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Wuzzel
Postmaster
Joined: 26 Feb 2010
Status: Offline
Points: 605
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Posted: 02 Jun 2010 at 03:20 |
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Well after this, you noticed you got a bug. And all of us noticed that sieging this way is imbalanced.
If you read the global chat now, you can see that siege is getting more balanced. The defending party can control ALL the reinforcements in his town and attack the sieging army as one army.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 02 Jun 2010 at 03:11 |
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You may be correct, as razing does work. For all I know capturing works sometimes as well. I do wish we could have captured the city from our alliance's first siege, but I suppose it's not that big a deal in the long run.
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Wuzzel
Postmaster
Joined: 26 Feb 2010
Status: Offline
Points: 605
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Posted: 02 Jun 2010 at 03:01 |
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I believe i saw a siege being concluded like 1,5 week after the update. I forgot what town. I was just looking around the map and saw a siege army sieging a town. I believe the town was gone after i watch again.
SC may prove me wrong otherwise. Maybe i looked at the wrong spot.
SC was looking into the bug and getting it fixed. So it will be working as intended soon.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 02 Jun 2010 at 02:40 |
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Not to interrupt the chest beating, but there actually has been a bug. I would assume it means H? was the first to successfully conclude a siege, but the bug itself is the more pertinent piece of information. KillerPoodle had to raze the city because the capture option was nonfunctional.
Edited by HonoredMule - 02 Jun 2010 at 02:41
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Wuzzel
Postmaster
Joined: 26 Feb 2010
Status: Offline
Points: 605
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Posted: 02 Jun 2010 at 01:05 |
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Siege Encampments came about 2 weeks ago. If the siege wasnt working nicely, there would be bugfixes in the Herald. H? siege isnt the first siege in the game. I have seen multiple others.
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theoracle09
New Poster
Joined: 12 May 2010
Status: Offline
Points: 7
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Posted: 01 Jun 2010 at 17:32 |
Wuzzel wrote:
Why wouldnt they work nicely?
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This is the first time Sieging is being taken for a test drive by players. When the NPC update was released there were a handful of bugs that were unforeseen until players themselves tried it out on UK1.
I may also be bragging a teeny tiny bit on H?'s behalf. This is allowable, especially put up against the massive migraines Diablilililililto caused in the beginning of Illyriad's conception. All that smack talk.
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Wuzzel
Postmaster
Joined: 26 Feb 2010
Status: Offline
Points: 605
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Posted: 01 Jun 2010 at 17:16 |
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Why wouldnt they work nicely?
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theoracle09
New Poster
Joined: 12 May 2010
Status: Offline
Points: 7
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Posted: 01 Jun 2010 at 17:07 |
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Just needed to show the people the siege mechanics are working nicely. No harm done. :-)
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Wuzzel
Postmaster
Joined: 26 Feb 2010
Status: Offline
Points: 605
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Posted: 01 Jun 2010 at 15:38 |
theoracle09 wrote:
Take a look at the world map, 17 | -7. There you will see a successful siege in action. Gay Paris (Diablitio's capital city) started with something like 5200 population. It is now down significantly. |
Thank you for letting us know.
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theoracle09
New Poster
Joined: 12 May 2010
Status: Offline
Points: 7
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Posted: 01 Jun 2010 at 14:53 |
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Take a look at the world map, 17 | -7. There you will see a successful siege in action. Gay Paris (Diablitio's capital city) started with something like 5200 population. It is now down significantly.
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