Step by Step Guide to Claiming Sovereignty |
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 27 Oct 2011 at 22:22 |
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I want to build my cities in the best places possible, and thus I'm trying to determine which places are the best. I'm a dwarf, and I know that I will go to war eventually, though I like trading too. Which souvereignty squares should I seek for? Unfortunately, nobody answered still: how good are resource bonuses compared to equipment bonuses and troops production bonuses? Edited by Ector - 27 Oct 2011 at 22:23 |
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 27 Oct 2011 at 22:15 |
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Edited by Ector - 28 Oct 2011 at 00:46 |
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Zork2012
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Joined: 16 Jun 2011 Status: Offline Points: 135 |
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Posted: 27 Oct 2011 at 20:27 |
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i have had many lv 2 or lv 3 sov squares, when at war I have made almost all of them quicken the production of military unit, usually cav, so I can replace troops quickly, but once the fighting slows down, i can quickly change those sov squares to speed up production of the equipment I need to make troops. Once I have a huge stockpile, I can again change the sov to work on resources or diplos or whatever.
lv 3 sov can be demolished and rebuilt in a short amount of time. Even with no production bonus added all sov gives a +5% production bonus for things other than resources.
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Sloter
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Joined: 14 Aug 2011 Status: Offline Points: 304 |
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Posted: 27 Oct 2011 at 20:07 |
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There are way to many options Ector, i doubt that someone can make list of all.Not to mention that many change their sovs very often depending on number of troop they hold at given moment.For exmpl when you lost all troops you can afford to lower taxes and change sovs to speed up training and advance res production to avoid runing low on weapons, and when you are maxed out with troops you use sovs to get more grain so you can increase taxes.Also if you have military buildings for lowering troop upkeep you will have to use more sovs for basic res production (not just grain)
Ector i see that you have some 300 pop, you will learn in time what is best depending on your cities location and troops you want to make in each city.Basicly your needs that will vary during the game will determent what will you use your sovs for, there is no way of knowing that in advance. |
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Kilotov of DokGthung
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Joined: 07 Jun 2011 Status: Offline Points: 723 |
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Posted: 27 Oct 2011 at 16:04 |
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if you have big horse supply from other towns, why not? still, depends on what race you are, so you can focus on yer prime weapons, your tier units |
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 27 Oct 2011 at 10:35 |
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Mara Zira
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Joined: 14 Aug 2011 Location: Arkansas, USA Status: Offline Points: 223 |
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Posted: 26 Oct 2011 at 21:25 |
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Ector, I think no one discusses it because this is an area where playstyles determine what is valuable to the player. For example, if you're a human who wants a big knight army, then sov that have bonuses for knight production or the production of equipment needed to produce knights would be valuable.If you want to be a merchant, finding sov that speed up production of high-price items on the market would be valuable. If you plan on putting 3 advanced buildings in that all have a high hourly cost in clay, for example, then a square with a high clay bonus would be useful.
The bottleneck in army building... Hmm. Well, when you start building an army, the bottleneck is usually in producing enough of the advanced goods. At little later, it's usually in having enough gold to sustain the army. If you're being attacked and you have a stockpile of the needed equipment, then it would be in the production time. This is why it's nice you can change structures on the sov squares. Does that help? |
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 26 Oct 2011 at 10:01 |
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Will anybody discuss which squares are the best for claiming
Souvereignty or generally about the claiming strategy? Yes, I know about
the Food 20 squares or close, but what else?
I'm a new player, and it's VERY important for me to know where is the "bottleneck" in the army building? What's better - the resource bonus (like +20% iron), +40% to Plate armor production or +35% to infantry production? Or I should build an empire with all bonuses for the chain (resources, weapon/armor and infantry/cavalry/diplo)? |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 26 Oct 2011 at 07:59 |
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It reduces the cost of the first level, and that "savings" carries over into the TOTAL cost of each additional level. Think of sov as a stack of shoeboxes. Each shoebox costs 100 gold and 10 rp. The Chancery reduces the cost of the first "shoebox" by up to 40% (regardless of how many shoeboxes you buy) but does not affect any of the other shoeboxes in the stack.
so Level 1 Sov = 60% of level 1 sov cost (instead of 100%) Level 2 sov = 160% of level 1 sov cost (instead of 200%) Level 3 sov = 260% of level 1 sov cost (instead of 300%) and so on
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 26 Oct 2011 at 07:51 |
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Edited by Ector - 26 Oct 2011 at 07:51 |
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