Hi all,
Now that we're fully into the swing of Siege & Sally Forth between large forces (and those attacks appear to be working as intended

) I'd like to solicit some thoughts.
If the issues I'm discussing here aren't clear to you, or you don't understand what I'm talking about in any detail then - without wishing to seem rude - this thread isn't for you, and whilst your comments are interesting, this isn't a Q&A thread.
This thread is specifically aimed at those players who have experienced sieges on either side, but I'd also like these players to consider these questions from *not only* the perspective of their own alliance or personal perspective, but also from the perspective of "the game as a whole" (ie everything from the siege-capable bully wailing on the new player "just because he can" to the all-out wars we're currently seeing).
I've spoken with a number of players involved in these big sieges, and two major threads seem to run through their comments.
Problem A. Sieges are concluding too fast already - and it'll only get fasterGiven that there are no actual physical restrictions on army size - accelerated by the fact that the "food/tax" bar is shortly to be raised substantially - there will come a time where cities, regardless of their size *and* defences can be "instapopped". This isn't right.
Problem B. Sieging (and defending against sieges) requires *far too much* manual manipulationThe effort of co-ordinating siege armies and siege defenders is immensely time-consuming and burn-out isn't good for anyone.
I agree with both sentiments, and have some thoughts on what we can do to make things better for everyone now, and in the future. And I'd like feedback on these thoughts, along with other suggestions in case there are any issues/solutions I've missed.
Please note that most of my suggestions below are concerned with problem A. But I'd still like thoughts from players on solving problem B as well. The likelihood is that getting a solution to problem A is going to be quicker than getting a solution to problem B.
There are short-term fixes, and longer term fixes. This is a pick-and-mix menu, it's not an either/or - many of these things can (and should) be done in tandem if they're the right solution.
Possible solutions (short-term and longer-term) include (and please use this numbering if responding directly):
a) Dramatically reduce to-hit numbers for Siege Engines
b) Reduce the blanket 6H Sally Forth timer
c) Only allow a city to be sieged from one surrounding square, *or* allow Sally Forth to continue to be a 6H timer, but operating on *each* sieging army
e) Extend the 12H pre-siege timer
f) Increase the gap between bombardments upwards from 1H to xH
g) Only allow sieges on cities within a certain size differential (either alliance pop or individual pop)
h) Limit the number of siege engines in any one army, perhaps as a function of target city population, or as a function of "supporting army size", or both (or other!)
i) Allow players to Sally Forth *before* the siege bombardment begins
j) Increase upkeep cost on Siege Engines, dramatically
k) Allow neighbouring cities to also Sally Forth against hostile armies, regardless of the hostile armies' target
l) Give buildings in the city "hit points", so when hit by a siege engine they're not instantly levelled-down. There could be skills (and/or additional construction options when constructing a building to influence building hit points), and the higher the building level, the more hitpoints
I'm sure there are many more options - these are just the ones that have been kicked around by the dev team, and some are already based on suggestions from the players.
I'd be delighted to hear people's thoughts on this; either the suggestions made above or other suggestions.
Bear in mind that I'd like some short-term "quick" fixes as well as some longer term fixes.
And please leave Alliance Politics at the door on this one!
Best,
SC
Edited by GM Stormcrow - 22 Jul 2010 at 23:18