Thexion wrote:
Just in case LH don't know: Strategy, a word of military origin, refers to a plan of action designed to achieve a particular goal. In military usage strategy is distinct from tactics, which are concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked. I have been also musing with idea of battle tactics (Its NOT strategy what ever LH says).There is plenty of strategy in the game and there will be more when pathfinding is introduced. What it (maybe!) lacks bit, is battle tactics that you can set yourself. Although there is some in the way you train your commanders and set the troops to commanders divisions. Some more food for the troll(s)?
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I agree there needs to be tactics a player can set themselves. I am bored of the current options right now in terms of tactics in the game. I feel a player that is smaller or an alliance that is smaller verse a bigger foe should be able to win a battle due to picking better tactics than their opponent.
In the current state of the game, there is not enough tactics to allow such a thing to happen. The current game is a ZERG fest right now. So, what needs to be fixed is coming up with such tactics a player can control to give themselves a upper hand in battles and wars.
I would like to read any ideas that you come up with in regards to adding more tactics to this game and giving the smaller player a better chance in a battle.
This should not be a one person effort by no means and having more than one heads on this matter will be a great idea.
I have played many games with the use of strategy and military tactics. Been in situations outnumbered and have won many battles due to better planning and out thinking the opponent.
While I do agree there are flaws to Age of Empires combat tactics, I would like to take the good ideas from it and get rid of the bad. However, this game needs a face lift in tactics as you say and I will spend most of my time on this.