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Topic ClosedSpell mastery.

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col0005 View Drop Down
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Direct Link To This Post Topic: Spell mastery.
    Posted: 04 Jul 2010 at 02:45
There are already plans to introduce magical units along with winged and animal units, however if mages can just become commanders then advancing a mage would be almost the same as advancing a commander so still more a military path, not be a magical path unless there is a new set of skills introduced for mage commanders.
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Arya View Drop Down
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Direct Link To This Post Posted: 03 Jul 2010 at 23:07
This is a very cool idea, being an elf, I was pretty disappointed at the lack of magical progression available when compared to military.

Either this, or mage units, or both! Wink
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Direct Link To This Post Posted: 03 Jul 2010 at 02:53
I was thinking that with magic that the magical comunity in the city gains experience as a whole.
It is the spell being cast that gains the level (the mages in to tower are coming to better understand the spell)
With diplomatic units it would probbably require a bit more of a shake up. In the link I posted there was talks of having a master assassin similar to the commander.
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Direct Link To This Post Posted: 02 Jul 2010 at 22:09
I want leveling diplos, that is for sure.
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Direct Link To This Post Posted: 02 Jul 2010 at 19:22
Sounds like a good idea, but I don't 100% understand it.  When you talk about the military path, do you mean commanders?  If so, are you saying you want leveling diplomatic and magical units?  I'd appreciate a little more clarification.
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Direct Link To This Post Posted: 02 Jul 2010 at 14:51
Thumbs Up i like this idea.....
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col0005 View Drop Down
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Direct Link To This Post Posted: 02 Jul 2010 at 13:02
At the moment the military is the only path where players can advance beyond just upgrading buildings. however surely an experience system could be put into place for the diplomatic and magic paths. Diplomatic options have briefly been explored in this link:
http://forum.illyriad.co.uk/assassins_topic672.html
However a framework for magic experience could quite easily be figured out in the form of "spell mastery" whereby each school, or possibly sub school, has a level and each level has one of the following effects:
  • Cooldown time is reduced by 1%
  • Required mana is reduced by 1%
  • Spell power is increased
  • Spell effects are improved eg ward of destruction now kills 255 rather than 250
  • Reduce commanders resistance to magic (assuming target army has resistance)


Edited by col0005 - 02 Jul 2010 at 13:04
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