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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 23 Apr 2011 at 20:58 |
There is currently no food cost for establishing/building or maintaining sovereignty squares or structures. If anyone here wishes to contribute and is unsure as to what the current precise details are regaring how exactly sov works, please take the time to read through this announcement (it will teach you alot): http://forum.illyriad.co.uk/coming-soon-sovereignty-brace-for-impact_topic765.html I DO agree with you that ingame when you complete a "production structure" (every structure except "resource structures") it lists the building as having a food upkeep. I will add this error to the list. If you want to see a breakdown of you food income/outlay go to the bottom of this page: http://uk1.illyriad.co.uk/#/Town/Resources |
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 23 Apr 2011 at 20:29 |
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Nevermind
Edited by Tordenkaffen - 23 Apr 2011 at 21:21 |
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 23 Apr 2011 at 20:22 |
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Fixes/Improvements:
- Structure Build/Demolish Times - At the moment before you build a structure it tells you the build time. But there is no 'completion time' once you have started building, and there is no listed 'demolish time' or 'demolish completion time' displayed anywhere. IMO it would be nice to have these displayed in a similar way to buildings within a city. I believe there was a counter like this on the old interface but not in the new. - Downgrading Sov Claims - So at the moment when you downgrade a sov claim it keeps on downgrading, all the way until the claim expires totally unless you make the effort to log on when the claim is at the right level, move an army to the square and reaffirm the claim. It would be exceedingly useful to be able to just select a target level to downgrade the claim when you first downgrade. - Target levels for Claims / Structures - Would it be worth having target levels for sov claiming aswell to make the whole process easier/more accessible/fun (still dependent on having an army present at the start of each claim level) or is this too much automation/too easy? Likewise, should building/demolishing structures have automatic target levels or should they remain the same as in-city buildings? - HMs idea - Sov Structure Bonuses During Delevelling - At the moment a player gets no kind of bonus from a sov structure during delevelling (but DOES during sov claim increasing)... so should a player instead receive the structure bonus at the lower level? And should there be a distinction made between self-initiated delevelling and hostile counter-claims (like structure bonus or no structure bonus, target level set by player and target level of 0). - HMs idea - Relative Coordinates for a City's Claims in Overview - At the moment it's not clear which claim corresponds to which tile without the laborious process of memorising 6 figure coordinates then zooming in on the world map and working out which sov claim they belong to. A new local coordinate system just for the sov overview screen would solve this (with the city at 0|0 in the new frame obviously). - HMs idea Bugs/Glitches: - Production Structures have a 'food upkeep' cost - displayed in a table with other upkeep costs when you complete a structure. - Not Fixed - Sov Bonus % is displayed incorrectly - - Unclaiming times for sov squares are incorrect - I've only tested this for reducing level 4 to level 3 sov so far - in this case it displays a reduction time of 4 days and when you start the reduction it counts down from 5 days. (if this is also true for other levels I would suggest that the "claim decrease" time has been accidentally made the same as the "claim increase" time for the next level. - Not Fixed Keep the ideas coming and I'll add them to this list if they're sensible! edit: updated to cross off a couple of fixed bugs. Edited by Createure - 23 Apr 2012 at 15:44 |
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 23 Apr 2011 at 20:10 |
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Ok first off: I LIKE sovereignty. I think the way the dev team has designed it is in general, brilliant. It really does add a massive new level of complexity and branching out of possible strategies for advanced players' cities and accounts.
But I was chatting about the merits of various sov strats in alliance chat today and came across a number of small issues that could be improved to make sov a far more inviting, user friendly and enjoyable game element for all. So I've decided to make this thread for 2 purposes: - Firstly: The collection and discussion of various fixes/improvements to sovereignty as it exists today. - Secondly: I would like to see endorsement by as many older Illy players as possible for ideas they like so we can get these changes made. THIS THREAD IS NOT FOR TOTALLY *NEW* CONCEPTS RELATED TO SOVEREIGNTY. (first person to mention 'outposts' will recieve unfriendly visitors ingame ) |
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