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DemonKing View Drop Down
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Direct Link To This Post Posted: 18 Jul 2010 at 04:06
reserach soveriegnty, then serfs
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Direct Link To This Post Posted: 18 Jul 2010 at 01:17
question. i have some sovs now, i cannot build yet structures, but i thought that when no structure was built, they would yeld a result in gold or resources

am i wrong? a claimed tile without structures gives no benefit at all?

so far i could not track any benefit in gold or resources.
(.)
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AlDjotte View Drop Down
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Direct Link To This Post Posted: 15 Jul 2010 at 11:08
I 've seen 20's (though not in food, which is what I was looking for), I might even have seen a 21 (which would be the max, as the 5 values always add up to 25 and you don't get 0's)
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Direct Link To This Post Posted: 15 Jul 2010 at 10:19
they are all around you, you only have to look, there are some in every few map squares or if your lucky a few in the one your in, look for something like 12/13/14 in food, clay, iron, stone rather than the normal 3,4,5 and thats your jackpot resource, i dont think you are going to see one with 30 or more if thats what your thinking.
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Direct Link To This Post Posted: 15 Jul 2010 at 00:45
GM ThunderCat,

I don't think I was specific enough in my previous question.  Illyriad is a large, expansive world.  Is there a way to know where some of the "rarest of rare" locations are?  (ie.  large resource production or commodity area)  Or is it the intent of the Admin to make us "search out these rare treasures?"

Thanks,

Gandalf the White
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Direct Link To This Post Posted: 14 Jul 2010 at 23:58
Originally posted by Gandalf the White Gandalf the White wrote:

Quick follow up to that question.  Besides the old fashioned method of clicking on each square to find out its resource statistics, is there a way to quickly find out which squares are the more "rare" ones?

You can left click on the square and it will now provide a summary of the extra bonuses the square provides; otherwise:

From: Coming Soon: Sovereignty - Brace For Impact

Originally posted by GM Stormcrow GM Stormcrow wrote:

WHAT KIND OF BONUS WILL BUILDING A RESOURCE STRUCTURE ON AN NPC SQUARE GIVE?
These Squares have historically always been 0|0|0|0|0 squares (ie zero wood, zero clay etc).

They have been reseeded with semi-random permutations given 25 available 'plots' and you can see these permutations on the map now.

By semi-random, we mean that certain square types have had a propensity towards a certain resource abundance:
  • Ancient Forests tend towards Wood
  • Barrows tend towards Clay
  • Abandoned Mineshafts tend towards Iron
  • Standing Stones tend towards Stone
  • Dolmens tend towards Food
  • Ruined Towers have a random propensity
So one might find an NPC square with (eg) 20 Food on it, and building a Farming Community V here would provide:

5 x 20 x 0.2 =  +20% Food Bonus to the holding city

These NPC squares remain unsettlable to new towns.

NPC Faction spawns (and NPC resource spawns) on these Sovereign-held NPC squares will continue as usual, and will co-exist peacefully.  

... At least, for the moment...


PRODUCTION SOVEREIGN STRUCTURES

...snip to stuff about structures...

HOW MUCH BONUS DOES A PRODUCTION SOVEREIGN STRUCTURE GIVE?
Depending on the focus taken by the city, the Square Chosen, Sovereignty Level claimed and the Structure Level built... "a lot".

Cities can now specialise in production areas - both of secondary resources (Livestock, Swords etc) as well as unit types (Cavalry, Diplomats etc).

All Production Sovereign Structures give an increase to the hourly production speed of the Sovereign Holding town for the Structure's bonus type, according to the following formula:

( 5  + [Additional Terrain Bonus] ) * [Sovereignty Structure Level]= %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the per Structure Level figure.  So instead of the %age Bonus running from 5% to 25% (for Sovereignty Structure I through V), it can also run from 6% to 30%, 7% to 35%, or 8% to 40%.

These Terrain Types and Extra Bonuses are:

Terrain TypeStructureExtra Bonus
Abundant crops
Brewer's Yard3%
Sharp cragsBladesmith3%
Abundant Quarry 
Plate Forger3%
Craggy peaksArmourer3%
Wooded landPoleturner3%
Bountiful landCattle Rancher3%
Rich Clay SeamPapermill3%
Thick ForestBowyer3%
Clay seamRenderer3%
Rocky outcropFarrier3%
Fertile pastureJousting Yard2%
Bleak mountains 
Finishing School2%
Turned Clay
Bridlemaker2%
Wooded GladeTraining Ground2%
Rich quarryMilitary Academy2%
Treacherous mountains 
Brewer's Yard2%
Landslip
Assembly Yard2%
Abundant ClayPapermill2%
Dense ForestTarget Range2%
Wooded QuarryEngineering Yard1%
Stony groundArmourer1%
Forested hilltop 
Bowyer1%
Lonely peaksPlate Forger1%
MountainsBladesmith1%
Fertile orchardBrewer's Yard1%
Exposed ClayRenderer1%
Heavy Clay Seam
Bridlemaker1%
Fertile groundFarrier1%
Alluvial plainCattle Rancher1%
Light woodsPoleturner1%
ScrublandFinishing School1%
Open PlainsJousting Yard1%
MoorMilitary Academy1%
ClearingTarget Range1%
TundraTraining Ground1%

For anyone interested, these bonuses have been allocated to square types based on what makes sense (ie Woods for Bows etc) as well as abundance/scarcity.  The higher the bonus, the more scarce the square.
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Gandalf the White View Drop Down
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Direct Link To This Post Posted: 14 Jul 2010 at 23:44
Quick follow up to that question.  Besides the old fashioned method of clicking on each square to find out its resource statistics, is there a way to quickly find out which squares are the more "rare" ones?
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Direct Link To This Post Posted: 14 Jul 2010 at 23:14
around you are squares,
if you point square with mouse, you can see numbers on front of each base resources (to the left).
square with big numbers give big bonus to your resources if you own them.

Tomorrow, you will be able to send your army on those square, and claim this square as yours. it is different from settling because you don't build a whole city.

When you own a square, you get bonus to your resources production, but the nature of the bonus depends on what you choose to build on it. you can only build 1 thing per square, so you only get one bonus for one type of resource only.

to own the square, you must pay gold and research points. The further away you are from the square, the more expensive it will be.

You can own the square to different levels, the higher the level, the bigger the building on it can get and therefor the bigger the bonus to your town.

try to look for the squares with over 12 in one rescource.

Hope I was clear.


Edited by bartimeus - 14 Jul 2010 at 23:20
Bartimeus, your very best friend.
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Reospeedwagon View Drop Down
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Direct Link To This Post Posted: 14 Jul 2010 at 22:51
Can someone explain this without killing my brain?
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