[SOUTH] - Code of Conduct Signatories |
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Velociryx
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Joined: 11 Sep 2012 Location: Myrtle Beach, S Status: Offline Points: 45 |
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Topic: [SOUTH] - Code of Conduct SignatoriesPosted: 18 Jul 2014 at 01:33 |
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These points, taken from KP's Peace thread, resonated with me:
4) Both sides will become the first signatories to an Illy War Convention which defines a code of conduct for alliance wars - terms such as not razing or sieging to under 2K pop, more than 30% of a players cities. 5) All signatories will work together to persuade other alliances to sign up and to prevent infractions. ____ I don't think it's too radical of a statement to say that most of us here would rather not see Illy become like so many other games of this genre, where it is deemed acceptable to siege a player out of the game, or stalk them from one alliance to another for some or other perceived slight. For our part, SOUTH is primarily a trading alliance. We're small, we're regional, and we tend to stay out of everyone's way. That said, I don't think I'm going out on much of a limb to say that behavior as described above isn't good for the game, and isn't a direction we want to head in. I know it was KP's vision that they and this "Grand Alliance" (whatever that is - we've not been involved in the war, so I really don't even know what that is or means) would be the first signatories of such a pledge, but while the terms of a possible peace are being kicked about, I would like to formally support the proposition as outlined above. It seems to me that it is very much in keeping with the good heartedness and generosity we show to new players on their arrival here. I myself was a recipient of such good will. It was one of the things that made me decide to stay. Having said that, such kindness and generosity is rendered rather pointless if we allow the other to occur. Surely by now, whatever grudges both sides in this war had have been paid for in full by the blood shed thus far in the conduct of the war. Let us have peace and rebuilding, and then, let us, as a community, reaffirm our commitment to a code of conduct that doesn't see us become like Evony and the rest. Illyriad is special. Let's keep her that way. Anybody else from any other alliance that could get behind such a pledge, post your support for it here. -=Vel=- |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 18 Jul 2014 at 08:02 |
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I applaud your effort to encourage people to move toward peace. However the specific clause you mentioned actually benefits warlike alliances rather than peaceful alliances. I have serious reservations about agreeing to that in the absence of other important agreements.
Essentially it would mean that people could start aggressive war with little concern for serious consequences. That would in my opinion make people MORE likely to start wars, and alliances that wish to be peaceful would be the ones that suffer. Whereas the warlike alliances would not have to worry too much because they would never face significant losses. I do want peace, but please think through the consequences of the specific proposal before you endorse it.
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Velociryx
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Joined: 11 Sep 2012 Location: Myrtle Beach, S Status: Offline Points: 45 |
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Posted: 18 Jul 2014 at 08:07 |
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I appreciate your concerns, but I have to say that I do not really see how moving from a stance of pruning accounts rather than outright hunting them to extinction is any better. At all. :)
I can tell you that if I were to lose three of my ten cities, I would regard that as a fairly serious consequence. *grin* Edited by Velociryx - 18 Jul 2014 at 08:09 |
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Rill
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Posted: 18 Jul 2014 at 08:11 |
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Personally I think if a code were to be created, it would make more sense to create one focused on avoiding war, rather than limiting the consequences of war if it occurs. Or at least such a code should have a balance of those interests.
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Velociryx
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Posted: 18 Jul 2014 at 08:15 |
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No argument from me on the balancing of interests. Clearly, such a pledge would need more than just the two highlighted points. But I don't think you'd find many (warlike or peaceful players) who would make the claim that hunting accounts to extinction becoming increasingly commonplace is, by any definition a "good thing." I would hate to see Illy become one of "those games" where as soon as the newbie protection disappears, out come the knives, which is exactly what such a stance opens the door to. Balance interests? Absolutely - but the points above should be a part of such a balance.
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Rill
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Posted: 18 Jul 2014 at 08:21 |
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I would advocate for development of a code such as the one we're talking about, but I think that the code should be developed by a group of people -- including people not parties to this war, who may have clearer vision about things.
Perhaps the peace terms should include a commitment to working toward such a code? Edited: I do want to say that I'm a bit ambivalent about the idea of any code. My main problem with it is that any such code will tend to emphasize the interests and expectations of the large alliances that will provide the muscle behind the code. As such, it can be just another means of perpetuating that hegemony. I am of course a member of one of those larger alliances, so what I'm saying is advocating against giving myself and my alliances mates -- as well as my peers in other large alliances -- too much power. I am not convinced that having a formal code would prevent some of what I see as harmful practices by people who have invoked Illy's informal codes in the past. That is, that "violations" of the code by those with power will tend to be overlooked, while those same powerful folks would exploit the provisions of the code to enforce their own agenda. Ideally the code would provide important protections for independent players, small alliances and peaceful players, but I guess I am not confident that it would not just become one more way for people who are already large and powerful to maintain that power.
Edited by Rill - 18 Jul 2014 at 08:26 |
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Velociryx
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Posted: 18 Jul 2014 at 08:25 |
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I think ultimately it is going to be up to the clear victors of this war. Separate from the peace talks.
It's their server now. We live in their shadow. They may not set the full agenda, but they absolutely set the tone and call the tune. Whatever world they choose to make, that's what's going to be. If they decide that hunting to extinction is the new normal, then that's just how it is. If they choose to open the door to such talks, that sends a very different (and much better, IMO) message. Based on actions so far...I'm finding it unlikely that they'll be all that excited about the prospect of such talks. Perhaps that will change in time, but on the basis of what we're seeing...at present, I can't say I have much faith in that. Edited by Velociryx - 18 Jul 2014 at 08:26 |
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Grego
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Posted: 18 Jul 2014 at 08:29 |
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Some always try to play nicely and will judge every case individualy according to it's specific situation, which is hard to do with raw, mathematic set of rules. Some other can use spin or false flags, then raise crusade under Convention banner. All seen through our little history.
I'm not surprised that KP tries to pocket latest idea of Illy code of conduct but is yet to be seen who will play role of feared world cop in the future. |
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Velociryx
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Posted: 18 Jul 2014 at 08:36 |
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I dunno 'bout the "yet to be seen," part, Grego...seems pretty clear to me who's gonna be stepping into that role. The Grand Alliance is the new Sheriff in town. From here on, everything they do (beginning with whether they keep the boot on H?'s neck until their opponents are dead, or whether they let them up, let them live, and rebuild) is going to resonate strongly throughout the tapestry of the game.
If The Grand Alliance hunts H? to extinction, that sends a message. It's open season. That's why it's incumbent on THEM, and not H? to end the war. In the other thread, I offered up everything they asked for as terms went. Everything they wanted...right there for the taking. If the offer was genuine, they'll accept. If not - I don't think it's a stretch to expect them to hunt to extinction, and then nobody's safe. Could I be wrong? Absolutely. I am writing from a hospital bed and kinda dopey just now...LOL But I don't think so. Edited by Velociryx - 18 Jul 2014 at 08:37 |
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Rill
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Posted: 18 Jul 2014 at 09:43 |
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The main problem with your offer in the other thread, Velociryx, is that you are not in H?
As I observed previously, I empathize with you 100% because I tried something similar in the Consone war. But a war cannot be ended by people outside the war -- it needs to be resolved between the warring parties. I also disagree with your interpretation about the new sheriff in town. Personally I think Illy has moved beyond either the possibility or desirability of one alliance or a set of alliances being a sheriff, peace officer or superpower. I think we are in a world where people will have to think for themselves, a much more dynamic environment with multiple large alliances counterbalancing each other, without any having the power to dictate play. Is that a good thing? I don't know. And of course my assessment of the situation may be incorrect. But I think it is interesting to watch.
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