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Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
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Posted: 01 Feb 2013 at 17:39 |
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So yeah, good luck with those 3.5k T2 cav that take you over a month to replace.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 01 Feb 2013 at 18:06 |
do people understand its the same game, same players and same alliances? which means once the time comes it will be up to people to decide if fights starting in the new lands will be restricted there or follow us here.
for me, i see it following us here aswell, you attack my towns there you should be ready to lose all your towns here aswell.
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Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
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Posted: 01 Feb 2013 at 18:26 |
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Once Broken Lands has enough new players who aren't in Elgea as well, they'll have their own alliances and their own wars. Not everyone will want to play in both.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 01 Feb 2013 at 18:31 |
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yea, new players will be a change. we wont know the meta game until the expansion is out, which is probably not for another 2-3 years :)
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 01 Feb 2013 at 20:33 |
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It sounds to me like Virten cities may break sieges/'cades as well as defend those encampments. By the same token, Virten cities may not reinforce other cities - strictly field operations. The No Sov limit will reduce the ability of a Virten city to rapidly produce troops so that is somewhat of a regulator on the Virten cities - so they have the economic potential of our cities before Sov was introduced.
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Hadus
Postmaster
Joined: 28 Jun 2012
Status: Offline
Points: 545
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Posted: 01 Feb 2013 at 21:04 |
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As long as siege and newbie farming do not become sources of casual entertainment in Illyriad, I welcome a change of pace to a more conflict-oriented play style on the new continent.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 01 Feb 2013 at 21:29 |
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Cities in the protected lands may serve as bases for advanced resource production and crafting, rather than troops. I do think the devs are a little naive to claim that people in the protected area can compete in a meaningful way in tournaments, because of the limitations to sovereignty that will not allow them to reproduce troops. That doesn't mean that there is no place for a city or two in the protected area within a player or alliance's overall strategy, but I think there will be plenty of people who mostly enjoy tournaments and PvE who will place their cities in the unprotected areas -- whether the people who want Evony-style play like it or not.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 01 Feb 2013 at 21:50 |
Frankly, I haven't seen PvE players in Elgea being ganked or zerged. What I have seen are PvE players joining alliances that are PvP oriented and then finding themselves in conflict because of the alliance leadership.
How can you tell if an alliance is PvP? Does the alliance make land claims? Then it is PvP since NPCs are unaffected by land claims.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 01 Feb 2013 at 22:05 |
Rill wrote:
Cities in the protected lands may serve as bases for advanced resource production and crafting, rather than troops. I do think the devs are a little naive to claim that people in the protected area can compete in a meaningful way in tournaments, because of the limitations to sovereignty that will not allow them to reproduce troops. That doesn't mean that there is no place for a city or two in the protected area within a player or alliance's overall strategy, but I think there will be plenty of people who mostly enjoy tournaments and PvE who will place their cities in the unprotected areas -- whether the people who want Evony-style play like it or not. |
Peace zone will become warehouses for all the alliances to store their goods so no one can get to them.
As far as actually creating a PVP continent, this expansion will succeed but not in the way everyone here thinks so. I predict that Elgea will soon become the premier PVP continent, with anyone interested in doing PVE or tournament to begin building in Broken Lands.
Broken Lands will give new and small players a chance to start fresh at ground 0 with everyone else. That is going to leave large and older players in Elgea. With all the noobs starting in Broken Lands, Elgea will enter into a severe turf war. I suspect many alliance wills encourage behavior in the lines of "this is our territory, if you don't like it go to Broken Lands with all the other new people, OR ELSE."
Alliances will be much more inclined to destroy each other's Elgea cities because they can force their opposition to build in Broken Lands. The idea of destroying a players entire empire is gone, now your just destroying their Elgea Empire. They can/will always have their Broken Lands empire.
The Broken Lands will end up being a safe Haven from the larger intimidating alliances of Elgea. The result will be only established military alliances will be left in Elgea.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 01 Feb 2013 at 22:07 |
The_Dude wrote:
Frankly, I haven't seen PvE players in Elgea being ganked or zerged. What I have seen are PvE players joining alliances that are PvP oriented and then finding themselves in conflict because of the alliance leadership.
How can you tell if an alliance is PvP? Does the alliance make land claims? Then it is PvP since NPCs are unaffected by land claims. |
Depends what you mean by land claims. Pretty much everyone is going to want to claim sovereignty at some point or another. While this may have the effect of bringing one into conflict with other players, it does not necessarily express a desire to do so.
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