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Topic ClosedTerrain testing results

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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 28 Aug 2010 at 04:50
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Sent By:    System
Received By:    KillerPoodle
Sent:    28AUG10 03:47
Subject:    Victorious battle against Zangi's forces at Square -25|-43 by KillerPoodle's forces from Poodleopolis
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers:    Unit:    Quantity:    Casualties:    Survivors:
Commander: cav    Knight    1    Damaged for 76, 24 health remains.
Troops:    Knights    19    14    5

Defenders:    Unit:    Quantity:    Casualties:    Survivors:
Commander: Rocky    Slinger    1    Damaged for 100, 0 health remains.
Troops:    Slingers    99    99    0



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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 27 Aug 2010 at 16:43
Some math:

a = cav atk terrain modifier for mountains
b = bow defence terrain mod for mountains

My cavalry killed 53 out of 99 troops (and some percentage of the commander) so I'm going to assume our relative strengths were 53/99 = .535

My strength was 1300*a  and Zangi's was 1300*b thus:

1300a/1300b = 0.535  and;
a/b = 0.535

So, for example that could give values for a and b as follows:

1.0 and 1.869  or
0.8 and 1.49  (e.g. a 20% penalty to cav atk and a 50% bonus to bow defence) or
0.6 and 1.12
etc...

There are an infinite number of possible values from this one equation - we would need more results to start narrowing down the actual values.
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Direct Link To This Post Posted: 27 Aug 2010 at 16:19
I'd love for everyone to add to this - I suggest you try to keep the armies involved as simple as possible and refer to this for stats to decide numbers:

http://uk1.illyriad.co.uk/view_all_units.asp?unit=0
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Direct Link To This Post Posted: 27 Aug 2010 at 16:02

After some debate in Global about the impact of terrain, Zangi and I decided to do some controlled tests.

We agreed to use 100 basic dwarf bowmen (99 Slingers plus unbonused commander) vs 20 Human cavalry (19 + unbonused commander).

This gives a nice comparison because 20 cavalry have an attack strength of 1300 (65*20)  and Slingers have a defence against cavalry of 13 so the armies are equal when the cavalry are attacking the slingers.

First test was on a mountain square type "Lonely Peak":

Quote
Sent By:    System
Received By:    KillerPoodle
Sent:    27AUG10 06:09
Subject:    Failed attack against Zangi's forces at Square -139|-62 by KillerPoodle's forces from Poodleopolis

Two opposing forces clash against each other.

Swordsmen, and especially cavalry, find attacking into very mountainous terrain difficult - although ranged units can excel.

Narrow passes and gulleys hinder any mounted units' ability to defend adequately. Nimble spear units have no such worries here, and defending bowmen are able to use their height advantage to maximum effect.
Attackers:    Unit:    Quantity:    Casualties:    Survivors:
Commander: cav    Knight    1    Damaged for 100, 0 health remains.
Troops:    Knights    19    19    0

Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:    Unit:    Quantity:    Casualties:    Survivors:
Commander: Pebbles    Slinger    1    Damaged for 53, 47 health remains.
Troops:    Slingers    99    53    46


As you can see - rather than this being a close fight the terrain gave a significant advantage to the bows.

Edited by KillerPoodle - 27 Aug 2010 at 16:03
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