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Surrender terms for wars in Illyriad

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ES2 Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:35
Originally posted by Brandmeister Brandmeister wrote:

I was under the impression that when your last city is destroyed, all your items in the hubs are destroyed as well. Is that not the case?

I have no idea
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:31
I was under the impression that when your last city is destroyed, all your items in the hubs are destroyed as well. Is that not the case?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ES2 Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:19
Originally posted by ickyfritz ickyfritz wrote:

I think simply eliminating reparations might be the better strategy. Everyone takes their licks and bears the brunt of their own costs for waging war.  Wars would be shorter since the pain of surrender reenforces the reluctance to do so.  If you grind them into the dust you won't have any problems later, but then you have dust for a neighbor.  Terms don't have to be generous, just not punitive.

I can easily see how reparations to the loser could be used as a twisted tool of the truly Machiavellian.  I see how it would induce wars that wouldn't naturally occur in the natural order of things.  Smaller alliances with nothing to lose could in fact achieve certain strategic goals during the course of the war (even as a loser) and receive reparations to boot. 

just another opinion...


Can people keep the resources stored in hubs even when they lose their cities? If so, then they could just stash all the advanced resources they want in hubs, then when they rebuild their cities they could pull them out of the hubs. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ickyfritz Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:16
I think simply eliminating reparations might be the better strategy. Everyone takes their licks and bears the brunt of their own costs for waging war.  Wars would be shorter since the pain of surrender reenforces the reluctance to do so.  If you grind them into the dust you won't have any problems later, but then you have dust for a neighbor.  Terms don't have to be generous, just not punitive.

I can easily see how reparations to the loser could be used as a twisted tool of the truly Machiavellian.  I see how it would induce wars that wouldn't naturally occur in the natural order of things.  Smaller alliances with nothing to lose could in fact achieve certain strategic goals during the course of the war (even as a loser) and receive reparations to boot. 

just another opinion...

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sir A Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 16:00
Originally posted by Rill Rill wrote:

I have said something similar in the past.  This would never occur in reality, but it makes a lot of sense.  One of the main problems is that it would disincentivize the party that is winning from wishing to end the war, since it might be cheaper for them to just have the war continue.

Personally I think it would be more fun if prior to a war there were agreed-upon parameters for what it means to "win" and what the consequences of "winning" or "losing" would be.  Some people would probably find this to be annoyingly bureaucratic though.

Yeah I know this would never occur in reality and honestly don't expect anyone from either side to take this suggestion seriously (not even sure that I can lol) but was just curious to see where some people stand.  Its way too nice even for Illyriad, and also the fact that some alliances are choosing to fight until their total destruction means that they don't care what the terms are.  Its just annoying that some of them choose to cry in GC about their cities getting wrecked when they chose to fight to the end.  You would think someone who chooses to fight to the end has come to terms with what that means but I guess not everyone has.  So lets keep fighting and see what happens.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ES2 Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 12:25
Originally posted by Epidemic Epidemic wrote:

This would be a good idea in a community that cares about the game, but we need to come to terms with the fact that Illy has changed for the worse.




Who says? You?

I long have preferred Illyriad to it's first year than the cold war climate it faced for such a long time, imo, it is far better in recent times than it has been for a very long bit.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 05:37
Originally posted by Sir A Sir A wrote:

Like I said I know this is pretty unrealistic even for Illyriad because there is no way that most alliance leaders on the winning side would ever agree to pay the losing side since it is not profitable or even logical for most players.
it's unrealistic mostly because of the way the majority of illyriad policy makers approach war and peace. the threat of crippling reparations is used as a deterrent to conflict, and peace with former opponents is ensured by depriving them of the means to field a credible force (via forced razings and penalties in res and gold). for all its friendliness, illy's dominant approach to inter-alliance relationships is mired in theory x.

assisting a defeated opponent in rebuilding is only appropriate in certain situations. it will be much easier to scoff at this suggestion than to assess how the conditions might be created that would make it effective.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 03:09
This would be a good idea in a community that cares about the game, but we need to come to terms with the fact that Illy has changed for the worse.
Sure, we still feed the newbs because sending basic res to dozens of players every day has no effect on fully built accounts.

The part that has changed is the destruction of accounts, the trolling in gc, the revenge and all around negative feelings that take root in most games that become stagnant.

Are the devs to blame for hyping up new updates and then not bringing them out? Are the vets responsible because they're bored and just want to have 'fun', regardless of consequences?

Who really knows anymore.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Miklabjarnir Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 03:05
This sounds like the Marshal plan. Of course, people who want to fight more wars will not go for it. Grudges and desire for revenge do not thrive when the winner treats the loser decently.

I think a better solution would be to make the cost of offensive warfare more realistic. In the pre-gunpowder era, succeeding in a siege was a very iffy thing. An army far from home could run out of supplies long before any besieged city. Sieges would take months, not days. They would also lose part of the army every day away from home - to disease, accidents, hunger and desertion. 

A change in that direction would balance the situation between the winners and losers, and might also make the winners more likely to offer decent terms in order to limit their own expenses.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 17 Feb 2014 at 22:07
So what is the point of winning .?. "Oh, we fought and we finally won ... here guys, we will pay for your trouble and do not mind our damages and expenses ... " LOL 

This is the most unreasonable thing I have ever heard ...
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