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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Topic: Soliciting Thoughts on Alliance Barriers To EntryPosted: 30 Mar 2010 at 21:09 |
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I hadn't noticed ongoing activity in this thread.
![]() An hour per day of NAP for cooldown sounds decent. It could be more, but if it is, perhaps there should be an upper bound, like perhaps 3 days. You wouldn't want cooldown to last so long that people feel they can't change direction at all, or find themselves pigeonholed come final chapter. |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 18 Mar 2010 at 01:07 |
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The current state of play is that Player Capital Cities (ie the first, randomly assigned location to a player) cannot be captured.
Yes, absolutely. Siege encampments are just like normal "units on a square" and can be attacked by whatever attacks them - although they will build some defensive bonuses over the time that they are in place (with some soon-to-be-released military technologies such as Fortify Position). The only question (slightly) up in the air is whether Assassins should be able to attack these encampments. My gut tells me not, simply because there is no way of defending against these - because you cannot attach defnesive diplomatic units to an army. That's deep down in the code, as well as being "thematically distinct" (in our heads at least), and so is not going to change any time soon. I don't want Blockades / Siege Camps / Occupying Armies to be totally neutered by a diplomatic assassination attack as it would seriously change the risk/reward ratio.
Yes, this cooldown will apply to both individuals exiting an alliance with whom there was a NAP, as well as the alliance itself. I am welcoming suggestion on the length of the cooldown period though. I'd suggest 1hr cooldown per day of NAP, though that still only gives a bit over a day for a 1-month NAP in place. Having said that, extending that time period looks equally peculiar. Thoughts welcome. Finally, regarding Alliance Capital Cities (rather than Player Capital Cities)... The Alliance Capital City, at the moment, is simply the place where collected taxes go to. It was originally envisioned that they would also be important in "forcing surrender and releasing War Dec Fees / War Def Escrow", but as these concepts are no longer with us (as of next week), this no longer applies. As of Tuesday next week, the Alliance capital city will protect Alliance Coffer funds up to the total of the Alliance Member vault base, but apart from that it has no real significance (except as a great "Blockade" location for hostile forces wanting to intercept your taxes). However, we're thinking about some Alliance-Capital-specific buildings that might provide some Alliance-wide benefits, and this might change things in the future. For the moment, though, the Alliance Capital will simply be a large coffer for protected Gold, and gold distribution. Again, thoughts welcome. Hope this answers most of your questions. Best, |
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 17 Mar 2010 at 20:51 |
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HonoredMule, i wasnt mentioning about the alliance capital city.
Your first city is also a capital city. Everyone's first city is a capital city --> http://uk1.illyriad.co.uk/view_player_profile.asp Check player locations Edited by Wuzzel - 17 Mar 2010 at 20:51 |
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 17 Mar 2010 at 19:50 |
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I share KillerPoodle's curiosity concerning non-aggression cooldown for individual players departing as well as alliances dropping, and echo his suggestion that the former be included.
Likewise with Wuzzel's question regarding capital cities...in my opinion it should be possible to capture them complete with the resources they hold, but doing so should allow the alliance to immediately assign a new captial. I also have a third question: Alliance unit caps have not been mentioned for some time. I initially--seeded by the wording of my own arguments--assumed that they were being dropped. But I now notice you wrote out the new rules each time as a list of changes as opposed to a summary of the whole system. Could you clarify? Will alliance size still be capped? |
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bow locks
Forum Warrior
Joined: 09 Mar 2010 Status: Offline Points: 211 |
Posted: 17 Mar 2010 at 07:32 |
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maybe i cant read - its ealry in the morning.
Can the defender attack the sieger? surely that must be allowable, and the sieging army pretty vulnerable, especially at first.
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 15 Mar 2010 at 20:03 |
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So can capital cities be captured or not?
Did you change it? Or does it still stand that you cant capture it? |
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 15 Mar 2010 at 19:40 |
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"Make NAPs & Confeds enforce non-aggression, and make quitting a NAP
or Confed have a cooldown timer before the enforced non-aggression
lapses. The enforced non-Aggression applies to military units only."
Do you mean a player quitting an alliance that is in a NAP or an alliance dropping the NAP. I think the cooldown should apply to both. |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Mar 2010 at 17:14 |
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Well, the final item will probably be "Alliance Coffer to protect gold equivalent to all Alliance members' Vault capacity" as per HM's suggestion, but I'm not promising that yet ![]() |
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Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 15 Mar 2010 at 15:14 |
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"So, the modified position is:
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 15 Mar 2010 at 02:31 |
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Ok, thanks for all your detailed responses, and I look forward to seeing the new alliance plans in action.
I don't claim to understand the issue with calculating more organic values for alliance fund protection. I figure like I previously mentioned, that it could be "calculated only when theft of alliance property potentially occurs" (a relatively rare occurrence in the event queue) and perhaps when displaying a page that shows that value. But I don't have to understand, and I'll let it go, as previously promised. Prosecution rests. Now go take some time off, already. Get some beauty sleep. It's Sunday! We can't have you burning out on us. ![]() Edited by HonoredMule - 15 Mar 2010 at 02:32 |
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