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Topic ClosedSimulator of Attacks

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James Russell View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 17:55
Originally posted by HonoredMule HonoredMule wrote:

That is Tribal Wars is it not?  In general I'd say TW isn't the best browser game to emulate.  In this specific case, its more a matter of development priority.  This is something that 3rd party developers could make for the game already, since we have sufficient understanding of the game mechanics.  This actually happens to already by on my todo list.

It's a lot more complicated than for TW though, because on top of divisions and commander stats/bonuses (unspecified in most places), there's also about 200 distinct military units documented so far, and likely still more to come.  That's why my old battle strength calculator (here) is optimized for parsing most of the (player) data from battle reports, scout reports, and other copy pasta sources.


OK mate, to do list sounds good ;)
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 17:33
That is Tribal Wars is it not?  In general I'd say TW isn't the best browser game to emulate.  In this specific case, its more a matter of development priority.  This is something that 3rd party developers could make for the game already, since we have sufficient understanding of the game mechanics.  This actually happens to already by on my todo list.

It's a lot more complicated than for TW though, because on top of divisions and commander stats/bonuses (unspecified in most places), there's also about 200 distinct military units documented so far, and likely still more to come.  That's why my old battle strength calculator (here) is optimized for parsing most of the (player) data from battle reports, scout reports, and other copy pasta sources.


Edited by HonoredMule - 20 Apr 2011 at 17:36
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James Russell View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 11:30



This is a game I've been playing for 4 years or so now^^,  which I quit to come and play this game which I enjoy more!  Well let me just talk you through it, the above is a basic model from what I was thinking we could do with this game. Pretend the bit of that image where if says "Items" isn't there, it's nothing to do with this game, but I was thinking we could have a morale and Luck system when attacking/defending and scouting people based on length of the attack and size difference of the players?

Now onto the simluator we have 4 races and different troops for each race so when entering a simulator on this game we must have an option for all races which then edits the troops that you can use to simulate with. I think this would be a great Idea because once you have the scout report you could work out if you can actually beat that person in a battle. The resources used from both sides does not have to be shown I think that would be entirely to complex due to we have more than 3 different ways of building the troops with resources.

I hope you understand what I am saying with this? What do you think? Is it possible and is it a good idea? :D

James
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