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Topic ClosedSiege Engines Defense and attack

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Direct Link To This Post Topic: Siege Engines Defense and attack
    Posted: 29 Mar 2012 at 20:30
Thanks Anjire!
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Direct Link To This Post Posted: 29 Mar 2012 at 20:24
When I spoke directly to SC, the response I had was that for "siege" orders no more than 30 siege engines should be firing per volley(once an hour); However, he mentioned that for an "attack" order all engines will fire on a successful attack.  I have not retested this the "siege" maximum since I submitted my petition. 

I have tried a "raid" only once and there was no firing from my siege engines but others have told me that they have had their siege engines fire.


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Direct Link To This Post Posted: 29 Mar 2012 at 20:08
Wasn't the maximum siege engines limited to 20 firing per volley in a patch given few months back? Was that 20 limit set to normal-attacking siege engines as well? 

Someone please correct me if I misread the release notes. (i'll try to find that thread again in announcements)
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Direct Link To This Post Posted: 29 Mar 2012 at 20:01
Surviving siege engines fire after a successful direct attack, and with the accuracy level claimed in their unit stats (average 6.5% for wall siege, 33.25% for building engines).  In the case of direct attacks, all engines fire whereas engines in siege operations are limited to something like 30 or 35 engines firing per volley.

It is also plausible that surviving siege engines will successfully fire after a failed raid attack, but I've no knowledge of this being tested.  Some feedback from anyone who has tested would be useful.

http://arcanum-illyria.com/wiki/Siege_Units
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Direct Link To This Post Posted: 29 Mar 2012 at 19:35
ok so that has been confirmed :)

thats good, so we can turn the topic back to what it was about adding dmg and defense stats to catapults,

really not much to it, nothing bad or very good, just adding maybe 100 attack and 100 defense to them, the defense is high because they are kept behind the lines and out of combat as long as the front isn't destroyed. 
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Direct Link To This Post Posted: 29 Mar 2012 at 19:26
Originally posted by Rill Rill wrote:

I believe that siege engines on normal attack "fire" even if the attack is unsuccessful.  I have only seen this happen once, and there were only two catapults, one of which missed.

Even in a successful attack with siege, most of the siege engines will miss.


Some of my calculations to add to Rill's posts:

33% hit rate average for siege engines with "attack" orders based on 50 runs using 150 siege engines per run. 


Edited by Anjire - 29 Mar 2012 at 19:27
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Direct Link To This Post Posted: 29 Mar 2012 at 19:12
I believe that siege engines on normal attack "fire" even if the attack is unsuccessful.  I have only seen this happen once, and there were only two catapults, one of which missed.

Even in a successful attack with siege, most of the siege engines will miss.
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Direct Link To This Post Posted: 29 Mar 2012 at 18:14
yea, i think the speed should be low, not super low, super low is very very slow :P but if only used against troops then slow is enough, ofcourse which speed is debatable :P 

and the magic ideas are interesting and im not against them, but adding troops to have more options makes for harder balancing while giving little back. 

sounds strange as im ok with adding the others, but we all have preferences :P

Tho i did read something about a summoning school of magic, dont know how that would be used
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Direct Link To This Post Posted: 29 Mar 2012 at 18:13
Originally posted by Calico_Jack Calico_Jack wrote:

but wall defense bonus is decided by the lvl itself, as a static bonus, so if you are wondering about the effect of using a ram in a normal battle, then the rams would have to roll against a hit against the walls before the battle starts and then the real battle starts.

 Perhaps, but any basis for your assumption? 

Originally posted by Calico_Jack Calico_Jack wrote:

But if im wrong in siege engines effect in normal attacks against cities then i will go back on things said there.

 You are.
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Direct Link To This Post Posted: 29 Mar 2012 at 18:05
or...
how about more than 2 siege weapons?  A bastilae would be a great addition, super low speed, super low defense, high offense punch...

Since we have magic, why hot something like war golems?  :)

my 2gp
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