|
Post Reply
|
Page 123 4> |
| Author | ||
Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Topic: Siege Engines Defense and attackPosted: 29 Mar 2012 at 20:30 |
|
|
Thanks Anjire!
|
||
![]() |
||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 29 Mar 2012 at 20:24 |
|
|
When I spoke directly to SC, the response I had was that for "siege" orders no more than 30 siege engines should be firing per volley(once an hour); However, he mentioned that for an "attack" order all engines will fire on a successful attack. I have not retested this the "siege" maximum since I submitted my petition.
I have tried a "raid" only once and there was no firing from my siege engines but others have told me that they have had their siege engines fire. |
||
![]() |
||
Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 29 Mar 2012 at 20:08 |
|
|
Wasn't the maximum siege engines limited to 20 firing per volley in a patch given few months back? Was that 20 limit set to normal-attacking siege engines as well?
Someone please correct me if I misread the release notes. (i'll try to find that thread again in announcements)
|
||
![]() |
||
HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 29 Mar 2012 at 20:01 |
|
|
Surviving siege engines fire after a successful direct attack, and with the accuracy level claimed in their unit stats (average 6.5% for wall siege, 33.25% for building engines). In the case of direct attacks, all engines fire whereas engines in siege operations are limited to something like 30 or 35 engines firing per volley.
It is also plausible that surviving siege engines will successfully fire after a failed raid attack, but I've no knowledge of this being tested. Some feedback from anyone who has tested would be useful. http://arcanum-illyria.com/wiki/Siege_Units |
||
|
"Apparently, quoting me is a 'thing' now."
- HonoredMule |
||
![]() |
||
Rorgash
Postmaster
Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 29 Mar 2012 at 19:35 |
|
|
ok so that has been confirmed :)
thats good, so we can turn the topic back to what it was about adding dmg and defense stats to catapults, really not much to it, nothing bad or very good, just adding maybe 100 attack and 100 defense to them, the defense is high because they are kept behind the lines and out of combat as long as the front isn't destroyed.
|
||
![]() |
||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 29 Mar 2012 at 19:26 |
|
Some of my calculations to add to Rill's posts: 33% hit rate average for siege engines with "attack" orders based on 50 runs using 150 siege engines per run. Edited by Anjire - 29 Mar 2012 at 19:27 |
||
![]() |
||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 29 Mar 2012 at 19:12 |
|
|
I believe that siege engines on normal attack "fire" even if the attack is unsuccessful. I have only seen this happen once, and there were only two catapults, one of which missed.
Even in a successful attack with siege, most of the siege engines will miss.
|
||
![]() |
||
Rorgash
Postmaster
Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 29 Mar 2012 at 18:14 |
|
|
yea, i think the speed should be low, not super low, super low is very very slow :P but if only used against troops then slow is enough, ofcourse which speed is debatable :P
and the magic ideas are interesting and im not against them, but adding troops to have more options makes for harder balancing while giving little back. sounds strange as im ok with adding the others, but we all have preferences :P Tho i did read something about a summoning school of magic, dont know how that would be used
|
||
![]() |
||
Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 29 Mar 2012 at 18:13 |
|
Perhaps, but any basis for your assumption?
You are.
|
||
![]() |
||
Sisren
Forum Warrior
Joined: 03 Feb 2012 Location: PA, USA Status: Offline Points: 446 |
Posted: 29 Mar 2012 at 18:05 |
|
|
or...
how about more than 2 siege weapons? A bastilae would be a great addition, super low speed, super low defense, high offense punch... Since we have magic, why hot something like war golems? :) my 2gp
|
||
![]() |
||
Post Reply
|
Page 123 4> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |