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Gragnog View Drop Down
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Direct Link To This Post Topic: Siege Growth Plan
    Posted: 07 Jun 2013 at 09:55
Originally posted by Aral Aral wrote:

Originally posted by Gragnog Gragnog wrote:

Abandoned cities are a good place to look. Many people seem to think that if a player is in an alliance and he abandons they have a claim on those cities. My opinion is if the player wanted the alliance to have those cities they would have appointed a sitter and not abandoned, thus abandoned are legitimate targets to siege if you want them.

I'm inclined to disagree with this analysis.  A player is part of an alliance no matter what their status is in game.  As long as they have a ticker after their name, their cities are part of the alliance.  Thus, the alliance can choose to do whatever they want with those cities, whether it be siege them (inadvisable to do for an active player) or support them with resources (the other way around).  If the alliance wants to cede the cities to other players, they are welcome to do so.  Also, keep in mind that many alliances in Illy will not be happy if you choose to siege an abandoned city in their alliance.  
 
The fact that the account is abandoned means it is no longer part of the Illy community. It cannot be accessed in any way and alliances that try and convince themselves that those accounts are still part of their alliance are living in dream worlds. Wake up and smell the roses. Claiming an abondoned city as part of an alliance is selfish, nasty, and petty. Trying to claim that those cities were helped by supplying resources to them is just as petty as basic resources are cheap and advanced resources are lost anyway. Like I said, any player wishing their stuff to go to the alliance they are in would not have abandoned but would have appointed a sitter. I realize many alliances are run by people who think they own their alliances and everything in it, but this is a sandbox game and anything you think or want depends on the other sides ability to take what they want or lose it.
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Aral View Drop Down
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Direct Link To This Post Posted: 06 Jun 2013 at 22:22
Originally posted by Gragnog Gragnog wrote:

Abandoned cities are a good place to look. Many people seem to think that if a player is in an alliance and he abandons they have a claim on those cities. My opinion is if the player wanted the alliance to have those cities they would have appointed a sitter and not abandoned, thus abandoned are legitimate targets to siege if you want them.

I'm inclined to disagree with this analysis.  A player is part of an alliance no matter what their status is in game.  As long as they have a ticker after their name, their cities are part of the alliance.  Thus, the alliance can choose to do whatever they want with those cities, whether it be siege them (inadvisable to do for an active player) or support them with resources (the other way around).  If the alliance wants to cede the cities to other players, they are welcome to do so.  Also, keep in mind that many alliances in Illy will not be happy if you choose to siege an abandoned city in their alliance.  
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Direct Link To This Post Posted: 06 Jun 2013 at 19:35
Abandoned cities are a good place to look. Many people seem to think that if a player is in an alliance and he abandons they have a claim on those cities. My opinion is if the player wanted the alliance to have those cities they would have appointed a sitter and not abandoned, thus abandoned are legitimate targets to siege if you want them.
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Direct Link To This Post Posted: 05 Jun 2013 at 12:06
Correct joining an alliance will be almost crucial for this plan. For the most of the towns I sieged had at least 5k in assorted troops. I was also able to recruit some help from towns near my targets most times to help in clearing armies and in one case to actually siege. The other kicker about this plan is depending on the locations of your towns, they could end up being very far apart, and exodus and siege armies take a long time to go from one side of the map to another. So choose your targets well. I would also recommend building a holding/siege army of just T1 cavalry to be able to get onsite quickly. being first on site matters. Communication is critical with all parties involved, mistakes can be made and not being clear with all parties can be very costly. I learned this the hard way. be very, very clear about your intentions.
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Direct Link To This Post Posted: 02 Jun 2013 at 04:23
War is a great opportunity for capturing 20K pop cities...
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Direct Link To This Post Posted: 01 Jun 2013 at 19:57
To add to what Rill said about alliances if they had troops you'll have to clear them and that early on it will be hard without help.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 01 Jun 2013 at 19:18
You might want to join an alliance at some point in this process, simply because being in an alliance will increase your odds of being able to find a siege target with 20k population.  They are not all that common, and most of the ones that haven't been taken yet are in an alliance -- or are in the crosshairs of someone in an alliance.

Just a thought.
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Direct Link To This Post Posted: 01 Jun 2013 at 16:10
The basics of this plan are simple. Instead of settling new towns, siege them, the research and resource production you can capture is more than worth it, but it is very time consuming and a great amount of waiting is involved. I won't go over how to siege here as there are other guides that cover that. This plan is for players who have yet to settle any towns. So let's get to it!

First and most important, build your storehouse to at least level 15, your barracks and warehouse to level 20 (the warehouse is not nearly as important to get to 20, but you will need to get it large enough to hold enough resources to build barracks).

Second and just as important, get your research going and stay focused, this process takes the longest, but be patient it will pay huge dividends in the end, Instead of just researching what is available, choose the research tree for military and research only what it takes to get to Siege Encampment and War Machines(secondary should be Exodus). 

Once you have the research and builds complete, comes the fun part, hopefully during your waiting you have been looking for siege targets. You are able to siege/settle towns once certain population levels have been reached. This plan will allow you to reach the fifth town pretty quickly once it gets rolling.

• 2nd town - 450
• 3rd town – 2,000
• 4th town – 5,000
• 5th town – 10,000
• 6th town – 20,000 

So, by the time you have finished the required builds and research you should able to settle your second town, once you siege a town you have to drop the beginning population of the town to 25% to capture it. For the sake of this plan, let’s say your population is around 1,000. So in order to siege a town that will allow you to jump straight to the next settlement level, you will need to siege a town a little larger than 4,000. Capturing at 25% will be roughly 1,000 pop which should bring your empire to two towns at roughly 2,000 population, which as you can clearly see gives you the third town. For the sake of easy math, we will siege one more siege target, roughly 20,000 in size, which you should capture at slightly over 5,000, which will bring your population to around 7,000, allows you a fourth town. Another siege target of roughly 20,000, with a capture at 25% should bring to near 12,000 in population and allow a 5th town. 

That my friends is the plan in a nutshell, upon writing of this plan I have had thought of slight variations in numbers that could, in theory, put your population at or very near the required population for a sixth town. The kicker of this plan is that you will definitely need the help of your alliance mates and friends that you have made in this world. The siege and capture of any larger towns requires a very good size army. While your army should be the first onsite to begin the siege, so that you can capture at the highest population possible, a little help never hurts, siege armies are expensive and armies needed to clear towns of existing troops can be very large. The plus side is that most people are secretly itching for a fight and any chance to test the skills of their army will be welcomed.

The benefits of settling a town by siege are considerable and can leave you with a town rich in resources and research, both of which a very time consuming to build and study. One of the benefits to this plan is your targets have to potential to already have exodus researched and if you built your original towns warehouse to level 20 you should have it in every town. This should allow you to move your new towns to locations nearby the area you would prefer to build your new empire. 

For any questions and suggestions feel free to post here in this forum or send me an IGM.

I can tell you that this plan does work and I have used it to build my little empire, I did with the help of some prestige make it to 20k in population to allow town #6 and once the sieges started it took about a month to accomplish. One tweak to be added is that you do not have to research War Machines, or Siege Engineering, if you have help to reduce the population. I did require a lot of help from many players to accomplish this plan, especially to clear out armies within the towns. It was a fun experiment that turned out very well


Edited by Silly Britches - 05 Jun 2013 at 12:16
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