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Topic Closedsoon no more anti war crying

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geofrey View Drop Down
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Direct Link To This Post Posted: 01 Feb 2013 at 22:05
Originally posted by Rill Rill wrote:

Cities in the protected lands may serve as bases for advanced resource production and crafting, rather than troops.  I do think the devs are a little naive to claim that people in the protected area can compete in a meaningful way in tournaments, because of the limitations to sovereignty that will not allow them to reproduce troops.  That doesn't mean that there is no place for a city or two in the protected area within a player or alliance's overall strategy, but I think there will be plenty of people who mostly enjoy tournaments and PvE who will place their cities in the unprotected areas -- whether the people who want Evony-style play like it or not.

Peace zone will become warehouses for all the alliances to store their goods so no one can get to them. 

As far as actually creating a PVP continent, this expansion will succeed but not in the way everyone here thinks so. I predict that Elgea will soon become the premier PVP continent, with anyone interested in doing PVE or tournament to begin building in Broken Lands. 

Broken Lands will give new and small players a chance to start fresh at ground 0 with everyone else. That is going to leave large and older players in Elgea. With all the noobs starting in Broken Lands, Elgea will enter into a severe turf war. I suspect many alliance wills encourage behavior in the lines of "this is our territory, if you don't like it go to Broken Lands with all the other new people, OR ELSE." 

Alliances will be much more inclined to destroy each other's Elgea cities because they can force their opposition to build in Broken Lands.  The idea of destroying a players entire empire is gone, now your just destroying their Elgea Empire. They can/will always have their Broken Lands empire. 

The Broken Lands will end up being a safe Haven from the larger intimidating alliances of Elgea. The result will be only established military alliances will be left in Elgea. 



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Direct Link To This Post Posted: 01 Feb 2013 at 21:50
Frankly, I haven't seen PvE players in Elgea being ganked or zerged.  What I have seen are PvE players joining alliances that are PvP oriented and then finding themselves in conflict because of the alliance leadership.

How can you tell if an alliance is PvP?  Does the alliance make land claims?  Then it is PvP since NPCs are unaffected by land claims.
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Rill View Drop Down
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Direct Link To This Post Posted: 01 Feb 2013 at 21:29
Cities in the protected lands may serve as bases for advanced resource production and crafting, rather than troops.  I do think the devs are a little naive to claim that people in the protected area can compete in a meaningful way in tournaments, because of the limitations to sovereignty that will not allow them to reproduce troops.  That doesn't mean that there is no place for a city or two in the protected area within a player or alliance's overall strategy, but I think there will be plenty of people who mostly enjoy tournaments and PvE who will place their cities in the unprotected areas -- whether the people who want Evony-style play like it or not.
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Direct Link To This Post Posted: 01 Feb 2013 at 21:04
As long as siege and newbie farming do not become sources of casual entertainment in Illyriad, I welcome a change of pace to a more conflict-oriented play style on the new continent.
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Direct Link To This Post Posted: 01 Feb 2013 at 20:33
It sounds to me like Virten cities may break sieges/'cades as well as defend those encampments.  By the same token, Virten cities may not reinforce other cities - strictly field operations.  The No Sov limit will reduce the ability of a Virten city to rapidly produce troops so that is somewhat of a regulator on the Virten cities - so they have the economic potential of our cities before Sov was introduced.
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Direct Link To This Post Posted: 01 Feb 2013 at 18:31
yea, new players will be a change. we wont know the meta game until the expansion is out, which is probably not for another 2-3 years :)
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Direct Link To This Post Posted: 01 Feb 2013 at 18:26
Once Broken Lands has enough new players who aren't in Elgea as well, they'll have their own alliances and their own wars. Not everyone will want to play in both.

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Direct Link To This Post Posted: 01 Feb 2013 at 18:06
do people understand its the same game, same players and same alliances? which means once the time comes it will be up to people to decide if fights starting in the new lands will be restricted there or follow us here.

for me, i see it following us here aswell, you attack my towns there you should be ready to lose all your towns here aswell.

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Direct Link To This Post Posted: 01 Feb 2013 at 17:39
So yeah, good luck with those 3.5k T2 cav that take you over a month to replace.
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Direct Link To This Post Posted: 01 Feb 2013 at 17:31
Originally posted by Elmindra Elmindra wrote:

No sov, 5 food, half mana.  You could support with basics and with a one-time decent attack, but forget about replacing those troops any time soon.

Hmm...The wording is "you cannot attack other players' cities or participate in city-based PVP outside of Virten."  Wonder if it is allowed to attack siege camps since they are not city proper?  I would hope not but then coding against that would be difficult especially if it is allowed to attack NPC's or squares outside of Virten.   I am not sure if "reinforcing" would be valid under the strict reading of the statement since I would imagine that would be considered participating in city-based PVP.  


*** Should have kept reading the FAQ 

"and will not allow you to send attacks against any other players' cities. "  

So, support seems likely as would the ability to attack siege camps and other encamped player units. 


Edited by Anjire - 01 Feb 2013 at 17:34

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