Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Something That's Bugging Me
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedSomething That's Bugging Me

 Post Reply Post Reply Page  <123
Author
Grego View Drop Down
Postmaster
Postmaster
Avatar

Joined: 09 May 2010
Location: Klek
Status: Offline
Points: 729
Direct Link To This Post Posted: 29 Apr 2013 at 12:12
"Your newbie elflings"?
What kind of contract you make with members of your alliance?
Back to Top
twilights View Drop Down
Postmaster
Postmaster
Avatar

Joined: 21 May 2012
Status: Offline
Points: 915
Direct Link To This Post Posted: 29 Apr 2013 at 11:55
locations of cities is very important. as the last war showed u dont want to be isolated or u are deadmeat. location is also important to gather materials. by joining an alliance early your alliance can place u in areas of strategic value needed for the alliance. an alliance can also provide newbies with locations of former players and provide much needed experience in sitting a mature account. remember many alliances are competing against each other in some aspect of the game. our alliance generally provides newbies with 6 prestige a day to build with. we often gear them to the more military part of the game and are very protective of our locations in the west. we encourage people to join our alliance as soon as they start playing and similar to others use our training alliance to teach military aspects of the game. if any of peeps in your training alliance wants to join us we dont have a problem with their size but we do have problems if they are poorly located.
Back to Top
Meagh View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 16 Jul 2011
Status: Offline
Points: 224
Direct Link To This Post Posted: 29 Apr 2013 at 11:54
My impression is that as a training alliance, which provides a temporary service of training new players, I don't know that i'd take offense with players recruiting from your fold or deciding to leave before they've 'graduated'. Recruiting Training alliances aren't like regular alliances.. the players are supposed to move on aren't they? If they feel they're ready now then i'd say more power to them. - M.


Edited by Meagh - 29 Apr 2013 at 11:57
Back to Top
Albatross View Drop Down
Postmaster General
Postmaster General


Joined: 11 May 2011
Status: Offline
Points: 1118
Direct Link To This Post Posted: 29 Apr 2013 at 11:17
I often wonder about the "potential" of new players. Inside every new player is a good vet (slowly) bursting to get out... or maybe not. So of all those casual newbies that wander in, which (if any) are going to be among your alliance's leaders in a few months' time?

You could answer your question two ways, depending on whether or not you knew those players to be strong candidates to grow to maturity. Perhaps the best answer is to accept that people come and go, and given enough turnover, you'll find the gems eventually. They'll stay if they had a rewarding experience and can find opportunities to grow in the future.

To answer your concern, perhaps just write to those players. It's possible to be objective, without crossing the boundaries that you perceive as territorial between alliances.
Back to Top
Auraya View Drop Down
Postmaster
Postmaster
Avatar

Joined: 17 Nov 2011
Status: Offline
Points: 523
Direct Link To This Post Posted: 29 Apr 2013 at 11:00
A certain alliance which I won't name has now recruited 2 of my newbie elflings before they have completed their training. The first time, I let it slide because anyone is free to leave as they wish but the second time makes me suspect they have actively approached my newbies and encouraged them to leave. No other elfling has ever left before graduation time. 

Don't get me wrong, I'm happy for my newbies to go there once they have graduated at 5k pop. I actively encourage them to fly the nest once they are ready, to whichever alliance they choose. I'm happy for them to pick that alliance now and will assist them to move closer to that alliance for when they graduate.. but I have a graduation requirement for a reason. 

The reason given for leaving, in both instances, is that they want to settle near their long term alliance and not have to move later. This makes no sense since they are free to settle wherever they want. I believe both have been under the impression that I am too far away to support them if they move to the opposite side of the map (which is rubbish.) They have both left before I've had the chance to explain to them.

So, should I approach this alliance and ask them to leave my players alone until they graduate? Or just ignore it as it's the choice of the newbie? I'd never try to keep someone who wanted to leave.. but I get the impression that's not the case here. 
Back to Top
 Post Reply Post Reply Page  <123
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.