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Topic ClosedSiege Mechanics, change?

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Rorgash View Drop Down
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Direct Link To This Post Posted: 19 Mar 2012 at 22:14
we could have a look and use it to either show why i am right or why you are right on this topic

I can send out siege armies whenever you are ready Smile
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Direct Link To This Post Posted: 19 Mar 2012 at 22:10
Real estate can be valuable, and an "empty shell" can still be a meaningful asset.  I hope never to be in a situation where I have to demonstrate how! lol
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Direct Link To This Post Posted: 19 Mar 2012 at 21:05
eeh well ok but i can still kill 20k pop in less the 2 days, so you will be left with a shell of a city, some sov and research, but if that makes such a huge difference to you :P

for me that difference is stupid :P

its a matter of satisfying the urge to raze the town :P even tho its already "razed" in every way but the button being pressed


Edited by Calico_Jack - 19 Mar 2012 at 21:06
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Direct Link To This Post Posted: 18 Mar 2012 at 18:29
I don't agree, I think it should be more difficult to capture a city than to just stack up a whole bunch of troops.  Given the severity of losing a city, it should be a difficult thing to raze or capture one.
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Direct Link To This Post Posted: 18 Mar 2012 at 18:22
ofcourse, that is how its needed to be done now and what we tried to do, but didnt have enough time to keep doing it until our camp would have returned home anyhow.

problem is this is the ONLY way even tho in reality the army standing outside SHOULD be able to charge the walls, this is what im trying to make clear, the ENTIRE camps collected troops should follow the siege army as it charges the walls
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Direct Link To This Post Posted: 18 Mar 2012 at 18:06
The way most players handle this situation is to either send sufficient troops with the siege army to take the city (I recommend infantry rather than cavalry for this purpose since raze/capture attempts are fought in buildings terrain and they won't slow down your siege army if they are already walking with it.) or send a separate sweep of the city to clear any defenders to arrive shortly before the city is expected to fall, or some combination of the two. (This gives you a chance to use your cavalry, since attacks or raids will be fought on the terrain on which the city is located, pretty much any of which will be more favorable to cavalry than buildings would be.)

There is of course always a chance that the defenders will sneak in another defending army after you sweep and that your raze will therefore not work.  But those are the fortunes of war.
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Direct Link To This Post Posted: 18 Mar 2012 at 17:29
...ofcourse it was, one towns army isnt very strong, but since the defenders can attack together why would the attacking army not do the same?

but reading some of what has been posted, it might have been a slight misunderstanding on my part, but only slight as the main ting i have been trying to push forward is why the full camp wouldn't attack as a whole, it makes no logical sense for it to be like this.
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Direct Link To This Post Posted: 18 Mar 2012 at 15:25
Originally posted by Calico_Jack Calico_Jack wrote:

we had 80.000 troops or around that in the camp, defender had maybe 4k, 0 pop and raze button not working

If you got the mail option to storm the town and the button was not working, then it is probably a bug. The sieging army can storm the town even if there are enemy units present, no need for a second army to clear the town. 

Ofcourse the allied armies reinforcing your siege camp wouldn't participate in the final takeover attempt, but I guess this is not the point you were trying to discuss.
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Direct Link To This Post Posted: 18 Mar 2012 at 14:49
... so last two people totaly didnt understand...

we had 80.000 troops or around that in the camp, defender had maybe 4k, 0 pop and raze button not working

as it is you NEED to send other armies to CLEAR the town BEFORE a siege can push the RAZE button.

WHY cant the TROOPS that are IN the CAMP charge the walls? 



and Aurordan, this is in our current WAR not some private battle


and from a realism standpoint why would a small army which would be units in the siege camp itself do a charge alone against the wall when the camp is filled with tens of armies gathered together? if that was true then WHY does the 10s of armies in the town sally forth together?


Edited by Calico_Jack - 18 Mar 2012 at 14:59
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Direct Link To This Post Posted: 18 Mar 2012 at 09:35
Calico I don't understand what you are saying. 

Can you please explain why after pop is 0 you cannot raze the city?
Or you are saying your original siege army had not enough units to win against 2K defenders?

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