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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 23 Jun 2012 at 22:03 |
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More about this tricky business: If you got the maximum of twenty sovereignty structures, and more than twenty sovereignty squares, and if you want to get rid of some level 1 claims with level 1 structures, because you want to build a new structure on another square, then you should first demolish the structure.
Demolishing a level 1 structure takes less than a minute, and as soon as it is gone you can build a new structure elsewhere. OTOH you cannot demolish the structure when you first rescind the claim on its square, and rescinding a level 1 claim with or without level 1 structure takes a day. |
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 11 Jun 2012 at 02:15 |
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There are an interesting step by step guide to claiming sovereignty and a guide to sovereignty, and after reading these guides I tested how getting rid of unwanted sov levels actually works.
Background: I use my old capital as lab for the new towns. One of these experiments resulted in a sov level 3 square with a level 2 cattle ranch. Actually I even had a cattle ranch 5 on sov level 5 for some time, yielding a 5*5=25% cow bonus. But it became soon clear that I can't really afford to pay 2400 clay + 2400 iron + 2400 stone + 2400 wood per hour for faster cows in a still growing town. Therefore I used the square for a mineshaft 5 (iron bonus) with no upkeep costs per hour, and built three cattle ranches at level 2 for a 3*2*5=30% cow bonus with upkeep costs of 3*300=900 instead of 2400 each per hour. With a cattle ranch 2 on a sov level 3 forest square my troops refused to justify the third level for military reasons, and my merchants decided to get rid of it. That resulted in the following system message:
All sov costs and the complete cow bonus immediately vanished. The status of the square changed from "balanced" to "falling". I tried to stop the fall below level 2 by an immediate occupation minutes later, but that only allowed to get back to a balanced level 3. And of course I was offline when the procedure finally reached level 2, and continued to fall. Some hours later my sovyet army occupied the square again for a few minutes, and I claimed sovereignty again. The status immediately went from "falling" to "rising", all costs for level 2 and the cow bonus were re-activated, and the existing cattle ranch 2 survived the few hours in free fall towards level 1. Edited by dunnoob - 11 Jun 2012 at 02:20 |
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