infantry on small mountains, because normally you can just say that you had 10% bonus difference between infantry's attack and defender's defence.
you can just define a difference of bonus between the attack of an unit and the def of an other unit... and if you want to put "real bonus" you just have to chose 1 type of unit to have 0% bonus or whatever... and then you find the bonus of the other units by comparaison.
but just knowing the difference of bonus between each units on a square, you can create a calculator that would give you the exact difference of strengh between an attacking and a defending army on the chosen square. it could say: attackers have 60% more strengh than defenders, for exemple.
but personnally i dont know how to create that kind of calculator, and there are too many tests to do, and Gm's said that new terrain types will appear... so i stopped the tests for the moment.
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 07 Feb 2011 at 10:55 |
Anyone been doing any terrain testing ?
I have started some and have some results. Ex. infantry gets -10% "bonus" for attacking small mountains (ex Mountains).
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 07 Feb 2011 at 10:42 |
When you clcik the XML report you see a combat terrain type:
<location>
<terrainspecifictype id="25">Bleak Mountains</terrainspecifictype>
<terraincombattype id="1">Large Mountain</terraincombattype>
I
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xilla
New Poster
Joined: 24 Apr 2010
Status: Offline
Points: 36
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Posted: 02 Sep 2010 at 03:11 |
Mandarins31 wrote:
hehe ok so that's a piece of evidence 
to know if there is a difference between atk and def bonus for an unit, u just need to do a battle on a square with the same power for attackers and defenders of a same type. then this is a so close battle: no modifier difference. if not u can just say if this unit have more def or more atk on this square.
if i had a question to ask to a GM that would be this one for exemple:
what is the defense modifer of archers on the "lesser" and the "greater" version of each type of square?
if only we had those 8 numbers, we could find the modifier on atk and def for each unit on each square.
But that may be a too big ask 
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Might be the same on one square, have to do 4 sets of battles with each troop type. Thats 48 battles to prove it for all units on all terrain. Plus, whose to say the t1 and t2 units have the same modifiers? The best question to ask, and it only requires one figure, is a single troop-terrain combo that has a zero modifier bonus (ie value of 1).
Edited by xilla - 02 Sep 2010 at 03:15
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