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Machete View Drop Down
Wordsmith
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Joined: 15 Jun 2012
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Direct Link To This Post Posted: 05 May 2013 at 04:49
I keep seeing comments about large number of abandoned accounts being sat. What is large number? 5, 10, 100, 1000? what is a large account? 1k, 10k 100k population?

Also you say tons of people compalin. A ton is 2k. I have seen maybe 5 to 10 people complain.

Please give one or two examples. These tons of people need to speak up about these hundreds of accounts being perma-sat.

If you can't be specific, it's very hard to get other people to agree.
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tansiraine View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 07:22
ok.. my point of view on st accounts ( not that i really count) sometimes life happens... putting a time limit on how long someone can sit an account is wrong.

I know some players that were sat for long periods of time cause of real life emergencies and tragedies.  They plan on coming back they may have spent money on prestige maybe not but why should they have to give up 6minths a year 2 years of work cause they can not play for a few months.

I can understand the point of view of perma sat accounts they people quit they do not plan on coming back but the account is being grown by a sitter.. sometimes people are in denial they want the person to change their mind.  burn out happens and people come back... most perma sat accounts people get tired of caring for in the long run and the hope is gone and they let them go.  So really instead of making a huge issue out of something that sooner or later will work itself out lets focus on what is really important. 
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Direct Link To This Post Posted: 05 May 2013 at 08:09
What Tansi said is true. I've known some members who went to Afghanistan or Iraq and have been sat for a year tour and come back... And the player picked back up after.

Is that wrong?
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Auraya View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 11:12
+1 tansi. I know of 4-5 perma-sat accounts. Of these, at least 3 are players who are considering returning but have rl commitments such as university to concentrate on. I don't believe that people should feel pressurised to log in during their final year at all.

I've personally sat an account for 4 months whilst a player moved house and couldn't afford his internet because of the moving costs. He's now back and actively playing again. My own brother left for a few months whilst getting ready for his new baby. Life happens, you can't put a time limit on that and expecting people to will simply backfire. You'll force people who would ordinarily follow the rules to do things like password share. The problem won't be solved just because a new rule is made, you'll only punish the good players.
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 11:32
Isn't the problem excatly that people dont say: "hey Im leaving and not coming back, please perma sit my account?"

We never know if they are going to show up again, and you can't really ask people to dump their friends just because you "feel" there are too many perma sat accounts.

So really youre ending the same place with this as we did earlier - there is no good solution at this point.

*typo


Edited by Tordenkaffen - 05 May 2013 at 11:32
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Arakamis View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 12:41
Maybe putting 90 day limit for sat accounts as well will do the trick. The counter will reset when the original owner of the account logs in. I'm sure whatever happens, a person can at least log in once in 90 days. It is not too much to ask for imo and will prevent perma-sat accounts.
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twilights View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 12:45
its a tough topic. right now we have around 7k accounts. of that about 1200 have eight or more cities. over 1200 have 100 or less population. watch the totals for next week. we should do what is over all good for the game. the older players might be unhappy with this statement but gosh the game is getting stale. it should be concern to the devs also cause once you reach 10 cities there is little incentive to play regularly. we use a system of text messaging to alert players when there are tournaments or their accounts are close to deletion....maybe the question should be asked how do we make these players more active and why does the game make it so easy to daily maintain larger city accounts? but i am young and dumb so my opinion never counts.....we need more new peeps, we need more active players, we need more fun, we need to tap into the teenage crowd! runs and hides from all the canes and walkers being thrown at her.Ouch
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Ossian View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 13:25
Originally posted by Kumomoto Kumomoto wrote:

What Tansi said is true. I've known some members who went to Afghanistan or Iraq and have been sat for a year tour and come back... And the player picked back up after.

Is that wrong?
Only if Kumo suggests it Wink LOL ( just light heartened  and affectionate humour - Luna)
 
...but seriously I  actually prefer playing in games where vacation mode is used as an alternative to sitting.  In my view sitting leaves itself open to the worst offence that a gamer could commit. By this I mean "multi accounting" or "push accounts".
 
When extended sitting is permitted for extended periods, to my mind,  the original player has passed ownership of the account to someone else (along with their committment to the game). I would say that where a player leaves the account for 12 months, or even as little as 3 months,  then they have effectively abandoned the game  and that it is entirely unfair to others to allow them to renter an account that has been played by proxy for such a long period.
 
However if  a form of Vacation mode were introduced, excluding sitting and effectively freezing the account (protecting it from attacks etc) then that would allow  players to leave and return for longer periods ( not more than 3 months , imo).
 
Having said that -  Silveen's suggestions in the first two opening posts seem the best alternative when operating a sitting arrangement which would not be open to abuse and would be prevented  by setting  a time limit for sitting. ( Silveen seems to indicates that it should be renewable after each  sitting session). The 30 day absentee time limit for account closure would also seem reasonable.
 
I would urge the Devs to look at this as a matter of priority.


Edited by Ossian - 05 May 2013 at 13:36
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Twist View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 13:37
for what little my opinion counts as just a regular but lesser figure in Illyriad, I would be against someone sitting an account having full functionality on that account.... 

much better if game mechanics protected a sat account in the same way as new player protection, but the sitter not being able to queue production, buildings or research

if someone leaves the account for someone to sit, if and when they return the account should be at the same stage as when they left..... this would greatly reduce the benefits of any abuse of account sitting, 

it would mean the player picks up where they left of, instead of jumping forward in development (leaving the game when the account has only 2 towns and only knowing the bare basics of the game, coming back 10 months later to 8 cities, some of them huge or even legendary)

so, either freezing an account.... or letting someone sit the account, but only in order to keep it alive, with heavy restrictions, would imo be the best way forward
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Machete View Drop Down
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Direct Link To This Post Posted: 05 May 2013 at 16:26
I guess I am going to be just as bad as the peeps saying there is a problem and repeat myself.

Examples please. Numbers please.

It's easy to say there is this big problem. If you can prove it, you may persuade others to take up your cause.
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