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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 23 Jul 2021 at 12:21 |
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Hi Relyges2. Thanks for those suggestions. Always nice to see.
I see a lot of problems with them though. Most of them don't really fit into the format that the game has and would cause unbalanced circumstances. The magic spell that attracts a type of NPC seems to be quite interesting in my opinion but would still cause imbalance to the system implemented. Its up to the players to place towns at the locations where there are alligators, or black bears, etc..are located in order to kill them and harvest the anatomies. The one with transferring troops.or diploes would be outright overpowered as someone could have military towns in the desert or forests 1000squares away from the main war and transfer those troops to the frontline and use. Seems wrong, right? Most of the suggestions just don't fit like I mentioned, however... Treasure chests could work in one way or the other. I quite like that idea. We should discuss that one in a separate thread for treasure chests alone. My thoughts are this though: How big should the guard be. How many treasure chests should be able to be on the map at the same time. What should the prizes be? Medals? Prestige scraps? T3 or T4 advanced crafted items? Shards? Essences? Etc.. imo it should be hard to defeat the guard and maybe then also find a key for the chest in surrounding terrain like Caves/Mines using thieves or one of the other diplo units sent to these locations to trigger the opening of the chest or gain access to fight the guard in the first place. Quite intriguing idea all in all :) |
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Relyges2
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Joined: 19 Jul 2021 Location: Europe Status: Offline Points: 6 |
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Posted: 22 Jul 2021 at 19:10 |
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Hellooo....... like to see a slaugter building on sov. to slaugter cow and horses for food......also a milk/chees farm. also like to see that expirience to be used for speeding up harvesters and upgrading army's. and to transfer harvesters army and diplomats to other city's or towns. well ......thats it for the moment. |
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Relyges2
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Joined: 19 Jul 2021 Location: Europe Status: Offline Points: 6 |
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Posted: 22 Jul 2021 at 18:46 |
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Hellooo....... like to see treasure spots if you scout them like ....1000 rare minral or rare herb and buildings with a couple thousend books or magic shards and essences.and a building full off armours bows swords spears. like......... the ammound of spy s triggers secret rooms.. also i heard off the rare herb or rare minral....... spwanning .......on a spot off your choose....... like it can be won by an allaince....... like to see it don by a big magic spell. Like to see a magic man to fight and open up a vault or summen creaters next to city's..... well.......... thats it for the moment. |
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Relyges2
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Joined: 19 Jul 2021 Location: Europe Status: Offline Points: 6 |
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Posted: 21 Jul 2021 at 17:32 |
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Hellooo........
First off all best browser game ever.
What i like to suggest is what everybody likes is a way to speed up ..........tech. resourch..........how........... wel .... to make it more exiting is that prestige scroll or scrab or codex in the library speeds it up....... what is exiting ......they can be stollen or destroyd. . like the more scrabs you have the faster the resourch , like the cheap wans have the most effect or even cheaper wans. also i like that it woud be easyer to have faster and more city's to own . (about 100) also the amount off billdings of each to cunstruct shud be limetles , like more market place meens more caravans more barracks more troops to preduce more taverns meens more quests more brewery more beer. and so on. also .speed up diplomats and army with prestige and magic. also like to see the Tenaril spell to create with magic. like to see an magic spell that atracks NPC. or drop animal parts around city to atrackt sertent NPC's , and recources. well ...... that it for the moment. |
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Sif
Greenhorn
Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 84 |
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Posted: 08 Jul 2021 at 22:50 |
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I sugest the only way to have prestige to be from an in game mekanism (A BULDING. QOUESTs OR something like that) but to activete weekly use to have to pay real money. I believe this way almost everyone Will like to pay plus it Will make the game to be more non pay to win.
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 05 Nov 2020 at 23:57 |
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The animal versions get added to the city zoo :D
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Hopper
Wordsmith
Joined: 02 Jul 2016 Location: Paris, France Status: Offline Points: 116 |
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Posted: 05 Nov 2020 at 14:02 |
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It would be nice to add a new feature for armies, besides 'attack', 'occupy', 'raid': 'take prisoners' Winner in the battle would get a (random?) number of prisoners, who could be exchanged for a ransom from players, or drafted into an army (NPCs and/or players)...
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Hopper
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Joined: 02 Jul 2016 Location: Paris, France Status: Offline Points: 116 |
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Posted: 11 Aug 2020 at 15:11 |
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About the opportunity of "Faction play" mode: AI factions can move from
sq. to sq. without returning to home base... Will the devs amend rules
and allow human players to message units in order to move them without
the 'nostalgic' constraint?
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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 30 Jul 2020 at 10:33 |
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Out of the things mentioned thus far, I would agree that adding yet another layer of paying to the game would ultimately be bad. However the gathering of items on the "floor" on the map in some form or another could be sweet.
Even a sub screen to the world map where items within 50-100sqaures of the selected town would be visible or sometjing along these lines. Sure, a 3minute search in a maxed out world map radius would yield the same results (playing the game). And imo the ability to shuffle resources around in an automsted way, would make maintaining these highly efficient setups really easy and give the people using it a massive advantage. The notifications things should be accessible to all yes. Right now the big and organised alliances have Slack set up with attack alert info, town movement info, etc. And is something the code and API system in the game allows for. If possible, that would be cool to have IN the game too. :) |
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 30 Jul 2020 at 00:20 |
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I'm all for adding things to the game that automate very repetitive tasks such as gathering. The minerals haven't moved may as well just have an auto harvest option.
But I would put them behind the prestige account that already exists. You could really get these features for free if you claimed the daily prestige. The schedule army one would be the only problematic one since some alliances pride themselves on being able to coordinate. It would also boost the attacker advantage since the attack could be scheduled but the defense couldn't.
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