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Step by Step Guide to Claiming Sovereignty

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The_Dude View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote The_Dude Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2012 at 16:31
Originally posted by Nyth Nyth wrote:

I very stoopidly lost sight of the amount of gold I had at a town while arranging an exodus at another, and lost the sov at it.  I have reclaimed two of the spots I had, but one was a Level V and I can see no way to reclaim it.  There is no option to do anything but demolish the structure.. but I cannot see how that will let me reclaim the square?  Any help would be much appreciated!
Nyth
Send your army to the Sov sq and initiate a Sov Claim as usual.  I had the same situation and my level 5 Sov was immediately restored.  However, I did act quickly so time might be working against you.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nyth Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2012 at 09:42
I very stoopidly lost sight of the amount of gold I had at a town while arranging an exodus at another, and lost the sov at it.  I have reclaimed two of the spots I had, but one was a Level V and I can see no way to reclaim it.  There is no option to do anything but demolish the structure.. but I cannot see how that will let me reclaim the square?  Any help would be much appreciated!
Nyth
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2012 at 06:02
All sovereignty claims owned by a city are forfeited when the city is captured by another player.  This mechanic was having some glitches for a while (still showed the sov as active but did not give sov benefits or charge sov costs), but I believe it is working now.

Mana and research points are reset to 0 when a city is captured, but the library will continue to generate research points (if you did not completely demolish the library).  So in many cases the city COULD continue to support one or more sovereignty squares, but as mentioned all sovereignty is canceled when the city is captured.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dunnoob Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2012 at 05:33
Originally posted by Marquesta Marquesta wrote:

> all sov claims were reduced and lost
Was there any gold left after you reduced the captured town to a quarter of its initial population?  If all research points are always lost this could be an unintended side-effect of the 2011-12-09 release; no research points => no sovereignty.Question
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Marquesta Quote  Post ReplyReply Direct Link To This Post Posted: 09 Apr 2012 at 20:35
>Ways to Claim Sovereignty Claimed by Another Player
If you capture a city using Siege, the Sovereignty for that city should transfer to the new owner of the city.

This didn't happen when I sieged and captured a city. I was notified at the capture, that all sov claims were reduced and lost. There was a glitch that caused it to say that I still had sov but it didn't reflect in the production page. I had to start the claims over at lvl 1. 
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Mara Zira Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 02:48
I updated the guide to add Example 1, Example 2, and Example 3 and the section titled "But That Square Over There Has a Bonus....Surely...." This post is just to let people know that new material has been added.

Edited by Mara Zira - 11 Jan 2012 at 02:50
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Zork2012 Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2011 at 01:17
Dwarfs are best with sword, your first sword troop should be made with a sword and a beer. these are your cheepest troops to produce, Elves have archers with a bow and a beer and Orcs have spearmen with a spear and a beer. Humans have cavalry with horse saddle and a beer.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2011 at 01:14
The jungle biome bonus will more than likely cover the plains sector 

example of a plains square with jungle biome

I have not seen an arctic or desert biome square that is particular habitable in the same manner that a jungle biome square can be.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ector Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2011 at 00:55
Quote In perfect situation you would have cities in some biome, like jungle for exmpl, so you will have extra bonus for troops.You would have city on 7 farm square and good food sovs around you, also you would be surrounded by wooded terrain (or jungle) where your dwarf infantry+biome bonus will give good def and off against any siege.
But if my enemy knows about my biome bonus, wouldn't he choose to siege from the plains? It's almost impossible to find a 7-food square completely surrounded by forests. I've found an open place with good Cavalry production bonuses and no forests/hills around. Wouldn't it be better to build a town there and attack any besiegers with my cavalry? I don't know how good is the dwarven cavalry though...


Quote Why you bother playing the game if you want all questions answered :) you just want to skip to the part of having good army?
I don't want "all questions answered". I just want to avoid mistakes that would be very difficult to fix. If my cities are at the right places, everything else can be fixed more or less easily.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sloter Quote  Post ReplyReply Direct Link To This Post Posted: 27 Oct 2011 at 22:46
In perfect situation you would have cities in some biome, like jungle for exmpl, so you will have extra bonus for troops.You would have city on 7 farm square and good food sovs around you, also you would be surrounded by wooded terrain (or jungle) where your dwarf infantry+biome bonus will give good def and off against any siege.In same time your city on 7 farm city will allow you to train larger amount of troops cos you will have large gold income.

As for res bonus versus equipment i will give you answer in spirit of your question, res bonus is best one when you are low on res, quipment onus is best when you are low on equipment, troop training bonus is best when you are low on troops

On 7 farm cities you would have atleast 3 building of same type that would lower your troop upkeep, i presume that building for infantry uses more iron?So when you make many infantry units for exmpl you would use some sovs to increase your iron production (also try to settle on 7 farm that does not have low iron production, if i am right about iron usage for infantry military buildings)

Just my opinion,maybe some dwarf will give more precise info...Why you bother playing the game if you want all questions answered :) you just want to skip to the part of having good army?
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