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Auraya View Drop Down
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Direct Link To This Post Posted: 29 Apr 2013 at 16:15
That is how it already works ;) 
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Direct Link To This Post Posted: 29 Apr 2013 at 16:10
As you say "graduation", perhaps there's an official endorsement or medal at the end of it. Those who leave early don't get the certificate/medal/(inclusion in the list of honour) at the end.
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Direct Link To This Post Posted: 29 Apr 2013 at 16:07
+1. 

That is actually a very good idea KP and something which should probably be on my alliance page - I shall add it now. So far, I've been assuming that people understand this as there's a clear graduation point but you know what they say about making assumptions.. 
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Direct Link To This Post Posted: 29 Apr 2013 at 15:56
When you join an alliance you make a commitment to them and they make a commitment to you. The nature of that commitment will be different depending on the nature of the alliance and it's goals.

For a training alliance - their commitment to the new player is that they will train them as well as possible.  The new player commits that he/she will try their hardest to learn everything that is being taught and complete the "course".

Leaving before you have completed your training (Luke) is breaking that commitment and thus it's reasonable that the person doing the training should feel a little upset.

How far that is taken with a "poaching" alliance is up to the leader involved - but the other way is to take it as a compliment if an alliance wants your recruits so badly they will accept them before they are quite ready.

Auraya - you might already do this - but you could also clearly state as a condition of entry into your alliance that a newb will try their hardest to learn and will also try to stick the entire course.

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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 29 Apr 2013 at 15:28
This is largely off point. No-one cares about the resources sent in this particular case, nor has any claim over the newbie been made :P It's a training alliance, we're sad that we didn't get the chance to train him, worried he may not have the opportunity to be trained to the standard we offer but happy as long as he is happy and not being misled. I am satisfied that leaving is entirely his choice and the alliance in question isn't actively trying to take members before they've been fully cooked, so to speak. 

I actually see nothing wrong with wanting to nurture newbies. People seem to have funny ideas about hidden motives here xD Our leadership is full, we're not trying to keep anyone in Q&S. I like to make sure I've imparted as much advice as possible and that players get a good start to the game before they go off into the wide Illyrian world - something which I make no apology for. I'm not saying they can't get that elsewhere, before people accuse me of being all elitist, but I can at least ensure it with my own graduates. 

I started Q&S to be different from other training alliances, to offer a higher quality training than just spamming resources and I think we achieve that. I'm immensely proud of the handful of players who have made it to graduation. Our graduate medals are intended as a badge of honour - handing them out is a privilege - and only those who obtain them are guaranteed to be fully trained in the basics. 
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Direct Link To This Post Posted: 29 Apr 2013 at 15:10
Originally posted by ES2 ES2 wrote:

Forbid that an alliance should not be a little disgruntled ...
This depends on how an alliance is run. If you think there are things worth protecting, then don't give them freely. If you think there are secrets worth keeping, then use rank, privilege, and alliance 
forums (or external resources) that protect information.

Just like sending in-game missions, you only expose what you're prepared to lose as advantage. Having training alliances grossly simplifies this, but it's possible to operate a tiered structure of need-to-know, or of limiting how much you support newer players, within a full-featured alliance.
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Direct Link To This Post Posted: 29 Apr 2013 at 13:46
Originally posted by Ossian Ossian wrote:

Originally posted by Auraya Auraya wrote:

This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
 
A new player is no one's property. No one player nor alliance can claim ownership of a new player by claiming that they may ( or may not) know more about the game or that they sent them resources!

Forbid that an alliance becomes something beyond an easier way to obtain resources, forbid that it becomes an actual "alliance" of players that stick together even when times are a little tough on everything from military movements to resource supplies. Forbid that an alliance should not be a little disgruntled to be told by a player much after initially joining the game that the player will aid the alliance with the population it will increase with daily resource shipments, then the alliance finding that the player jumped ship.

I would be vastly irritated and even more so at those who continually yell "freedom for all" without taking in regards to my essentially stolen goods*.





*This was all purely hypothetical but I hope you see my point.
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Direct Link To This Post Posted: 29 Apr 2013 at 13:08
Originally posted by twilights twilights wrote:

By joining an alliance early your alliance can place u in areas of strategic value needed for the alliance.

That's completely understandable however when you look at the city locations of 1 of the players in question for this thread and find that they've put him on a non 7 crop when a 7 crop with ideal resource layout for his race with a dolmen for crop sov is literally 5/6 tiles away you wonder if they've actually been advised on locations much at all and if so why would they not recommend the far superior tile right next to the proposed one?

Accepting people will leave is not the main issue here, elflings are encouraged to leave once we're happy they have been trained well and if they were to leave for another alliance before then who continued training them it wouldn't be so bad but these players were keen players and basing it off the locations (not the general locations but the tiles within the area they have moved to) it looks very much like they have either been left to their own business or are being poorly advised.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 29 Apr 2013 at 13:03
Originally posted by Auraya Auraya wrote:

This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
 
A new player is no one's property. No one player nor alliance can claim ownership of a new player by claiming that they may ( or may not) know more about the game or that they sent them resources!
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Auraya View Drop Down
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Direct Link To This Post Posted: 29 Apr 2013 at 12:52
This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
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