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Topic ClosedSimulator of Attacks

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James Russell View Drop Down
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Direct Link To This Post Posted: 21 Apr 2011 at 09:39
Don't go off topic, Urghh people now adays....
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Lord Loss View Drop Down
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Direct Link To This Post Posted: 21 Apr 2011 at 18:16
Originally posted by James Russell James Russell wrote:




This is a game I've been playing for 4 years or so now^^,  which I quit to come and play this game which I enjoy more!  Well let me just talk you through it, the above is a basic model from what I was thinking we could do with this game. Pretend the bit of that image where if says "Items" isn't there, it's nothing to do with this game, but I was thinking we could have a morale and Luck system when attacking/defending and scouting people based on length of the attack and size difference of the players?

Now onto the simluator we have 4 races and different troops for each race so when entering a simulator on this game we must have an option for all races which then edits the troops that you can use to simulate with. I think this would be a great Idea because once you have the scout report you could work out if you can actually beat that person in a battle. The resources used from both sides does not have to be shown I think that would be entirely to complex due to we have more than 3 different ways of building the troops with resources.

I hope you understand what I am saying with this? What do you think? Is it possible and is it a good idea? :D

James

Tribal Wars!!!Thumbs Up
Have a nice day :)
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James Russell View Drop Down
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Direct Link To This Post Posted: 23 Apr 2011 at 08:40
Originally posted by Lord Loss Lord Loss wrote:

Originally posted by James Russell James Russell wrote:




This is a game I've been playing for 4 years or so now^^,  which I quit to come and play this game which I enjoy more!  Well let me just talk you through it, the above is a basic model from what I was thinking we could do with this game. Pretend the bit of that image where if says "Items" isn't there, it's nothing to do with this game, but I was thinking we could have a morale and Luck system when attacking/defending and scouting people based on length of the attack and size difference of the players?

Now onto the simluator we have 4 races and different troops for each race so when entering a simulator on this game we must have an option for all races which then edits the troops that you can use to simulate with. I think this would be a great Idea because once you have the scout report you could work out if you can actually beat that person in a battle. The resources used from both sides does not have to be shown I think that would be entirely to complex due to we have more than 3 different ways of building the troops with resources.

I hope you understand what I am saying with this? What do you think? Is it possible and is it a good idea? :D

James

Tribal Wars!!!Thumbs Up


I quit TW to play here, I handed my account to a close friend go on TWSTats search Cer-berus
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