Surrender terms for wars in Illyriad |
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Caconafyx
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Joined: 04 Jul 2012 Location: Stamford, UK Status: Offline Points: 87 |
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Posted: 18 Feb 2014 at 20:54 |
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I think what we will see in BL is far greater nucleation of alliances and that the PvP side of the map will be split in half based on the current meta-alliances.
However, rather than turn Illy in to a.n.other MMO I think it will stagnate the game into a spiral of self-destruction. Once monster hubs of aligned alliances take shape I think that not only will there be less war as the power will be with the defenders but also the tournaments will become redundant as each alliance that has claimed a region will just sit on their tourny square. When even friendly combat becomes impossible I think Illy will just collapse |
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 18 Feb 2014 at 20:11 |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 18 Feb 2014 at 20:10 |
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And yet the city itself does not retain advanced materials or trade units like caravans or traders. I wouldn't bet everything in a hub that it will survive account destruction.
@Epidemic: As I've said in other threads, I believe this war is a break with Illyriad's prior tradition of gallantry. We are discussing the results of obliteration because alliances have now put that option on the table. I also believe that future conflicts will not happen between alliances; everything will immediately escalate to the mega-alliance level, which will ensure the focused destruction of opposing accounts, starting with the weakest links (and not necessarily alliance leaders or warriors). In other words, Illyriad will come to resemble most other MMORTS, where the biggest guilds and confederations can dictate all terms, backed by the threat of destruction. Broken Lands won't change that. In fact, I expect it to accelerate the phenomenon, since power on new servers depends primarily on critical mass. |
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 18 Feb 2014 at 20:08 |
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Hub possessions are kept by the account regardless of the number or population of cities. As long as the account exists they remain.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 18 Feb 2014 at 19:38 |
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Although it is a rare event, it has happened in the past and will likely happen again in the future. The fact that after more than a year of trade hubs being active no one has tested this question yet (so far as we know) speaks to how rare the occurrence is.
We DO know that it's not the same as an account reset, since the 0 population city retains all the research of the last city to be sieged. Basically what keeps a player in the system's "memory" is the existence of a capital city on the map somewhere. There are no circumstances under which an active account will not have at least one active city on the map -- this suggests that ownership of materials in hubs, which are not dependent on any particular city but are owned by the account, will be continuous even if all cities are sieged.
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 18 Feb 2014 at 19:31 |
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Why are we talking about accounts being wiped out and forced to restart in the newb circle like it's an everyday thing?
...and some of you still think this is a better Illy. Go find a real wargame and leave Illy in peace! Edited by Epidemic - 18 Feb 2014 at 19:32 |
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Deranzin
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Joined: 10 Oct 2011 Status: Offline Points: 845 |
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Posted: 18 Feb 2014 at 19:12 |
It all boils down to whether the account ID is reset as well or not ... I do not think it is, ergo you keep your stuff in the hubs ... ![]() |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 18 Feb 2014 at 18:23 |
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Because when your last city is destroyed, you are kicked back to the newb ring. I understood that to basically be an account reset.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 18 Feb 2014 at 18:22 |
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My understanding is that possessions in the hub remain even if your cities are destroyed. I am not going to volunteer to test that theory, though.
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Ander
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Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Posted: 18 Feb 2014 at 17:50 |
There is no reason for that to happen. You could store resources in hubs without even having a trader. What is the connection with city getting destroyed? |
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