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Surrender terms for wars in Illyriad

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ickyfritz View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ickyfritz Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:16
I think simply eliminating reparations might be the better strategy. Everyone takes their licks and bears the brunt of their own costs for waging war.  Wars would be shorter since the pain of surrender reenforces the reluctance to do so.  If you grind them into the dust you won't have any problems later, but then you have dust for a neighbor.  Terms don't have to be generous, just not punitive.

I can easily see how reparations to the loser could be used as a twisted tool of the truly Machiavellian.  I see how it would induce wars that wouldn't naturally occur in the natural order of things.  Smaller alliances with nothing to lose could in fact achieve certain strategic goals during the course of the war (even as a loser) and receive reparations to boot. 

just another opinion...

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ES2 Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:19
Originally posted by ickyfritz ickyfritz wrote:

I think simply eliminating reparations might be the better strategy. Everyone takes their licks and bears the brunt of their own costs for waging war.  Wars would be shorter since the pain of surrender reenforces the reluctance to do so.  If you grind them into the dust you won't have any problems later, but then you have dust for a neighbor.  Terms don't have to be generous, just not punitive.

I can easily see how reparations to the loser could be used as a twisted tool of the truly Machiavellian.  I see how it would induce wars that wouldn't naturally occur in the natural order of things.  Smaller alliances with nothing to lose could in fact achieve certain strategic goals during the course of the war (even as a loser) and receive reparations to boot. 

just another opinion...


Can people keep the resources stored in hubs even when they lose their cities? If so, then they could just stash all the advanced resources they want in hubs, then when they rebuild their cities they could pull them out of the hubs. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:31
I was under the impression that when your last city is destroyed, all your items in the hubs are destroyed as well. Is that not the case?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ES2 Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:35
Originally posted by Brandmeister Brandmeister wrote:

I was under the impression that when your last city is destroyed, all your items in the hubs are destroyed as well. Is that not the case?

I have no idea
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ander Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 17:50
Originally posted by Brandmeister Brandmeister wrote:

I was under the impression that when your last city is destroyed, all your items in the hubs are destroyed as well. Is that not the case?

There is no reason for that to happen. You could store resources in hubs without even having a trader. What is the connection with city getting destroyed?

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 18:22
My understanding is that possessions in the hub remain even if your cities are destroyed.  I am not going to volunteer to test that theory, though.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 18:23
Because when your last city is destroyed, you are kicked back to the newb ring. I understood that to basically be an account reset.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 19:12
Originally posted by Brandmeister Brandmeister wrote:

Because when your last city is destroyed, you are kicked back to the newb ring. I understood that to basically be an account reset.


It all boils down to whether the account ID is reset as well or not ... I do not think it is, ergo you keep your stuff in the hubs ... Smile


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Post Options Post Options   Thanks (1) Thanks(1)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 19:31
Why are we talking about accounts being wiped out and forced to restart in the newb circle like it's an everyday thing?

...and some of you still think this is a better Illy.

Go find a real wargame and leave Illy in peace!


Edited by Epidemic - 18 Feb 2014 at 19:32
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2014 at 19:38
Although it is a rare event, it has happened in the past and will likely happen again in the future.  The fact that after more than a year of trade hubs being active no one has tested this question yet (so far as we know) speaks to how rare the occurrence is.

We DO know that it's not the same as an account reset, since the 0 population city retains all the research of the last city to be sieged.  Basically what keeps a player in the system's "memory" is the existence of a capital city on the map somewhere.  There are no circumstances under which an active account will not have at least one active city on the map -- this suggests that ownership of materials in hubs, which are not dependent on any particular city but are owned by the account, will be continuous even if all cities are sieged.
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