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Brids17
Postmaster General
Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 01 Feb 2013 at 14:04 |
Because unlike Elgea you are choosing to place your cities in a pvp zone.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 01 Feb 2013 at 14:03 |
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its going to be hard to play both servers unless u just want to vocally play both. i cant believe with a fresh start and all the great variables the devs have provided that the gameplay will not be the same at all. please keep the 100 member limitation per alliance and of course there is no need for training alliances on broken lances with the protected area. wow that limits the control of older accounts and alliances right away...i wonder how they going to bring over inactive accounts that are being sat?. and image there is finally going to be good areas to place castles without control of the older alliances. remember game play is going to change, people will play mainly on one server or the other and its very tough to start the game completely new when u are use to controlling everything on another server. accept that there are new ways to play, please dont bring over the same tired talk to broken lands
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ES2
Postmaster
Joined: 25 Sep 2012 Status: Offline Points: 550 |
Posted: 01 Feb 2013 at 13:51 |
That is what I said actually in GC last night, Also what someone else said "How do we know that threats wouldnt carry between both continents" "hm you are being pretty successful here when i want to be, better stop that or lose some cities in elgea." I personally just see this as an oppurtunity to have actual nations, though now I suppose that all the " pro-peace" players can reside in one area quite happily. |
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Eternal Fire
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 01 Feb 2013 at 13:35 |
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Or Broken Lands will be populated by mostly the same people that populated Elgea. So why wouldn't the same anti-war stance have been brought over to there?
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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Posted: 01 Feb 2013 at 13:08 |
Yeah, seems like Exodus followed by a rune and reinforcements from another city will be the only way to get inside and survive once it's populated. Then again, siege takes a long time and is very costly; I don't think it will be used willy-nilly there. Thieving and Raids will be far more common I think. |
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Chaos Armor
Forum Warrior
Joined: 07 Feb 2012 Status: Offline Points: 213 |
Posted: 01 Feb 2013 at 12:29 |
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For some reason the only thing I can think of when we speculate about the culture of the Broken Lands is "The Great American Melting Pot". A place for everyone, PvE and PvP!
Edited by Chaos Armor - 01 Feb 2013 at 12:30 |
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Hora
Postmaster
Joined: 10 May 2010 Status: Offline Points: 839 |
Posted: 01 Feb 2013 at 10:59 |
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The idea of choosing peace or war, and also how many cities you want to participate, is great. Alliances can raise their recruits in peace (had been such in Elgea, too, but now its definite safety...), and dedicated warriors get all the action they always wanted. Especially when Twilights talks about bringing "active gameplayers" from evony down there...
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Meagh
Forum Warrior
Joined: 16 Jul 2011 Status: Offline Points: 224 |
Posted: 01 Feb 2013 at 07:08 |
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Any war will not be contained to any specific land mass or within the little PVP areas in Broken Lands.. It is the same server with the same player associations. Any act will have consequence throughout, the only exception is if you restrict your activities to huggsville.. err the Kingdom of Virten. - M.
ps and I think there will still be anti-war crying. that is ... normal. Edited by Meagh - 01 Feb 2013 at 07:11 |
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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Posted: 01 Feb 2013 at 04:14 |
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I definitely anticipate increased hostilities in the new server, but I'd hesitate to call it a "war server."
Because you use the same account and presumably maintain the same alliance affiliation between both servers, actions in one continent could have repercussions in the other. If I decide to attack a member of EE (only using them as an example cause I know some of the players there) in the Broken Lands, what's to stop them from laying waste to my cities in Elgea? This, I believe, will keep the amount of conflict in check, at least between players already established in Elgea. The x-factors are anonymous alts and new players, both of which could lead to a lot of unprovoked warfare. I'm hoping factions and quests give us some real reason to participate in PvP battle; war can be great fun, but only if it is driven by some purpose--rational or emotional. Attacking or being attacked "4 lulz" is not, for me, enjoyable in the least, not without at least some sort of plan or end goal (even if the goal is to gain/demonstrate power). |
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 01 Feb 2013 at 03:59 |
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personally i am contacting alot of people from evony to inform them of the new developments here, so many are interested starting the game on an equal playing field, this is definitely going to attract active game players...people be prepare for a different game than what we are currently playing, lots of new people
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