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Topic ClosedSiege upkeep

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HonoredMule View Drop Down
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Direct Link To This Post Posted: 14 Jul 2010 at 19:48
What Larry said.  Also, if you want to start crippling food supply in relation to army support, you should also do so to the defending city, setting the food gather rate to 0 during a siege or blockade.

Actually, that might not be a bad idea.  It would make blockades more worthwhile an endeavor and prevent the besieged from rebuilding while under siege, which isn't very realistic.
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Direct Link To This Post Posted: 14 Jul 2010 at 03:19
given that the increase in taxes needed to pay for the siege engines has a very significant affect on food production, I'd say that's already practically in effect.
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col0005 View Drop Down
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Direct Link To This Post Posted: 14 Jul 2010 at 02:41
Ingame Siege engines are rather costly to maintain. However historically the costs of a siege wouldn't be in the operation of these machines but rather in the payment, and feeding of the army, and often the victor would not be determined by the fight itself but by who ran out of food first.
So I was think perhaps armies that are re-inforcing a city, and those within a siege encampment could in addition require a food upkeep equal to their gold upkeep.

If this was implemented it may be neccessary to introduce irregation as a structure within the castle to further increase food production as well as a grainary as it may become neccessary to store very large amounts of food before begining a siege.
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