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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 07 Feb 2012 at 03:01 |
Rill wrote:
Since it doesn't involve me directly, I am not expressing an opinion other than to say I think land claims that exclude all other comers are in general probably ill advised.
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Accepting that the idea of claiming land "exclusively" is ill advised leads me to the idea that "claiming" land in Elgea doesn't necessarily require all others to go or be removed. The power of the territory is generally determined as the power in any other way, that is the military strength, the diplo strength and the network of alliances (which goes beyond the previously mentioned ways). Sure "I want that" is a strong motivator but the powerful have learned patience. If there's anything Illy teaches us it's patience.
A very insightful man wrote "He who can destroy a thing, controls a thing." There's a lesson in there somewhere.
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Bonfyr Verboo
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Feb 2012 at 00:53 |
Auraya wrote:
*yawns* I'd like to personally claim every tile with 0-0-0-0-0 resources. No-one is to settle there or risk angering the pandagods who shall smite you with thunder.
My point is that did anyone actually want to settle on Farra Isle before this? If you did and you have a spot outside the 10 square courtesy-zone then decide if your alliance are powerful enough to defend the spot. If they are, ask your leadership for permission and go ahead as planned. If StA wish to attempt to remove you, that is their prerogative. Theoretically, anyone can claim any square they want. |
There is at least one city already being "removed" because of this. It is being done consensually (albeit not by preference). This is not a purely theoretical question.
Since it doesn't involve me directly, I am not expressing an opinion other than to say I think land claims that exclude all other comers are in general probably ill advised.
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bow locks
Forum Warrior
Joined: 09 Mar 2010
Status: Offline
Points: 211
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Posted: 06 Feb 2012 at 23:06 |
Jane DarkMagic wrote:
I said very little about H? in my initial post, was just using it as a point of comparison... I don't understand your need to turn everything into a conversation about H?. My post was about making land claim and the need to be able to back them up. I'm done arguing with trolls. The world does not, in fact, revolve around you. |
jane,
Who was that directed at? I ask this since I am very concerned about the relative rotation of celestial orbs and my own personal place in the overall scheme of things. This is a natural human tendency.
So I hope you are not accusing me of trolling. I didnt talk about H?; i talked generally. Are you trolling me?
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 06 Feb 2012 at 22:41 |
Auraya wrote:
My point is that did anyone actually want to settle on Farra Isle before this? If you did and you have a spot outside the 10 square courtesy-zone then decide if your alliance are powerful enough to defend the spot. If they are, ask your leadership for permission and go ahead as planned. If StA wish to attempt to remove you, that is their prerogative. Theoretically, anyone can claim any square they want. |
Just know that if/when pathfinding comes along with boats, we might not be able to pass through the water with our armies. So please keep in mind that your towns might be left helpless later on. (Though that patch is probably a good year and a half away, if not longer.)
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 06 Feb 2012 at 21:57 |
Auraya wrote:
My point is that did anyone actually want to settle on Farra Isle before this? If you did and you have a spot outside the 10 square courtesy-zone then decide if your alliance are powerful enough to defend the spot. If they are, ask your leadership for permission and go ahead as planned. If StA wish to attempt to remove you, that is their prerogative. Theoretically, anyone can claim any square they want. |
Stop using common sense. It has no place in this thread... ;)
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 06 Feb 2012 at 17:50 |
*yawns* I'd like to personally claim every tile with 0-0-0-0-0 resources. No-one is to settle there or risk angering the pandagods who shall smite you with thunder.
My point is that did anyone actually want to settle on Farra Isle before this? If you did and you have a spot outside the 10 square courtesy-zone then decide if your alliance are powerful enough to defend the spot. If they are, ask your leadership for permission and go ahead as planned. If StA wish to attempt to remove you, that is their prerogative. Theoretically, anyone can claim any square they want.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 06 Feb 2012 at 17:03 |
dunnoob wrote:
Quackers wrote:
The 10 square rule is being polite but really it gives both towns the distance they need to grow using the sov around them. |
The exact number of interesting spots I've found in over 50 days with distance 10sq to any existing town is zero. |
5 food tiles can be interesting if you know how to use them. Believe me, I've done tons of math when it comes to this and so has some other people.
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 06 Feb 2012 at 16:27 |
Quackers wrote:
The 10 square rule is being polite but really it gives both towns the distance they need to grow using the sov around them. |
The exact number of interesting spots I've found in over 50 days with distance 10sq to any existing town is zero.
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Prometheuz
Forum Warrior
Joined: 23 Nov 2011
Status: Offline
Points: 230
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Posted: 06 Feb 2012 at 12:04 |
Tordenkaffen wrote:
I think it's fair considering how well represented StA are on Farrah Isle, but it would ofcourse be preferable if some of their local neighbours supported their claim as well.
- it may not be the most popular standpoint to take at the moment, but from the blueprints of Illyriad, regional based alliances stands as the rational direction of the game. Both pathfinding and factions have strong arguments for regional alliances. Players will simply have to work with this and be openminded. |
A reasonable proposition methinks...of course there will be always differences of opinion. Therefore I suggest that disputes be referred to the G0Dsdestroyer School of Mediation 
see below for a solution suggested by the master himself 
G0DsDestroyer wrote:
Well if someone wants to move to an island then they can fight one of StA's member's for it, not a battle to the death, just a tournament kinda thing. And I don't mean this to apply to everyone, for instance, not new players. Just my opinion though. And Brids, I'm sure Crow has more than 70,000 squares, considering that Crow has what 7, 8? alliances. |
A duel or tournament to settle a dispute is so much more exciting than a wrangle in the forums
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Lashka
Greenhorn
Joined: 29 Sep 2011
Status: Offline
Points: 89
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Posted: 06 Feb 2012 at 08:31 |
Perhaps when each alliance is finished measuring the size of their membership, we could get back to playing the game.
Honestly, boys...
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