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Topic ClosedSovreignty Resources Just Not Worth It

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Vytek View Drop Down
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Direct Link To This Post Posted: 29 Aug 2010 at 17:00
Sov square costs are as follows. 100 gold 10 rp per level per square distance from city on the vertical and horizontal. so a level 5 sov square 1 square from your city is 500 gold and 50 rp p/hour. factor in the distance and a lvl 5 sov square 2 squares from your city is now 1000 gold 100 rp p/hour. So a sov square at lvl 1 say 8 square from your city is a base 800 gold 80 rp p/hour per lvl of sov.

The diagonal cost is a 1.41 multiplier: so a lvl 1 sov square directly on the diagonol from your city is 141 gold and 14 rp. Ergo:  a lvl 5 sov square on the diagonal is 705 gold and 70 rp p/hour.

You do not get any resource bonus from a sov square unless a resource building is built upon it. Blank sov squares with no attendant buildings give you zero bonus's.


Edited by Vytek - 29 Aug 2010 at 17:09
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Akita View Drop Down
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Direct Link To This Post Posted: 29 Aug 2010 at 16:37

In other words, yeah, building sov resource structures on regular squares is mostly pointless, and it's only on above-average special squares where you get the best out of it.

This makes those few good spots more valuable (and more fought-for), and if you manage to find a concentration of good dolmens and other interesting stuff nearby (like, say, unit production bonus squares), you can almost guarantee there will be some pretty fierce fighting over it in the future, and more fighting is good for suppliers of weapons. 

This also means larger players have an incentive to spread out rather than colonize right next to eachother (for easy defense), so combat becomes noticeably more strategic too.


All in all, proper sov usage is highly situational, and it wouldn't be any fun in the long run if you could just use a cookie-cutter build anywhere at random on the map, now would it ?

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Direct Link To This Post Posted: 29 Aug 2010 at 16:25

Guys, guys, you're not seeing the full big picture here. Thanks to the way bonuses work, the use of sov resource squares is extremely important for cities WITH VERY HIGH TAX RATES. Let me explain. 

For instance, your city might have 5x L14 farmyards and a L12 flourmill and you have, say, Gift of Nourishment active on the city, and it's summer. The base production is 2860 food, and you have so far a bonus of +32% (24 mill, 5 spell, 3 summer).

With 0% tax rate, your actual food production is boosted another 25% up to +57%, so you get 4490 food. With the 25% default tax rate, no additional bonus granted, you get 3775 food. With 100% tax rate, a -75% penalty bringing you down to 57% of base, so you get 1630 food.

Now, enter a dolmen with 15 food somewhere nearby, and you build it up to L5, so you get 15% from there (for a measly 50 RP if you placed the city right beside it). All of a sudden, the numbers from above become:

0% tax rate, effective bonus +72%, or 4919 food ; 25% tax rate, effective bonus +47%, or 4204 food ; 100% tax rate, effective bonus -38%, or 2059 food.

In all cases, you effectively get a flat +429 food (15% of base) added onto the previous numbers REGARDLESS OF TAX RATE.


EDIT//NOTE : One food *used* at 0% tax rate translates into 4 gold at 100% tax rate.
So that 429 extra food could translate into as much as 1716 extra gold, and you "only" pay 500 gold for it (plus the RP, which would be worth another 12.5 gold plus whatever the extra materials might be worth to you if imported in book form).


A similar logic applies to all other resources too. Later on in the game, you can keep importing a small amount of books from book-production-centric smaller cities with moderate tax rates (decent RP production) to maintain the needed RPs for sov, and ramp up tax rates sky-high in your main city, allowing you to maintain an insanely strong military force (think ~50k basic ranged or ~13k heavy cavalry) without the need to constantly ship anything else in, let alone the massive amounts of either gold or food the city would otherwise need.


But yeah, the bonuses could stand to be a bit higher.

I suppose slightly pre-nerfed and adjusted to be better later on is more desirable than decent early but totally overpowered in later stages and in dire need of a readjustment by the time people have been working up to a setup with those bonuses in mind over weeks or months.



Edited by Akita - 29 Aug 2010 at 18:00
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lokifeyson View Drop Down
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Direct Link To This Post Posted: 27 Aug 2010 at 18:10
the trick is to look for the rare ones that have a 15-20 on resources with a farm land next to it, then hope it has some other squares around the farm that also have a %bonus on something you might like, then settle a town there

that in itself makes it more useful to bigger players and if multiple bigger hostile players are next to that one, they will fight for it......right?
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Direct Link To This Post Posted: 27 Aug 2010 at 10:12
+1 (costs too high)
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Direct Link To This Post Posted: 26 Aug 2010 at 16:30
I agree,i,ve got 1 now but don,t think i,ll bother with anymore as like it,s been said the cost in gold ph doesn,t justify what you get back in return.
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Direct Link To This Post Posted: 26 Aug 2010 at 01:09
yeah totally have to agree. at 1% then 10,000 basic production (about max for 5 fully upgraded farms) will only be exchanging 100 gold for 100 of one basic resource
sov should be something that all largish players should be fighting for control over, not something that only provides good market exchange rates for the fully advanced players
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Direct Link To This Post Posted: 25 Aug 2010 at 21:30
I'll judge that when I get someone set-up to make the Kobold horde...  Month or 3 down the line.  Many Orc candidates out there...  :P

Also when I start needing more gold then I do resources...
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Direct Link To This Post Posted: 25 Aug 2010 at 21:14
Got to agree, i got rid of all mine as the outlay in resources was just not worth it for me, even with the extra cities the gold outlay was to much, more so if gold is going to play a bigger part in the game.
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Direct Link To This Post Posted: 25 Aug 2010 at 17:55
I agree. The concept of sovren is neat and some of the benefits are nice. But I do think the costs out-weigh the benefits right now. Ive actually been removing some of my sovern claims to get the gold back as I find that more useful in its current state. 
I look forward to seeing what changes await us though!
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