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Morwen Silverleaf View Drop Down
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Direct Link To This Post Topic: Ten Square
    Posted: 17 Aug 2012 at 20:37
I imagine this is a question that's been asked, but I can't find it anywhere - so:
 When I started, I was unaware of such a thing as a "newbie ring". I found a prime piece of real estate about 7 squares over. It wouldn't let me move, of course, because there were several other people within the ten square rule - not REALLY close, but inside that ten square mark. I settled in the spot, since I liked it so much. 

My alliance states that you must get approval from the "ten square"  neighbors before moving your city, so I thought, aha! It IS possible, and set forth looking for the way - discovered that "Sovereignty" method, and mailed every neighbor in ten squares about my intentions to move my capital next door to my second village. All were ok with it. Now I am working my way up to exodus/sov for the move. No problem.

 My question is this: If the ten-square thing is such a big deal, why are all the new players being dropped in within sometimes FIVE squares of the other players? I assume this will be happening to me for years to come because of where I'm located, but I don't care because I'm hoping to be HELPFUL to newbies. I want to be where I am so I can "have their backs" so to speak. But, at the beginning of the game, I didn't know that would be my goal - I was just looking for a cool place to live. Not all new people know they are in this "newbie ring" (I didn't), and I'm sure they don't want to have new people moving in three squares away on a  daily basis . . will this change, or is there some blaring paragraph in the tutorial that I missed that tells us we are in a Newbie Ring and things will be this way if we stay there?

Thanks - just curious, you know. This obviously doesn't qualify as a problem or glitch, but an answer would be greatly appreciated to satisfy that curiosity!
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Rorgash View Drop Down
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Direct Link To This Post Posted: 17 Aug 2012 at 20:47
10sq asking first rule is a player made rule, you settle within some sq of a town you limit that towns sov claiming ablility.

you easily claim 3 rows around your town when you get big, so if a second town is within 5 you or he gets stopped at 2, and maybe you want 4 rows then you need more, and some for some reason wants 5 rows and so to make sure there will be no problems later 10sq away.

but ofcourse some just want to have "their" land aswell


Edited by Rorgash - 17 Aug 2012 at 20:49
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Morwen Silverleaf View Drop Down
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Direct Link To This Post Posted: 17 Aug 2012 at 21:00
Thanks, Rorgash - I do understand the principle behind it. What I'm really asking about is the newbie thing.
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Direct Link To This Post Posted: 17 Aug 2012 at 21:10
if you look at the map and turn on show all towns you see a ring :) with that all newbs are being placed around the realm but still safely with others and close by any help. most get out of that ring by teleporting their capital as soon as they find a alliance to join before they settle their first town.
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Direct Link To This Post Posted: 17 Aug 2012 at 21:17
I doubt that all the towns in the new player ring are connected to active players. The 10 square rule is set up by the developers to keep people from exodusing close to a town and starting war. They do this along with knocking down all the buildings to level 12 and stopping military/diplo action outside your town for 5 days.

Back in December they said, "In tandem with the removal of inactives from the game, we've altered the candidate selection of possible squares for seeding new players to be a larger pool, so that the center of the map doesn't get quite so full, quite so quickly."

Not sure how this change has effected the game so far but it seems to have opened up a few spaces. I haven't heard anything since about them changing the way new players enter the game.
Link to post about the new player ring: http://forum.illyriad.co.uk/09dec11-release-notes-apopalypse-now_topic2924.html



Edited by Quackers - 17 Aug 2012 at 21:20
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 17 Aug 2012 at 21:25
Originally posted by Morwen Silverleaf Morwen Silverleaf wrote:

My question is this: If the ten-square thing is such a big deal, why are all the new players being dropped in within sometimes FIVE squares of the other players? I assume this will be happening to me for years to come because of where I'm located, but I don't care because I'm hoping to be HELPFUL to newbies. I want to be where I am so I can "have their backs" so to speak. But, at the beginning of the game, I didn't know that would be my goal - I was just looking for a cool place to live. Not all new people know they are in this "newbie ring" (I didn't), and I'm sure they don't want to have new people moving in three squares away on a  daily basis . . will this change, or is there some blaring paragraph in the tutorial that I missed that tells us we are in a Newbie Ring and things will be this way if we stay there?

Not meaning to be rude, but not everything in the game will be spoon fed.  The "newbie" ring is one of those tidbits that newbies need to ferret out.  I don't believe it's officially disclosed anyplace.

As for why the newbies get stuck together but outside that area there are informal rules.  I don't know that there is a comprehensive answer to that.  The newbie thing is the way it is because the devs made it that way.  People that move out of the newbie ring obviously do so to get away from the crowding so that would explain why those players have established a different rule.  The "10 square rule" (which everyone doesn't agree to) may be related to the fact that you can not exodus your city within 10 squares of a non-aligned (NAP or confed between the alliances of the players owning the moving city and the city being moved near) city.  The devs may have set up the newbie ring because it does allow for "real" players to make choices about where their cities go (without crowding or newbies on most of the map) but pulls newbies instantly into the game without first having to decide where to put their city.  But I can only guess at the minds of the creators.

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Direct Link To This Post Posted: 17 Aug 2012 at 21:41
In theory you can settle new towns (starting at pop 0) where you like, or later seige and capture existing towns.   You can't teleport or exodus existing towns near to other players, because folks away from keyboard for five minutes might not like it if a relatively big town -- about 2K pop after exodus, or as big as your capital is after a teleport -- pops up in the 10sq neighbourhood of their towns. 

With the sov 5 exception they get the time to get used to the idea of a new more or less uninvited neighbour arriving soon, or they can try to destroy the sov claiming armies if they hate it.  Besides towns after exodus are flattened to level 12 (about 2K pop) and a lame duck for some days, so this won't fly against the wishes of older towns in the neighbourhood.

For a new pop 0 settlement it's easy to siege and raze it, so that's in essence the same idea. And teleporting your legendary 25K capital on a free square near (10sq) to other players simply isn't allowed, unless these other players are inactive or allies. 

A few alliances with lots of stalwarts published 10sq policies derived from the exodus and teleport rules for uninvited new settlers in their neighbourhood, so if you plan to ignore these policies better read them first, and discuss it in your AC.   



Edited by dunnoob - 17 Aug 2012 at 21:42
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Morwen Silverleaf View Drop Down
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Direct Link To This Post Posted: 17 Aug 2012 at 22:27
Oh, Heavens, I certainly don't plan to ignore any policies, far from it! 

My question was neither objecting to the ten square rule nor complaining about it. In fact, I wasn't even asking why it existed. I simply wondered how new players would know they were in a "newbie ring" and would have many, many new neighbors showing up on a daily basis if they stayed. You see, in the newbie ring, you could suddenly get a new neighbor two squares away. That seems odd when there is such a strict "ten square" policy. That was what I was asking about. I didn't know anything about a newbie ring when I started, so had no idea how to look outside of it for spacier accommodations. Of course, I have decided to stay, so, for me, it isn't an issue. I'm just concerned about other new players not knowing about the newbie ring.

 No, I comply religiously to the rules and guidelines of my alliance, and always will. 
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Direct Link To This Post Posted: 17 Aug 2012 at 23:05
They will know what's going on when they ask and investigate, otherwise they will be oblivious to their surroundings. I'd say that's a reasonable first step towards becoming a "good" citizen of Illy. It's one of the first things I did after getting the idea of how to build resources and buildings.
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Rill View Drop Down
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Direct Link To This Post Posted: 17 Aug 2012 at 23:52
It is generally understood that new players can't help where they spawn.  Sometimes their very close neighbors encourage them to move on when they grow a bit.  But anyone who has a city in the newb ring knows that if you don't have sov claimed on a square, a new player city can pop up at any time.  If you want a square empty, you have to sov it.  New players who pop up adjacent to players' cities in the newb ring are not to blame in any way.

Ryelle has a number of cities in the new player ring, and newbs spawn adjacent to one of them from time to time.  Her view is that it makes it easier to send resources.

If a new player is experiencing harassment because of the location of their spawn, then they should speak up and seek advice, either from their alliance if they have one or from a trusted vet.

Naturally it behooves some new players to strongly consider moving away from their spawn location, especially if they have a neighbor who makes it know they would rather the new player be elsewhere.  There are few advantages to having a city that is completely surrounded by the sovereignty of another city, for example.

A balance between the needs of existing players and new players is needed.
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