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Topic ClosedSo who's winning and is it really Illy armageddon?

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EvilKatia View Drop Down
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Direct Link To This Post Posted: 17 Nov 2012 at 08:18
Luna can you possibly tell the people not on topic who can read to stay on topic ? I mean we cant discusss armageddon if those not wanting to discuss it are derailling the topic because this topic happen to be in latest post!

To continue on subject, what about those who lost cities and troops ; is this armageddon and end of the game world etc ?

Kat

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Direct Link To This Post Posted: 17 Nov 2012 at 08:07
I struggle to see how you can talk about who is winning the war without talking about the war? And again it seems you are derailing the topic.
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Direct Link To This Post Posted: 17 Nov 2012 at 08:06
I'm quite aware what the topic is, I can read...Most players only look at Latest Forum Posts, which is cluttered with this war nonsense. Either end it or take the discussion else where, please...
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Direct Link To This Post Posted: 17 Nov 2012 at 07:48
Originally posted by Epidemic Epidemic wrote:

Can everyone find somewhere other than the forums to discuss your wars? There are other things more important...

Guess you forgot to read the topic. I'll help :

So who's winning and is it really Illy armageddon?


I think H? is winning. Consone must by now be figuring out that a leaderless confed is difficult to control. I would guess they would be thinking by now of forming some sort of leadership. I think this is the point H? was trying to make. Having a confed where everyone runs amok is caos and can't be tolerated. There needs to be a controlling body in place to keep the citizens in check.  
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Direct Link To This Post Posted: 17 Nov 2012 at 07:45
The topic is pret-ty clear epidemic. if you dont wish to comment then perhaps you shoudl go and put comment on other thread.

I think its currently not armageddon but them I'm not involved in thsi war nor is my alliance. As for who is winning we will see when the war ends.
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Direct Link To This Post Posted: 17 Nov 2012 at 07:38
Can everyone find somewhere other than the forums to discuss your wars? There are other things more important...
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Direct Link To This Post Posted: 17 Nov 2012 at 05:19
Originally posted by monkeyfeather monkeyfeather wrote:

Originally posted by dunnoob dunnoob wrote:

One lean and mean (huge) town at 147% still can do 12.68 stalwarts or 14.81 axmen, with two reserve squares, when troops are more important than cows, or when Illy's winter starting in less than two weeks kills the seasonal food bonus.

A minor point, and somewhat off-topic, but it's one of my personal bugbears, which I continually push in AC, so I'll reiterate it here.

Troops are always more important than cows. Cows, horses, swords etc., all can be sourced from many places, whereas the only source for troops is your barracks, and the only way to make it more efficient is troop sov. In my view, using your limited number of sov squares for anything other than troop sov (or the food/basic res sov required to run so much troop sov) is not using them to their best potential, regardless of any bonuses to adv res production.

Sorry to be picking at such a small part of your post dunnoob, but it's an opinion I just can't seem to keep quiet about Wacko

Well, my formula is quite simple build cows during peace and troops during war..... a 25k knights army can be made in 3 months(assuming you can procure the saddles) and that will cost 47.5k gold/hr even with 3 cav grounds and if you aren't involved in a war(which is normally the case in illy) all that gold goes to waste.Thus my suggestion is to build cows during peace time as they don't require an upkeep(you can still build ~10k knights in 3 months) which will require 40k cows for which you require a production rate of 18 cows/hr which requires ~145% prod bonus.This way you will be self sufficient and efficient.
I accept this post has nothing to do with the topic of this thread but thats the case with many others in this thread. LOL
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Direct Link To This Post Posted: 17 Nov 2012 at 04:26
I've just (before the tournament) started to play with upkeep buildings, figuring out by trial and error that three clay plots are "suboptimal" for a cavalry parade with two geomancers, the works... :-)  

IOW, I'm not yet at the point where I must ditch the cows in the huge town.  In the old 5 food capital and in the fat towns, yes, food or troops.  But there are still times when I have wild mixes of unit types queued, and use the non-food squares temporarily for other purposes.  
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Direct Link To This Post Posted: 17 Nov 2012 at 04:02
Originally posted by dunnoob dunnoob wrote:

One lean and mean (huge) town at 147% still can do 12.68 stalwarts or 14.81 axmen, with two reserve squares, when troops are more important than cows, or when Illy's winter starting in less than two weeks kills the seasonal food bonus.

A minor point, and somewhat off-topic, but it's one of my personal bugbears, which I continually push in AC, so I'll reiterate it here.

Troops are always more important than cows. Cows, horses, swords etc., all can be sourced from many places, whereas the only source for troops is your barracks, and the only way to make it more efficient is troop sov. In my view, using your limited number of sov squares for anything other than troop sov (or the food/basic res sov required to run so much troop sov) is not using them to their best potential, regardless of any bonuses to adv res production.

Sorry to be picking at such a small part of your post dunnoob, but it's an opinion I just can't seem to keep quiet about Wacko
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Direct Link To This Post Posted: 17 Nov 2012 at 03:26
Originally posted by The_Dude The_Dude wrote:

 hourly unit production is dependent on Sov use.  100% production bonus is common so that would be 9 Knights/hr.  A player could boost that more if he/she wanted.
ACK, I looked at a fat (legendary) town with 110% for ranged units at the moment, that gives 12.59 T2/h or 15.06 T1/h for dwarves. 

One lean and mean (huge) town at 147% still can do 12.68 stalwarts or 14.81 axmen, with two reserve squares, when troops are more important than cows, or when Illy's winter starting in less than two weeks kills the seasonal food bonus.
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