Step by Step Guide to Using Illy Magic |
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Diva ![]() Forum Warrior ![]() ![]() Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Now that I'm looking into majic and such.. THIS WAS GREAT MARA!! Still confusing in my mind.. but your guide is on point! I will study this a bit more and become more confused, not because of your guide, I just am backwards that way
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Arctic55 ![]() Forum Warrior ![]() ![]() Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Magic is well, a hard area to get on top of. But it is useful for attacking other players without sending troops. I approve (as if it matters any).
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Teragram ![]() New Poster ![]() ![]() Joined: 02 Sep 2012 Location: Nevada Status: Offline Points: 9 |
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I take it there is no way to identify caster with magics that are instant for cast and duration. Doesn't that make for an excellent attack? Leaves no room for retaliation. The downside being cool down period is long, 8 hours after casting plague of locust.
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The_Dude ![]() Postmaster General ![]() Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
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TribalTrouble ![]() New Poster ![]() ![]() Joined: 07 Feb 2013 Status: Offline Points: 5 |
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"Step 2: Click on the Current Active Spells side button. This page shows hostile spells cast by you, hostile spells cast on you, friendly spells cast by you, and friendly spells cast by you" friendly spells cast by you, and friendly spells cast by you? "Casting Spells ![]() Step 1: To cast a spell on your own town, click on the Cast Spell side button on the Magic menu button. To cast a spell on another town, click on that town in the World Map or click on a Player's name, click on View Towns, and the click on the desired town." and then click on the desired town. then, not the. Should probably be fixed. :) Great work overall! Teaches a lot :]
Edited by TribalTrouble - 12 Feb 2013 at 03:39 |
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Dragonwort ![]() Wordsmith ![]() ![]() Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Brilliant Mara...just Brilliant.. an opus to be sure.
I do have some questions though: Do the moon's cycles play apart in magic? Waxing to full... greater range? more potency? what? Obviously I'm a newbie but I can only suppose the moon cycles mean something? Can you or one of the other players elaborate on this?...Thanks
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Rill ![]() Postmaster General ![]() ![]() Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6830 |
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The fuller the moon, the more spell power your spell will have and the longer the range will be (by a few percentage points). The more spell power in a spell, the harder it is to break. So for example if you are casting a blight shield, it is best to cast under a full moon (and to be an elf). Spell power is irrelevant to spell effect. (What it does, such as the increase in resource production or number of units killed.) The difference in spell range under a full moon is so small as to be nearly meaningless.
Edited by Rill - 11 Feb 2014 at 17:57 |
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Binky the Berserker ![]() Forum Warrior ![]() ![]() Joined: 19 Jul 2011 Status: Offline Points: 257 |
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the difference is 7%. can make a big difference when a town is out of reach without those 7%
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Dragonwort ![]() Wordsmith ![]() ![]() Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Okay....thanks Rill and Binky....good to know.
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