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Topic ClosedStreamlined Building Demolition

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Createure View Drop Down
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Direct Link To This Post Posted: 24 Sep 2011 at 17:22
you already can insta-demolish stuff the same way as insta-build.

And yeh perhaps my idea of 'demolish button' in the same screen as 'upgrade button' is not the best one as Brids seems very keen to point out...

I still think the current Demolition method is very slow and clunky and prone to errors and could do with streamlining (Particularly on mobile devices which this game is suppose to support very well).

Honestly - finding and selecting something from a drop-down list of 50 different buildings???

And the order of the items on this list is nothing sensible like alphabetical - it is almost purely random (based on which specific plot you happen to have placed each building in your town).


Edited by Createure - 24 Sep 2011 at 17:35
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Direct Link To This Post Posted: 24 Sep 2011 at 17:41
Agree with creature - now that new buildings have been added to the game, guaranteeing that many players will have to clear out a building plot, I anticipate much frustration with the current "clicky" method of demolishing.

The same issue (or similar) arise when using prestige to instabuild walls - you have to enter a different buildings overview to click the "finish production qeue" button, and then enter castle again to upgrade the next level. Seems rather counter intuitive.

But hey its not the end of the world, just a bother...
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Direct Link To This Post Posted: 24 Sep 2011 at 19:25
Createure i know you can use prestige on demo but you have to go to the prestige page adding another click if another page was added for the demo process the prestige options could be place at the bottom of the page like the construction page, sorry if i wasn't clear on that what makes sense in my head doesn't always when written
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Direct Link To This Post Posted: 24 Sep 2011 at 23:36
Agree with Creature, it could be simplified.
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Direct Link To This Post Posted: 25 Sep 2011 at 00:07
Not to discredit the current implementation, but it looks like it was, at the time, the quickest way to implement new 'demolish' functionality. It has one isolated page/panel to cover demolition of all buildings, and has no impact on other pages (other than the queue display).

It's not perfect: the scheduling can be out-of-order, because it seems to put builds ahead of demolitions.

The bug I mentioned above, I've seen in other toolkits, and comes from a change in the behaviour of drop-downs, supposedly for accessibility reasons (I don't like it myself, as it leads to misbehaving interfaces not doing what they say, when operated by keyboard). It's not something a developer should be expected to test for!
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Direct Link To This Post Posted: 08 Oct 2011 at 10:50
Implemented I see... good work, thx TC. Wink
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Direct Link To This Post Posted: 08 Oct 2011 at 13:43
Originally posted by Createure Createure wrote:

Implemented I see... good work, thx TC. Wink
We aim to please Wink
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