Step by Step Guide to Claiming Sovereignty |
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The_Dude
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Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
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Posted: 05 Jun 2012 at 16:31 |
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Nyth
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Joined: 02 Jun 2012 Location: uk Status: Offline Points: 14 |
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Posted: 05 Jun 2012 at 09:42 |
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I very stoopidly lost sight of the amount of gold I had at a town while arranging an exodus at another, and lost the sov at it. I have reclaimed two of the spots I had, but one was a Level V and I can see no way to reclaim it. There is no option to do anything but demolish the structure.. but I cannot see how that will let me reclaim the square? Any help would be much appreciated!
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 05 Jun 2012 at 06:02 |
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All sovereignty claims owned by a city are forfeited when the city is captured by another player. This mechanic was having some glitches for a while (still showed the sov as active but did not give sov benefits or charge sov costs), but I believe it is working now.
Mana and research points are reset to 0 when a city is captured, but the library will continue to generate research points (if you did not completely demolish the library). So in many cases the city COULD continue to support one or more sovereignty squares, but as mentioned all sovereignty is canceled when the city is captured.
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dunnoob
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Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
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Posted: 05 Jun 2012 at 05:33 |
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Marquesta
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Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 180 |
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Posted: 09 Apr 2012 at 20:35 |
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>Ways to Claim Sovereignty Claimed by Another Player
If you capture a city using Siege, the Sovereignty for that city should transfer to the new owner of the city. This didn't happen when I sieged and captured a city. I was notified at the capture, that all sov claims were reduced and lost. There was a glitch that caused it to say that I still had sov but it didn't reflect in the production page. I had to start the claims over at lvl 1. |
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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
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Mara Zira
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Joined: 14 Aug 2011 Location: Arkansas, USA Status: Offline Points: 223 |
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Posted: 11 Jan 2012 at 02:48 |
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I updated the guide to add Example 1, Example 2, and Example 3 and the section titled "But That Square Over There Has a Bonus....Surely...." This post is just to let people know that new material has been added.
Edited by Mara Zira - 11 Jan 2012 at 02:50 |
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Zork2012
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Joined: 16 Jun 2011 Status: Offline Points: 135 |
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Posted: 28 Oct 2011 at 01:17 |
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Dwarfs are best with sword, your first sword troop should be made with a sword and a beer. these are your cheepest troops to produce, Elves have archers with a bow and a beer and Orcs have spearmen with a spear and a beer. Humans have cavalry with horse saddle and a beer.
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Anjire
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Joined: 18 Sep 2010 Status: Offline Points: 688 |
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Posted: 28 Oct 2011 at 01:14 |
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The jungle biome bonus will more than likely cover the plains sector
example of a plains square with jungle biome I have not seen an arctic or desert biome square that is particular habitable in the same manner that a jungle biome square can be.
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Ector
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Joined: 26 Oct 2011 Location: Minsk Status: Offline Points: 18 |
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Posted: 28 Oct 2011 at 00:55 |
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Sloter
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Joined: 14 Aug 2011 Status: Offline Points: 304 |
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Posted: 27 Oct 2011 at 22:46 |
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In perfect situation you would have cities in some biome, like jungle
for exmpl, so you will have extra bonus for troops.You would have city on
7 farm square and good food sovs around you, also you would be surrounded
by wooded terrain (or jungle) where your dwarf infantry+biome bonus will
give good def and off against any siege.In same time your city on 7 farm city will allow you to train
larger amount of troops cos you will have large gold income.
As for res bonus versus equipment i will give you answer in spirit of your question, res bonus is best one when you are low on res, quipment onus is best when you are low on equipment, troop training bonus is best when you are low on troops On 7 farm cities you would have atleast 3 building of same type that would lower your troop upkeep, i presume that building for infantry uses more iron?So when you make many infantry units for exmpl you would use some sovs to increase your iron production (also try to settle on 7 farm that does not have low iron production, if i am right about iron usage for infantry military buildings) Just my opinion,maybe some dwarf will give more precise info...Why you bother playing the game if you want all questions answered :) you just want to skip to the part of having good army? |
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