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Grego
Postmaster
Joined: 09 May 2010
Location: Klek
Status: Offline
Points: 729
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Posted: 21 Nov 2012 at 14:17 |
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H's coalition and "Soup" are definetly two different social concepts. You are trying to prove that one is better than other. It's like debating is green prettier than red, or day better than night.
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Deranzin
Postmaster
Joined: 10 Oct 2011
Status: Offline
Points: 845
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Posted: 21 Nov 2012 at 13:57 |
Grego wrote:
Consone is not bunch of troopers or fawney smurfs which call themselves UN. |
Well, actually if you read carefully I am claiming that Consone is not even that, at the moment.
Grego wrote:
Some have problems with understanding of very basic social relationships.
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Maybe, but I find it more likely that where some people see a small problem like "pouring glasses of water in the same bucket", some others see more complex problems like "pouring glasses of different liquids with uncertain qualities of solubility, into the same bucket". E.g. Ever tried mixing water and oil, or oil and vinegar ... the first one results into an oil spill and the second one is a great fish/salad dressing ...
So, if one was to see things in a simplistic way, then yes, you could have a point ... but such matters are not simple so imho a statement that "some have problems with understanding the more complex conotations and intricacies of social relationships over an impersonal medium such as the internet" would have been more closely to the truth.
No face, no name, no info and no consequences outside the game rules and just a nickname to represent your person .?. One could say that this obviously changes things as personal behaviour is concerned and when many nicknames like that gather in groups and alliances, things change even more ... and obviously many more things change when such groups and alliances of nicknames try to merge, on a small restricted basis, and different kinds of groups, people and leaderships collide their interests.
I could be wrong, but sociology says "hi" ...  Edit: minor corrections
Edited by Deranzin - 21 Nov 2012 at 14:14
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 21 Nov 2012 at 13:41 |
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we operate with no clear leadership but with well define goals and specialize duties, maybe thats why we are successful...those that play aggressively win war in this game and knowledge of basics of the military functions of the game give an advantage....sadly one side in this war are far superior due to lack of play of war...hopefully the other side is learning and hopefully they getting rid of the deadweight of disloyal people in their alliances....hint hint
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Grego
Postmaster
Joined: 09 May 2010
Location: Klek
Status: Offline
Points: 729
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Posted: 21 Nov 2012 at 13:41 |
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Consone is not bunch of troopers or fawney smurfs which call themselves UN. Some have problems with understanding of very basic social relationships.
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Deranzin
Postmaster
Joined: 10 Oct 2011
Status: Offline
Points: 845
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Posted: 21 Nov 2012 at 13:26 |
Mogul wrote:
Maybe you should read posts first, especially if you are replying to them:
Mogul wrote:
This was just some quick compare to see that comparing towns is not that good for war results as there are things with bigger impact on towns (like people quitting to play or changing alliances) |
I think it is quite easy to understand but just for sure what those table columns mean:
New town: in alliance today and was not existent before Lost town: was in alliance before but not existent now Joined town: in alliance today but was not in alliance before (and did exist before) Left town: was in alliance before but not in alliance now (and is still existing) Relocated town: was in alliance before and is in alliance now but at different location |
Actually we are saying the same thing, that these stats are impractical and inaccurate on the matter of the war, especially on the matter on who is winning, ergo they are just creating an impression here to the casual reader while, in fact, they are mostly irrelevant with the war. Sp, since you agree with me (the bolded parts) in the essense of the matter, then you might agree that all those stats are more suitable to a totally different thread with a title like "A small quantitative case study of alliance town fluxations during a period of three months with no quality measurements what-so-ever".
Right .?.
hellion19 wrote:
Sadly he makes a really good point on a few things that I have sort of hit on a few times in my posts but I think he worded some of it more to the point.
Its pretty much that the confed is very similar to the UN in that its decisions have no actual teeth.
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Great thinking on making analogy with the UN on the administrative level ( and not only that, allow me to add ).
Grego wrote:
No matter what you may have heard, constantly repeated lie wont turn into truth. |
And what is the "TRUTH", pray tell us .?. and how come only you have it .?.
Alti (SkB) wrote:
Three alliances enter into confeds with one another. Do they need a centralised leadership? Does anything change if they call themselves The Threealition? |
Yes and yes. Assuming of course that they use the word confederation as in the lexicons and it is not an empty label plastered all over them just for the benefits of a show of strength due to a seemingly united front.
I'll re-write your question for you so you can understand what you are really asking: Three army squads (with their squad leaders) form a platoon ... Do they need a platoon leader .?.
Three platoons (with their platoon leaders and their squad leaders) form a company ... Do they need a company leader .?.
Three companies (with their company leaders, their platoon leaders and their squad leaders) form a battalion ... Do they need a battalion leader .?.
etc etc ...
so the answer is obviously yes, they do ...
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 21 Nov 2012 at 12:22 |
Alti (SkB) wrote:
Three alliances enter into confeds with one another. Do they need a centralised leadership? Does anything change if they call themselves The Threealition? |
Something has changed if even two alliances join into confederacy. If balances of power are changed, then everything is changed. Only the largest power and unnoticed powers ever enjoy the luxury of pretending there's no account to be given to anyone. Do I need to quote Peter Parker's uncle? Just insert a couple 'er' suffixes.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Alti (SkB)
New Poster
Joined: 20 Oct 2012
Location: Tor Carrock
Status: Offline
Points: 17
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Posted: 21 Nov 2012 at 09:04 |
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Three alliances enter into confeds with one another. Do they need a centralised leadership? Does anything change if they call themselves The Threealition?
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Grego
Postmaster
Joined: 09 May 2010
Location: Klek
Status: Offline
Points: 729
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Posted: 21 Nov 2012 at 08:22 |
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No matter what you may have heard, constantly repeated lie wont turn into truth.
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hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
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Posted: 21 Nov 2012 at 01:55 |
Deranzin wrote:
Jasche wrote:
An example would be TD's statements regarding RES's war with Worlds End. We did encourage both sides (as TD says) to try and sort things out between themselves. VIC and other alliances did not come barging in. When we did, we encouraged World's End to release some Sov claims that were clearly aggressive in nature - to my knowledge this was done.
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You need less "encouraging" and more ear pulling in order to keep your confed in line ... if your decisions as a collective leadership group are not being taken seriously or they do not have the needed results, then your own leadership of the confed will be undermined and sooner or later the very people that are supposed to be on your side will just ignore your edicts.
In all these threads I've read, for some obscure reason or the other, things almost always seem to "fail" ... definitely not your fault entirely, but I imho you'd have to dig into it a bit and look for some causes ...
Anyone who has ever been to the army ( even as a chore-fighter :p ) could inform you that the kind of leadership you are trying to attempt is the hardest kind to establish and the easiest one to lose, unless you are charismatic ... but that charisma only works in real life and with real people when you have them face to face ... in the internet things do not work that way ...
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Sadly he makes a really good point on a few things that I have sort of hit on a few times in my posts but I think he worded some of it more to the point. Its pretty much that the confed is very similar to the UN in that its decisions have no actual teeth. They can propose all sorts of rules that the world should follow but at the end of the day their rules mean almost nothing unless the nations want to actually back it within their own country. You can encourage lots of things in your confed but it has no central purpose other than if your member guilds are attacked then the entire confed attacks back. This also does not take into consideration who started said issue or even if its worth tossing the entire confed into it. Then his last post was the main reason I replied to it. Without a central leadership of some sort whether a council, a head of some sort, or however else its figured out then decisions are strictly 'encouraging' them to do what you would like. Just like I can 'encourage' my leaders to do something but since I don't make any actual decisions or hold any actual weight in guild it will likely fall flat unless they simply agree with the idea :P. Its where things differ in other confeds it seems. Even with H? and Dlords as an example... lets say Dlords was tossed into war for whatever reason then H? would decide whether or not this is something they should involve themselves in just like if it was the other way around. Imagine the same goes for many of the other confeds also like Crows. Being that I am sure at least 1-2 leaders in the confed alliance think things out at the very least I half expect it was something that all of the confed passed probably on the grounds of the terms of the confed in that if one is attacked then all attack back. Even if the one that started the attack was their own. I am sure on paper when you all came up with the idea of a leaderless confed that just act and don't think about said actions it probably looked like a great idea. The application of said idea is going to be a rough path for you...
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Mogul
Forum Warrior
Joined: 23 Sep 2011
Status: Offline
Points: 233
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Posted: 21 Nov 2012 at 00:22 |
Deranzin wrote:
Excuse me, but you should check things in quality as well in quantity.
Well ... in light of all that I do not really know if all your hard work collecting all this data, is actually any use and have any meaningful "message" as to who is winning ... |
Maybe you should read posts first, especially if you are replying to them:
Mogul wrote:
This was just some quick compare to see that comparing towns is not that good for war results as there are things with bigger impact on towns (like people quitting to play or changing alliances) |
I think it is quite easy to understand but just for sure what those table columns mean:
New town: in alliance today and was not existent before Lost town: was in alliance before but not existent now Joined town: in alliance today but was not in alliance before (and did exist before) Left town: was in alliance before but not in alliance now (and is still existing) Relocated town: was in alliance before and is in alliance now but at different location
Sisren wrote:
2 points:The reloc of the Dark town was not to dodge a siege - that figure in the charts may give a false impression. TACO is made of players from WE and WET. |
That table is not "results of war table" but comparison of towns in alliances. Probably 90% of town relocation had nothing to do with war... there are even not exodus but Tenaril relocation included.
Edited by Mogul - 21 Nov 2012 at 00:55
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